TODO
author Ryan C. Gordon <icculus@icculus.org>
Thu, 08 Mar 2007 22:22:24 +0000
changeset 791 43051d05bcc3
parent 790 7bbb2f82de07
child 794 76370932e6bd
permissions -rw-r--r--
Renamed win32.c to windows.c (since it would be used for Win64, too.)

Stuff that needs to be done and wishlist:

These are in no particular order.
Some might be dupes, some might be done already.

UNICODE:
- BeOS: uses UTF-8 internally in the OS, so that's already done.
- PocketPC: uses UCS-2 internally in the OS, and we're currently converting to
            and from ASCII. Need to change this out.
- Windows: Can use Unicode, but might only allow "codepages" ... Use
           GetProcAddress() to find Unicode entry points on WinNT-based
           systems, otherwise try to use a sane codepage.
- Mac Classic: apparently supports _something_, but I might just write it off
               as a loss.
- OS/2: Codepages. No full Unicode in the filesystem, but we can probably make
        a conversion effort.
- Linux: uses UTF-8 internally, so that's already done.
- Mac OS X: uses UTF-8 in the Unix layer, and is smart enough to convert
            internally when needed.
- DIR: just pass UTF-8 strings through to platform layer.
- GRP: No Unicode (only 12 bytes for filename, 8.3 format). Legacy format.
- HOG: No Unicode (only 12 bytes for filename, 8.3 format). Legacy format.
- LZMA: Uses UTF-8 internally, so we're good to go.
- MIX: only stores filename HASHES...this driver is going away.
- MVL: No Unicode (only 12 bytes for filename, 8.3 format). Legacy format.
- QPAK: Only has 56 bytes for a path, but we can just treat these as
        UTF-8 and be done with it.
- WAD: No Unicode (only 8 bytes for filename). Legacy format.
- ZIP: Uses UTF-8 internally, so it's good to go.

Stuff:
- Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less
  important, since streaming archives aren't of much value to games (which
  is why zipfiles are king: random access), but it could have uses for, say,
  an installer/updater.
- Stack allocate in stripAppleBundle() (platform/unix.c) instead of calloc().
- Reduce malloc() pressure all over the place. We fragment memory like mad.
- macclassic.c :
  "/* (Hmm. Default behaviour is broken in the base library.  :)  )  */"
- Platforms to port to: Amiga (needs platform driver), DOS4GW (platform driver).
- profile string list interpolation.
- We have two different ways to find dir entries in zip.c.
- Do symlinks in zip archiver work when they point to dirs?
- Enable more warnings?
- Use __cdecl in physfs.h?
- Look for FIXMEs (many marked with "!!!" in comments).
- Probably other stuff. Requests and recommendations are welcome.
- Cygwin should use unix/posix and not win32 platform code.
- Expose the archiver registration mechanism to the outside world.
- Find some way to relax or remove the security model for external tools.
- Non-blocking I/O
- mmap() in posix.c
- OSX shouldn't use ~/.app for userdir.
- fscanf and fprintf support in extras dir.
- Why do we call it openArchive and dirClose?
- Sanity check byte order at runtime.
- Memory locking?
- Find a better name than dvoid and fvoid.
- Can win32.c and pocketpc.c get merged?
- There's so much cut-and-paste between archivers...can this be reduced?
- General code audit.
- Multiple write dirs with mount points?
- Deprecate PHYSFS_setSaneConfig and move it to extras?
- Why is physfsrwops.c cut-and-pasted into the ruby bindings?
- Replace code from SDL...
- MIX grabs all archives that no other archivers claim.
- MIX enumerates files as hash values.
- Should file enumeration return an error or set error state?
- Ryanify pocketpc.c ...
- Update internal zlib?
- Need "getmountpoint" command in test_physfs.c ...
- Look for calloc() calls that aren't going through the allocation hooks.
- maybe other stuff.
- Is -Wall enabled?
- Make mutexes recursive, so callbacks can call into the API.
- Archivers need abstracted i/o to read from memory or files (archives in archives?)

// end of TODO ...