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physfs_platforms.h

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58 lines (53 loc) · 1.9 KB
 
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#ifndef _INCL_PHYSFS_PLATFORMS
#define _INCL_PHYSFS_PLATFORMS
#ifndef __PHYSICSFS_INTERNAL__
#error Do not include this header from your applications.
#endif
/*
* These only define the platforms to determine which files in the platforms
* directory should be compiled. For example, technically BeOS can be called
* a "unix" system, but since it doesn't use unix.c, we don't define
* PHYSFS_PLATFORM_UNIX on that system.
*/
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#if (defined __HAIKU__)
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# define PHYSFS_PLATFORM_HAIKU 1
# define PHYSFS_PLATFORM_BEOS 1
# define PHYSFS_PLATFORM_POSIX 1
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#elif ((defined __BEOS__) || (defined __beos__))
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# define PHYSFS_PLATFORM_BEOS 1
# define PHYSFS_PLATFORM_POSIX 1
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#elif (defined _WIN32_WCE) || (defined _WIN64_WCE)
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# error PocketPC support was dropped from PhysicsFS 2.1. Sorry.
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#elif (((defined _WIN32) || (defined _WIN64)) && (!defined __CYGWIN__))
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# define PHYSFS_PLATFORM_WINDOWS 1
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# error OS/2 support was dropped from PhysicsFS 2.1. Sorry.
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#elif ((defined __MACH__) && (defined __APPLE__))
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/* To check if iphone or not, we need to include this file */
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# include <TargetConditionals.h>
# if ((TARGET_IPHONE_SIMULATOR) || (TARGET_OS_IPHONE))
# define PHYSFS_NO_CDROM_SUPPORT 1
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# endif
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# define PHYSFS_PLATFORM_MACOSX 1
# define PHYSFS_PLATFORM_POSIX 1
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#elif defined(macintosh)
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# error Classic Mac OS support was dropped from PhysicsFS 2.0. Move to OS X.
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#elif defined(__linux)
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# define PHYSFS_PLATFORM_LINUX 1
# define PHYSFS_PLATFORM_UNIX 1
# define PHYSFS_PLATFORM_POSIX 1
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#elif defined(__sun) || defined(sun)
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# define PHYSFS_PLATFORM_SOLARIS 1
# define PHYSFS_PLATFORM_UNIX 1
# define PHYSFS_PLATFORM_POSIX 1
#elif defined(BSD)
# define PHYSFS_PLATFORM_BSD 1
# define PHYSFS_PLATFORM_UNIX 1
# define PHYSFS_PLATFORM_POSIX 1
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# define PHYSFS_PLATFORM_UNIX 1
# define PHYSFS_PLATFORM_POSIX 1
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#else
# error Unknown platform.
#endif
#endif /* include-once blocker. */