Mon, 17 Jul 2017 15:50:04 -0400 More unused LZMA SDK code.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 15:50:04 -0400] rev 1487
More unused LZMA SDK code.
Mon, 17 Jul 2017 15:43:39 -0400 Fixed compiler warning.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 15:43:39 -0400] rev 1486
Fixed compiler warning.
Mon, 17 Jul 2017 14:57:02 -0400 Another LZMA SDK trim.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:57:02 -0400] rev 1485
Another LZMA SDK trim.
Mon, 17 Jul 2017 14:56:52 -0400 Fixed 64-bit ints in LZMA SDK on Watcom C.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:56:52 -0400] rev 1484
Fixed 64-bit ints in LZMA SDK on Watcom C.
Mon, 17 Jul 2017 14:46:36 -0400 Workaround strict-aliasing warnings on some versions of GCC.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:46:36 -0400] rev 1483
Workaround strict-aliasing warnings on some versions of GCC.
Mon, 17 Jul 2017 14:43:36 -0400 Still more LZMA SDK trimming.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:43:36 -0400] rev 1482
Still more LZMA SDK trimming.
Mon, 17 Jul 2017 14:41:48 -0400 Fixed Visual Studio compiler warning.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:41:48 -0400] rev 1481
Fixed Visual Studio compiler warning.
Mon, 17 Jul 2017 14:37:02 -0400 Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:37:02 -0400] rev 1480
Patched to compile on Visual Studio.
Mon, 17 Jul 2017 14:35:47 -0400 Patched to compile on OpenWatcom.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:35:47 -0400] rev 1479
Patched to compile on OpenWatcom.
Mon, 17 Jul 2017 14:35:36 -0400 Chopped more unused pieces out of the LZMA SDK.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:35:36 -0400] rev 1478
Chopped more unused pieces out of the LZMA SDK.
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