TODO
changeset 790 7bbb2f82de07
parent 773 8215379394b5
child 791 43051d05bcc3
equal deleted inserted replaced
789:ede0553c4232 790:7bbb2f82de07
     1 Stuff that needs to be done and wishlist:
     1 Stuff that needs to be done and wishlist:
     2 
     2 
     3 These are in no particular order.
     3 These are in no particular order.
     4 Some might be dupes, some might be done already.
     4 Some might be dupes, some might be done already.
     5 
     5 
       
     6 UNICODE:
       
     7 - BeOS: uses UTF-8 internally in the OS, so that's already done.
       
     8 - PocketPC: uses UCS-2 internally in the OS, and we're currently converting to
       
     9             and from ASCII. Need to change this out.
       
    10 - Windows: Can use Unicode, but might only allow "codepages" ... Use
       
    11            GetProcAddress() to find Unicode entry points on WinNT-based
       
    12            systems, otherwise try to use a sane codepage.
       
    13 - Mac Classic: apparently supports _something_, but I might just write it off
       
    14                as a loss.
       
    15 - OS/2: Codepages. No full Unicode in the filesystem, but we can probably make
       
    16         a conversion effort.
       
    17 - Linux: uses UTF-8 internally, so that's already done.
       
    18 - Mac OS X: uses UTF-8 in the Unix layer, and is smart enough to convert
       
    19             internally when needed.
       
    20 - DIR: just pass UTF-8 strings through to platform layer.
       
    21 - GRP: No Unicode (only 12 bytes for filename, 8.3 format). Legacy format.
       
    22 - HOG: No Unicode (only 12 bytes for filename, 8.3 format). Legacy format.
       
    23 - LZMA: Uses UTF-8 internally, so we're good to go.
       
    24 - MIX: only stores filename HASHES...this driver is going away.
       
    25 - MVL: No Unicode (only 12 bytes for filename, 8.3 format). Legacy format.
       
    26 - QPAK: Only has 56 bytes for a path, but we can just treat these as
       
    27         UTF-8 and be done with it.
       
    28 - WAD: No Unicode (only 8 bytes for filename). Legacy format.
       
    29 - ZIP: Uses UTF-8 internally, so it's good to go.
       
    30 
       
    31 Stuff:
       
    32 - Rename win32.c to windows.c ... it should work on Win64.
     6 - Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less
    33 - Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less
     7   important, since streaming archives aren't of much value to games (which
    34   important, since streaming archives aren't of much value to games (which
     8   is why zipfiles are king: random access), but it could have uses for, say,
    35   is why zipfiles are king: random access), but it could have uses for, say,
     9   an installer/updater.
    36   an installer/updater.
    10 - Stack allocate in stripAppleBundle() (platform/unix.c) instead of calloc().
    37 - Stack allocate in stripAppleBundle() (platform/unix.c) instead of calloc().