From 5b6e1d4ceea09ee141c43c94534ef648eaa7d8f8 Mon Sep 17 00:00:00 2001 From: bhook Date: Sat, 9 Aug 2003 15:04:32 +0000 Subject: [PATCH] updated to reflect info on VC6 static lib files --- INSTALL | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/INSTALL b/INSTALL index c814121c..90791f20 100644 --- a/INSTALL +++ b/INSTALL @@ -55,9 +55,21 @@ After building the lib, you can make sure it works by building the "Debug" or "Release". This EXE is linked against the DLL you built previously. +If you're using Visual C++ 6 and want to generate a static LIB file, point +it at "physfs_static.dsp" in the root of the source tree and build. This +will produce a "physfs_static.lib" in either a "physfs_static_debug" +or a "physfs_static_release" directory, depending on what configuration +you chose to build. NOPE: "test_physfs.dsp" does not work with the +statically linked build. + Visual Studio.NET users should do the same thing, but use the "physfs.vcproj" and "test_physfs.vcproj" project files instead. +NOTE: to change build options such as which drivers are loaded (ZIP, QPAK, +etc.) modify the appropriate manifest constants under the Project Settings. +By default the LIB version supports all drivers, but the DLL build does +not support MVL or HOG file formats. + If you're using another compiler, send me a patch when you get it working. :) No one's tried building this for a WinCE (PocketPC) platform, but it may or @@ -66,8 +78,6 @@ may not work. Patches are welcome. If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear from you; send an email to icculus@clutteredmind.org. - - MACOS 8/9: Double-click on "CWProjects.sit" in the root of the source tree. This will unpack into a folder called "Mac Classic Support", which has CodeWarrior 6