From de54065b31e647a23e0f502f08475fa0cbd42967 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sat, 24 Mar 2012 15:02:18 -0400 Subject: [PATCH] Updated docs on PHYSFS_setSaneConfig(). --- src/physfs.h | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/physfs.h b/src/physfs.h index 31513d42..ae12e127 100644 --- a/src/physfs.h +++ b/src/physfs.h @@ -915,12 +915,12 @@ PHYSFS_DECL char **PHYSFS_getSearchPath(void); * * Helper function. * - * The write dir will be set to "userdir/.organization/appName", which is + * The write dir will be set to the pref dir returned by + * \code PHYSFS_getPrefDir(organization, appName) \endcode, which is * created if it doesn't exist. * * The above is sufficient to make sure your program's configuration directory - * is separated from other clutter, and platform-independent. The period - * before "mygame" even hides the directory on Unix systems. + * is separated from other clutter, and platform-independent. * * The search path will be: * @@ -933,7 +933,8 @@ PHYSFS_DECL char **PHYSFS_getSearchPath(void); * be added to the search path. If you specified "PKG" for (archiveExt), and * there's a file named data.PKG in the base dir, it'll be checked. Archives * can either be appended or prepended to the search path in alphabetical - * order, regardless of which directories they were found in. + * order, regardless of which directories they were found in. All archives + * are mounted in the root of the virtual file system ("/"). * * All of this can be accomplished from the application, but this just does it * all for you. Feel free to add more to the search path manually, too.