Skip to content

Latest commit

 

History

History
37 lines (24 loc) · 1.38 KB

INSTALL

File metadata and controls

37 lines (24 loc) · 1.38 KB
 
Sep 2, 2001
Sep 2, 2001
1
Building is very easy (*cough*).
Jul 28, 2001
Jul 28, 2001
2
Aug 23, 2001
Aug 23, 2001
3
4
5
6
7
8
9
10
11
12
ALL PLATFORMS:
Please understand your rights and mine: read the text file LICENSE in the root
of the source tree. If you can't abide by it, delete this source tree now.
The best documentation for the PhysicsFS API is physfs.h. It is VERY heavily
commented, and makes an excellent, in-depth reference to all the functions.
UNIX:
Jul 28, 2001
Jul 28, 2001
13
Edit "Makefile", and follow the instructions. The defaults are probably okay
Aug 23, 2001
Aug 23, 2001
14
15
for general purposes, but give it a once over to make sure. If you don't have
zLib on your system, you'll need to disable ZIP support.
Jul 28, 2001
Jul 28, 2001
16
17
18
19
20
run "make"
That's it. The library will be sitting in a new directory called "bin".
Aug 7, 2001
Aug 7, 2001
21
Run "make install" to install the library for use on your system.
Jul 28, 2001
Jul 28, 2001
22
Aug 23, 2001
Aug 23, 2001
23
24
WIN32:
Sep 2, 2001
Sep 2, 2001
25
26
27
28
29
30
Download http://icculus.org/physfs/downloads/physfs-win32-support.zip, and
unpack in the root of the source directory, preserving directory names. If you
did it correctly, there should be a directory named "zlibwin32" in the same
directory as "physfs.h". This archive has Visual C project/workspace files and
the code needed for zipfile support in PhysicsFS, since most Windows boxes
don't have zlib preinstalled.
Aug 23, 2001
Aug 23, 2001
31
Sep 2, 2001
Sep 2, 2001
32
33
34
After that, if building with CygWin, follow the Unix instructions, above. If
you're using Visual C, point the IDE at physfs.dsw, and build. If you're using
any other compiler, send me a patch when you get it working. :)
Jul 28, 2001
Jul 28, 2001
35
Sep 2, 2001
Sep 2, 2001
36
--ryan. (icculus@clutteredmind.org)