INSTALL
author Ryan C. Gordon <icculus@icculus.org>
Sun, 02 Sep 2001 00:18:43 +0000
changeset 89 2f9f1d02aaca
parent 71 105bdb041c03
child 91 4a13fbf4a88a
permissions -rw-r--r--
Updated win32 build instructions.

Building is very easy (*cough*).


ALL PLATFORMS:
Please understand your rights and mine: read the text file LICENSE in the root
of the source tree. If you can't abide by it, delete this source tree now.

The best documentation for the PhysicsFS API is physfs.h. It is VERY heavily
commented, and makes an excellent, in-depth reference to all the functions.


UNIX:
Edit "Makefile", and follow the instructions. The defaults are probably okay
for general purposes, but give it a once over to make sure. If you don't have
zLib on your system, you'll need to disable ZIP support.

run "make"

That's it. The library will be sitting in a new directory called "bin".

Run "make install" to install the library for use on your system.


WIN32:
Download http://icculus.org/physfs/downloads/physfs-win32-support.zip, and
unpack in the root of the source directory, preserving directory names. If you
did it correctly, there should be a directory named "zlibwin32" in the same
directory as "physfs.h". This archive has Visual C project/workspace files and
the code needed for zipfile support in PhysicsFS, since most Windows boxes
don't have zlib preinstalled.

After that, if building with CygWin, follow the Unix instructions, above. If
you're using Visual C, point the IDE at physfs.dsw, and build. If you're using
any other compiler, send me a patch when you get it working.  :)

--ryan. (icculus@clutteredmind.org)