Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Mar 2007 20:19:20 +0000] rev 851
Apparently this is how you do 64-bit literals in MSVC...untested.
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Mar 2007 20:14:46 +0000] rev 850
Replaced LONGLONGLITERAL with __PHYSFS_UI64/__PHYSFS_SI64.
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Mar 2007 20:06:29 +0000] rev 849
Updated.
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Mar 2007 05:22:48 +0000] rev 848
Cleanups in calculateBaseDir.
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Mar 2007 05:03:17 +0000] rev 847
Split out Mac OS X code from unix.c and added some Carbon-specific code...
moved some stuff around and implemented a few things in BeOS and POSIX bits
to accomodate this.
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Mar 2007 04:31:13 +0000] rev 846
Replaced manual management of recursive pthread mutexes with
PTHREAD_MUTEX_RECURSIVE.
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Mar 2007 18:33:56 +0000] rev 845
Since all the platform layers were using the same cut-and-paste of the
malloc/realloc/free allocator, I moved it into physfs.c as a default, which
is used if the platform layer doesn't offer a platform-specific default
allocator, which none do at this point, but will soon.
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Mar 2007 17:57:45 +0000] rev 844
Removed __PHYSFS_platformTimeslice()...we don't actually use this anymore.
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Mar 2007 17:53:42 +0000] rev 843
Fixed a FIXME in the documentation comments.
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Mar 2007 11:11:36 +0000] rev 842
Removed skeleton.c from the repository...it's out of date.