physfs.spec.in
author Ryan C. Gordon <icculus@icculus.org>
Sun, 11 Mar 2007 10:15:42 +0000
changeset 811 9400f1669df4
parent 809 116b8fe30371
permissions -rw-r--r--
Renamed INSTALL to INSTALL.txt.

%define version @VERSION@
%define release 1
%define name physfs
%define	prefix	/usr

Summary:	PhysicsFS file abstraction layer for games
Name:		%{name}
Version:	%{version}
Release:	%{release}
Prefix:		%{prefix}
Copyright:	zlib license
Group:		System Environment/Libraries
URL:		http://www.icculus/physfs/
Source:		physfs-%{version}.tar.gz
BuildRoot:	%{_tmppath}/%{name}-%{version}
BuildRequires: doxygen, readline-devel, ncurses-devel
Requires: readline, ncurses, zlib

%description
PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games, and the design was somewhat inspired
by Quake 3's file subsystem. The programmer defines a "write directory" on
the physical filesystem. No file writing done through the PhysicsFS API can
leave that write directory, for security. For example, an embedded scripting
language cannot write outside of this path if it uses PhysFS for all of its
I/O, which means that untrusted scripts can run more safely. Symbolic links
can be disabled as well, for added safety. For file reading, the programmer
lists directories and archives that form a "search path". Once the search
path is defined, it becomes a single, transparent hierarchical filesystem.
This makes for easy access to ZIP files in the same way as you access a file
directly on the disk, and it makes it easy to ship a new archive that will
override a previous archive on a per-file basis. Finally, PhysicsFS gives
you platform-abstracted means to determine if CD-ROMs are available, the
user's home directory, where in the real filesystem your program is running,
etc. 

%package devel
Summary: Development headers, libraries, and documentation for PhysicsFS
Group: Development/Libraries
Requires: %{name} = %{version}

%description devel
PhysicsFS is a library to provide abstract access to various archives.
This package contains the development headers, libraries, and documentaion to
build programs using PhysicsFS.

%prep
%setup
export CFLAGS="${RPM_OPT_FLAGS}" CXXFLAGS="${RPM_OPT_FLAGS}";
./configure --prefix=/usr

%build
export CFLAGS="${RPM_OPT_FLAGS}" CXXFLAGS="${RPM_OPT_FLAGS}";
make
# Make doxygen docs
doxygen

%install
[ -d ${RPM_BUILD_ROOT} ] && rm -rf ${RPM_BUILD_ROOT}
make DESTDIR=${RPM_BUILD_ROOT} install

%clean
[ -d ${RPM_BUILD_ROOT} ] && rm -rf ${RPM_BUILD_ROOT}

%post -p /sbin/ldconfig
%postun -p /sbin/ldconfig

%files
%defattr(-,root,root)
%doc CHANGELOG.txt CREDITS.txt INSTALL.txt LICENSE.txt TODO.txt
%{_bindir}/test_physfs
%{_libdir}/*so.*

%files devel
%defattr(-,root,root)
%doc docs/*
%{_libdir}/*.so
%{_includedir}/physfs.h

%changelog
* Sun Mar 11 2007 Ryan C. Gordon <icculus@icculus.org>
- Updated filenames in documents.

* Thu Dec 18 2002 Edward Rudd <eddie@omegaware.com>
- added zlib_license_change.txt to documents

* Wed Jul 10 2002 Edward Rudd <eddie@omegaware.com>
- added doxygen to build requirements

* Wed Jul 10 2002 Edward Rudd <eddie@omegaware.com>
- updated to release 0.17

* Tue May 15 2002 Edward Rudd <eddie@omegaware.com>
- updated to latest CVS and modified spec file to use 
  the autoconf/automake support in the latest CVS

* Tue Apr 30 2002 Edward Rudd <eddie@omegaware.com>
- Initial spec file