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physfs.c

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/**
* PhysicsFS; a portable, flexible file i/o abstraction.
*
* Documentation is in physfs.h. It's verbose, honest. :)
*
* Please see the file LICENSE in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "physfs.h"
typedef struct __PHYSFS_ERRMSGTYPE__
{
int tid;
int errorAvailable;
char errorString[80];
struct __PHYSFS_ERRMSGTYPE__ *next;
} ErrMsg;
/* !!!
typedef struct __PHYSFS_READER__
{
} Reader;
*/
typedef struct __PHYSFS_SEARCHDIRINFO__
{
char *dirName;
Reader *reader;
struct __PHYSFS_SEARCHDIRINFO__ *next;
} SearchDirInfo;
static int initialized = 0;
static ErrMsg **errorMessages = NULL; /* uses list functions. */
static char **searchPath = NULL; /* uses list functions. */
static char *baseDir = NULL;
static char *writeDir = NULL;
static const PHYSFS_ArchiveInfo *supported_types[] =
{
#if (defined PHYSFS_SUPPORTS_ZIP)
{ "ZIP", "PkZip/WinZip/Info-Zip compatible" },
#endif
NULL
};
/* error messages... */
#define ERR_IS_INITIALIZED "Already initialized"
#define ERR_NOT_INITIALIZED "Not initialized"
#define ERR_INVALID_ARGUMENT "Invalid argument"
#define ERR_FILES_OPEN_WRITE "Files still open for writing"
#define ERR_NO_DIR_CREATE "Failed to create directories"
#define ERR_OUT_OF_MEMORY "Out of memory"
#define ERR_NOT_IN_SEARCH_PATH "No such entry in search path"
/* This gets used all over for lessening code clutter. */
#define BAIL_IF_MACRO(cond, err, rc) if (cond) { setError(err); return(rc); }
static ErrMsg *findErrorForCurrentThread(void)
{
ErrMsg *i;
int tid;
if (errorMessages != NULL)
{
tid = __PHYSFS_platformGetThreadID();
for (i = errorMessages; i != NULL; i = i->next)
{
if (i->tid == tid)
return(i);
} /* for */
} /* if */
return(NULL); /* no error available. */
} /* findErrorForCurrentThread */
static void setError(char *str)
{
ErrMsg *err = findErrorForCurrentThread();
if (err == NULL)
{
err = (ErrMsg *) malloc(sizeof (ErrMsg));
if (err == NULL)
return; /* uhh...? */
err->next = errorMessages;
if (errorMessages == NULL)
errorMessages = err;
err->tid = __PHYSFS_platformGetThreadID();
} /* if */
err->errorAvailable = 1;
strncpy(err->errorString, str, sizeof (err->errorString));
err->errorString[sizeof (err->errorString) - 1] = '\0';
} /* setError */
const char *PHYSFS_getLastError(void)
{
ErrMsg *err = findErrorForCurrentThread();
if ((err == NULL) || (!err->errorAvailable))
return(NULL);
err->errorAvailable = 0;
return(err->errorString);
} /* PHYSFS_getLastError */
void PHYSFS_getLinkedVersion(PHYSFS_Version *ver)
{
if (ver != NULL)
{
ver->major = PHYSFS_VER_MAJOR;
ver->minor = PHYSFS_VER_MINOR;
ver->patch = PHYSFS_VER_PATCH;
} /* if */
} /* PHYSFS_getLinkedVersion */
int PHYSFS_init(const char *argv0)
{
BAIL_IF_MACRO(initialized, ERR_IS_INITIALIZED, 0);
BAIL_IF_MACRO(argv0 == NULL, ERR_INVALID_ARGUMENT, 0);
baseDir = calculateBaseDir();
initialized = 1;
return(1);
} /* PHYSFS_init */
static void freeSearchDir(SearchDirInfo *sdi)
{
assert(sdi != NULL);
freeReader(sdi->reader);
free(sdi->dirName);
free(sdi);
} /* freeSearchDir */
static void freeSearchPath(void)
{
SearchDirInfo *i;
SearchDirInfo *next = NULL;
if (searchPath != NULL)
{
for (i = searchPath; i != NULL; i = next)
{
next = i;
freeSearchDir(i);
} /* for */
searchPath = NULL;
} /* if */
} /* freeSearchPath */
void PHYSFS_deinit(void)
{
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
/* close/cleanup open handles. */
if (baseDir != NULL)
free(baseDir);
PHYSFS_setWriteDir(NULL);
freeSearchPath();
freeErrorMessages();
initialized = 0;
return(1);
} /* PHYSFS_deinit */
const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void)
{
return(supported_types);
} /* PHYSFS_supportedArchiveTypes */
void PHYSFS_freeList(void *list)
{
void **i;
for (i = (void **) list; *i != NULL; i++)
free(*i);
free(list);
} /* PHYSFS_freeList */
const char *PHYSFS_getDirSeparator(void)
{
return(__PHYSFS_pathSeparator);
} /* PHYSFS_getDirSeparator */
char **PHYSFS_getCdRomDirs(void)
{
return(__PHYSFS_platformDetectAvailableCDs());
} /* PHYSFS_getCdRomDirs */
const char *PHYSFS_getBaseDir(void)
{
return(baseDir); /* this is calculated in PHYSFS_init()... */
} /* PHYSFS_getBaseDir */
const char *PHYSFS_getUserDir(void)
{
return(__PHYSFS_platformGetUserDir());
} /* PHYSFS_getUserDir */
const char *PHYSFS_getWriteDir(void)
{
return(writeDir);
} /* PHYSFS_getWriteDir */
int PHYSFS_setWriteDir(const char *newDir)
{
BAIL_IF_MACRO(openWriteCount > 0, ERR_FILES_OPEN_WRITE, 0);
if (writeDir != NULL)
{
free(writeDir);
writeDir = NULL;
} /* if */
if (newDir == NULL) /* we're done already! */
return(1);
BAIL_IF_MACRO(!createDirs_dependent(newDir), ERR_NO_DIR_CREATE, 0);
writeDir = malloc(strlen(newDir) + 1);
BAIL_IF_MACRO(writeDir == NULL, ERR_OUT_OF_MEMORY, 0);
strcpy(writeDir, newDir);
return(1);
} /* PHYSFS_setWriteDir */
int PHYSFS_addToSearchPath(const char *newDir, int appendToPath)
{
char *str = NULL;
SearchDirInfo *sdi = NULL;
__PHYSFS_Reader *reader = NULL;
BAIL_IF_MACRO(newDir == NULL, ERR_INVALID_ARGUMENT, 0);
reader = getReader(newDir); /* This sets the error message. */
if (reader == NULL)
return(0);
sdi = (SearchDirInfo *) malloc(sizeof (SearchDirInfo));
BAIL_IF_MACRO(sdi == NULL, ERR_OUT_OF_MEMORY, 0);
sdi->dirName = (char *) malloc(strlen(newDir) + 1);
if (sdi->dirName == NULL)
{
free(sdi);
freeReader(reader);
setError(ERR_OUT_OF_MEMORY);
return(0);
} /* if */
sdi->reader = reader;
strcpy(sdi->dirName, newDir);
if (appendToPath)
{
sdi->next = searchPath;
searchPath = sdi;
} /* if */
else
{
SearchDirInfo *i = searchPath;
SearchDirInfo *prev = NULL;
sdi->next = NULL;
while (i != NULL)
prev = i;
if (prev == NULL)
searchPath = sdi;
else
prev->next = sdi;
} /* else */
return(1);
} /* PHYSFS_addToSearchPath */
int PHYSFS_removeFromSearchPath(const char *oldDir)
{
SearchDirInfo *i;
SearchDirInfo *prev = NULL;
BAIL_IF_MACRO(oldDir == NULL, ERR_INVALID_ARGUMENT, 0);
for (i = searchPath; i != NULL; i = i->next)
{
if (strcmp(i->dirName, oldDir) == 0)
{
if (prev == NULL)
searchPath = i->next;
else
prev->next = i->next;
freeSearchDir(i);
return(1);
} /* if */
prev = i;
} /* for */
setError(ERR_NOT_IN_SEARCH_PATH);
return(0);
} /* PHYSFS_removeFromSearchPath */
char **PHYSFS_getSearchPath(void)
{
int count = 1;
int x;
SearchDirInfo *i;
char **retval;
for (i = searchPath; i != NULL; i = i->next)
count++;
retval = (char **) malloc(sizeof (char *) * count);
BAIL_IF_MACRO(!retval, ERR_OUT_OF_MEMORY, NULL);
count--;
retval[count] = NULL;
for (i = searchPath, x = 0; x < count; i = i->next, x++)
{
retval[x] = (char *) malloc(strlen(i->dirName) + 1);
if (retval[x] == NULL) /* this is friggin' ugly. */
{
while (x > 0)
{
x--;
free(retval[x]);
} /* while */
free(retval);
setError(ERR_OUT_OF_MEMORY);
return(NULL);
} /* if */
strcpy(retval[x], i->dirName);
} /* for */
return(retval);
} /* PHYSFS_getSearchPath */
/**
* Helper function.
*
* Set up sane, default paths. The write path will be set to
* "userpath/.appName", which is created if it doesn't exist.
*
* The above is sufficient to make sure your program's configuration directory
* is separated from other clutter, and platform-independent. The period
* before "mygame" even hides the directory on Unix systems.
*
* The search path will be:
*
* - The Write Dir (created if it doesn't exist)
* - The Write Dir/appName (created if it doesn't exist)
* - The Base Dir (PHYSFS_getBaseDir())
* - The Base Dir/appName (if it exists)
* - All found CD-ROM paths (optionally)
* - All found CD-ROM paths/appName (optionally, and if they exist)
*
* These directories are then searched for files ending with the extension
* (archiveExt), which, if they are valid and supported archives, will also
* be added to the search path. If you specified "PKG" for (archiveExt), and
* there's a file named data.PKG in the base dir, it'll be checked. Archives
* can either be appended or prepended to the search path in alphabetical
* order, regardless of which directories they were found in.
*
* All of this can be accomplished from the application, but this just does it
* all for you. Feel free to add more to the search path manually, too.
*
* @param appName Program-specific name of your program, to separate it
* from other programs using PhysicsFS.
*
* @param archiveExt File extention used by your program to specify an
* archive. For example, Quake 3 uses "pk3", even though
* they are just zipfiles. Specify NULL to not dig out
* archives automatically.
*
* @param includeCdRoms Non-zero to include CD-ROMs in the search path, and
* (if (archiveExt) != NULL) search them for archives.
* This may cause a significant amount of blocking
* while discs are accessed, and if there are no discs
* in the drive (or even not mounted on Unix systems),
* then they may not be made available anyhow. You may
* want to specify zero and handle the disc setup
* yourself.
*
* @param archivesFirst Non-zero to prepend the archives to the search path.
* Zero to append them. Ignored if !(archiveExt).
*/
void PHYSFS_setSaneConfig(const char *appName, const char *archiveExt,
int includeCdRoms, int archivesFirst)
{
} /* PHYSFS_setSaneConfig */
/**
* Create a directory. This is specified in platform-independent notation in
* relation to the write path. All missing parent directories are also
* created if they don't exist.
*
* So if you've got the write path set to "C:\mygame\writepath" and call
* PHYSFS_mkdir("downloads/maps") then the directories
* "C:\mygame\writepath\downloads" and "C:\mygame\writepath\downloads\maps"
* will be created if possible. If the creation of "maps" fails after we
* have successfully created "downloads", then the function leaves the
* created directory behind and reports failure.
*
* @param dirName New path to create.
* @return nonzero on success, zero on error. Specifics of the error can be
* gleaned from PHYSFS_getLastError().
*/
int PHYSFS_mkdir(const char *dirName)
{
} /* PHYSFS_mkdir */
/**
* Delete a file or directory. This is specified in platform-independent
* notation in relation to the write path.
*
* A directory must be empty before this call can delete it.
*
* So if you've got the write path set to "C:\mygame\writepath" and call
* PHYSFS_delete("downloads/maps/level1.map") then the file
* "C:\mygame\writepath\downloads\maps\level1.map" is removed from the
* physical filesystem, if it exists and the operating system permits the
* deletion.
*
* Note that on Unix systems, deleting a file may be successful, but the
* actual file won't be removed until all processes that have an open
* filehandle to it (including your program) close their handles.
*
* @param filename Filename to delete.
* @return nonzero on success, zero on error. Specifics of the error can be
* gleaned from PHYSFS_getLastError().
*/
int PHYSFS_delete(const char *filename)
{
} /* PHYSFS_delete */
/**
* Enable symbolic links. Some physical filesystems and archives contain
* files that are just pointers to other files. On the physical filesystem,
* opening such a link will (transparently) open the file that is pointed to.
*
* By default, PhysicsFS will check if a file is really a symlink during open
* calls and fail if it is. Otherwise, the link could take you outside the
* write and search paths, and compromise security.
*
* If you want to take that risk, call this function with a non-zero parameter.
* Note that this is more for sandboxing a program's scripting language, in
* case untrusted scripts try to compromise the system. Generally speaking,
* a user could very well have a legitimate reason to set up a symlink, so
* unless you feel there's a specific danger in allowing them, you should
* permit them.
*
* Symbolic link permission can be enabled or disabled at any time, and is
* disabled by default.
*
* @param allow nonzero to permit symlinks, zero to deny linking.
*/
void PHYSFS_permitSymbolicLinks(int allow)
{
} /* PHYSFS_permitSymbolicLinks */
/**
* Figure out where in the search path a file resides. The file is specified
* in platform-independent notation. The returned filename will be the
* element of the search path where the file was found, which may be a
* directory, or an archive. Even if there are multiple matches in different
* parts of the search path, only the first one found is used, just like
* when opening a file.
*
* So, if you look for "maps/level1.map", and C:\mygame is in your search
* path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned.
*
* If a match is a symbolic link, and you've not explicitly permitted symlinks,
* then it will be ignored, and the search for a match will continue.
*
* @param filename file to look for.
* @return READ ONLY string of element of search path containing the
* the file in question. NULL if not found.
*/
const char *PHYSFS_getRealDir(const char *filename)
{
} /* PHYSFS_getRealDir */
/**
* Get a file listing of a search path's directory. Matching directories are
* interpolated. That is, if "C:\mypath" is in the search path and contains a
* directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and
* there is also a "C:\userpath" in the search path that has a "savegames"
* subdirectory with "w.sav", then the following code:
*
* ------------------------------------------------
* char **rc = PHYSFS_enumerateFiles("savegames");
* char **i;
*
* for (i = rc; *i != NULL; i++)
* printf("We've got [%s].\n", *i);
*
* PHYSFS_freeList(rc);
* ------------------------------------------------
*
* ...will print:
*
* ------------------------------------------------
* We've got [x.sav].
* We've got [y.sav].
* We've got [z.sav].
* We've got [w.sav].
* ------------------------------------------------
*
* Don't forget to call PHYSFS_freeList() with the return value from this
* function when you are done with it.
*
* @param path directory in platform-independent notation to enumerate.
* @return Null-terminated array of null-terminated strings.
*/
char **PHYSFS_enumerateFiles(const char *path)
{
} /* PHYSFS_enumerateFiles */
/**
* Open a file for writing, in platform-independent notation and in relation
* to the write path as the root of the writable filesystem. The specified
* file is created if it doesn't exist. If it does exist, it is truncated to
* zero bytes, and the writing offset is set to the start.
*
* @param filename File to open.
* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
* of the error can be gleaned from PHYSFS_getLastError().
*/
PHYSFS_file *PHYSFS_openWrite(const char *filename)
{
} /* PHYSFS_openWrite */
/**
* Open a file for writing, in platform-independent notation and in relation
* to the write path as the root of the writable filesystem. The specified
* file is created if it doesn't exist. If it does exist, the writing offset
* is set to the end of the file, so the first write will be the byte after
* the end.
*
* @param filename File to open.
* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
* of the error can be gleaned from PHYSFS_getLastError().
*/
PHYSFS_file *PHYSFS_openAppend(const char *filename)
{
} /* PHYSFS_openAppend */
/**
* Open a file for reading, in platform-independent notation. The search path
* is checked one at a time until a matching file is found, in which case an
* abstract filehandle is associated with it, and reading may be done.
* The reading offset is set to the first byte of the file.
*
* @param filename File to open.
* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
* of the error can be gleaned from PHYSFS_getLastError().
*/
PHYSFS_file *PHYSFS_openRead(const char *filename)
{
} /* PHYSFS_openRead */
/**
* Close a PhysicsFS filehandle. This call is capable of failing if the
* operating system was buffering writes to this file, and (now forced to
* write those changes to physical media) can not store the data for any
* reason. In such a case, the filehandle stays open. A well-written program
* should ALWAYS check the return value from the close call in addition to
* every writing call!
*
* @param handle handle returned from PHYSFS_open*().
* @return nonzero on success, zero on error. Specifics of the error can be
* gleaned from PHYSFS_getLastError().
*/
int PHYSFS_close(PHYSFS_file *handle)
{
} /* PHYSFS_close */
/**
* Read data from a PhysicsFS filehandle. The file must be opened for reading.
*
* @param handle handle returned from PHYSFS_openRead().
* @param buffer buffer to store read data into.
* @param objSize size in bytes of objects being read from (handle).
* @param objCount number of (objSize) objects to read from (handle).
* @return number of objects read. PHYSFS_getLastError() can shed light on
* the reason this might be < (objCount), as can PHYSFS_eof().
*/
int PHYSFS_read(PHYSFS_file *handle, void *buffer,
unsigned int objSize, unsigned int objCount)
{
} /* PHYSFS_read */
/**
* Write data to a PhysicsFS filehandle. The file must be opened for writing.
*
* @param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
* @param buffer buffer to store read data into.
* @param objSize size in bytes of objects being read from (handle).
* @param objCount number of (objSize) objects to read from (handle).
* @return number of objects read. PHYSFS_getLastError() can shed light on
* the reason this might be < (objCount).
*/
int PHYSFS_write(PHYSFS_file *handle, void *buffer,
unsigned int objSize, unsigned int objCount)
{
} /* PHYSFS_write */
/**
* Determine if the end of file has been reached in a PhysicsFS filehandle.
*
* @param handle handle returned from PHYSFS_openRead().
* @return nonzero if EOF, zero if not.
*/
int PHYSFS_eof(PHYSFS_file *handle)
{
} /* PHYSFS_eof */
/**
* Determine current position within a PhysicsFS filehandle.
*
* @param handle handle returned from PHYSFS_open*().
* @return offset in bytes from start of file. -1 if error occurred.
* Specifics of the error can be gleaned from PHYSFS_getLastError().
*/
int PHYSFS_tell(PHYSFS_file *handle)
{
} /* PHYSFS_tell */
/**
* Seek to a new position within a PhysicsFS filehandle. The next read or write
* will occur at that place. Seeking past the beginning or end of the file is
* not allowed.
*
* @param handle handle returned from PHYSFS_open*().
* @param pos number of bytes from start of file to seek to.
* @return nonzero on success, zero on error. Specifics of the error can be
* gleaned from PHYSFS_getLastError().
*/
int PHYSFS_seek(PHYSFS_file *handle, int pos)
{
} /* PHYSFS_seek */
/* end of physfs.h ... */