Thu, 20 Jul 2017 17:00:21 -0400 slb: be more aggressive about rejecting non-SLB files.
Ryan C. Gordon <icculus@icculus.org> [Thu, 20 Jul 2017 17:00:21 -0400] rev 1493
slb: be more aggressive about rejecting non-SLB files.
Tue, 18 Jul 2017 09:59:23 -0400 Attempt to fix compilation against the latest Windows SDK.
Ryan C. Gordon <icculus@icculus.org> [Tue, 18 Jul 2017 09:59:23 -0400] rev 1492
Attempt to fix compilation against the latest Windows SDK.
Mon, 17 Jul 2017 16:39:15 -0400 It's not messy to compile NOW. :)
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 16:39:15 -0400] rev 1491
It's not messy to compile NOW. :)
Mon, 17 Jul 2017 16:25:17 -0400 Removed C++ single-line comments from LZMA SDK.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 16:25:17 -0400] rev 1490
Removed C++ single-line comments from LZMA SDK.
Mon, 17 Jul 2017 16:22:29 -0400 Disable unaligned reads in LZMA SDK; it upsets GCC's strict-aliasing rules.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 16:22:29 -0400] rev 1489
Disable unaligned reads in LZMA SDK; it upsets GCC's strict-aliasing rules.
Mon, 17 Jul 2017 15:53:09 -0400 Fixed another compiler warning.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 15:53:09 -0400] rev 1488
Fixed another compiler warning.
Mon, 17 Jul 2017 15:50:04 -0400 More unused LZMA SDK code.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 15:50:04 -0400] rev 1487
More unused LZMA SDK code.
Mon, 17 Jul 2017 15:43:39 -0400 Fixed compiler warning.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 15:43:39 -0400] rev 1486
Fixed compiler warning.
Mon, 17 Jul 2017 14:57:02 -0400 Another LZMA SDK trim.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:57:02 -0400] rev 1485
Another LZMA SDK trim.
Mon, 17 Jul 2017 14:56:52 -0400 Fixed 64-bit ints in LZMA SDK on Watcom C.
Ryan C. Gordon <icculus@icculus.org> [Mon, 17 Jul 2017 14:56:52 -0400] rev 1484
Fixed 64-bit ints in LZMA SDK on Watcom C.
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