/* * QPAK support routines for PhysicsFS. * * This archiver handles the archive format utilized by Quake 1 and 2. * Quake3-based games use the PkZip/Info-Zip format (which our * physfs_archiver_zip.c handles). * * ======================================================================== * * This format info (in more detail) comes from: * https://web.archive.org/web/20040209101748/http://debian.fmi.uni-sofia.bg/~sergei/cgsr/docs/pak.txt * * Quake PAK Format * * Header * (4 bytes) signature = 'PACK' * (4 bytes) directory offset * (4 bytes) directory length * * Directory * (56 bytes) file name * (4 bytes) file position * (4 bytes) file length * * ======================================================================== * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Ryan C. Gordon. */ #define __PHYSICSFS_INTERNAL__ #include "physfs_internal.h" #if PHYSFS_SUPPORTS_QPAK #define QPAK_SIG 0x4B434150 /* "PACK" in ASCII. */ static int qpakLoadEntries(PHYSFS_Io *io, const PHYSFS_uint32 count, void *arc) { PHYSFS_uint32 i; for (i = 0; i < count; i++) { PHYSFS_uint32 size; PHYSFS_uint32 pos; char name[56]; BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, name, 56), 0); BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &pos, 4), 0); BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &size, 4), 0); size = PHYSFS_swapULE32(size); pos = PHYSFS_swapULE32(pos); BAIL_IF_ERRPASS(!UNPK_addEntry(arc, name, 0, -1, -1, pos, size), 0); } /* for */ return 1; } /* qpakLoadEntries */ static void *QPAK_openArchive(PHYSFS_Io *io, const char *name, int forWriting, int *claimed) { PHYSFS_uint32 val = 0; PHYSFS_uint32 pos = 0; PHYSFS_uint32 count = 0; void *unpkarc; assert(io != NULL); /* shouldn't ever happen. */ BAIL_IF(forWriting, PHYSFS_ERR_READ_ONLY, NULL); BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &val, 4), NULL); if (PHYSFS_swapULE32(val) != QPAK_SIG) BAIL(PHYSFS_ERR_UNSUPPORTED, NULL); *claimed = 1; BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &val, 4), NULL); pos = PHYSFS_swapULE32(val); /* directory table offset. */ BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &val, 4), NULL); count = PHYSFS_swapULE32(val); /* corrupted archive? */ BAIL_IF((count % 64) != 0, PHYSFS_ERR_CORRUPT, NULL); count /= 64; BAIL_IF_ERRPASS(!io->seek(io, pos), NULL); unpkarc = UNPK_openArchive(io); BAIL_IF_ERRPASS(!unpkarc, NULL); if (!qpakLoadEntries(io, count, unpkarc)) { UNPK_abandonArchive(unpkarc); return NULL; } /* if */ return unpkarc; } /* QPAK_openArchive */ const PHYSFS_Archiver __PHYSFS_Archiver_QPAK = { CURRENT_PHYSFS_ARCHIVER_API_VERSION, { "PAK", "Quake I/II format", "Ryan C. Gordon ", "https://icculus.org/physfs/", 0, /* supportsSymlinks */ }, QPAK_openArchive, UNPK_enumerate, UNPK_openRead, UNPK_openWrite, UNPK_openAppend, UNPK_remove, UNPK_mkdir, UNPK_stat, UNPK_closeArchive }; #endif /* defined PHYSFS_SUPPORTS_QPAK */ /* end of physfs_archiver_qpak.c ... */