Updated.
authorRyan C. Gordon <icculus@icculus.org>
Sat, 24 Mar 2007 05:42:29 +0000
changeset 855 0a3d5e54385f
parent 854 6c3ebc2e627a
child 856 8b8b8f67afdb
Updated.
TODO.txt
--- a/TODO.txt	Sat Mar 24 05:42:22 2007 +0000
+++ b/TODO.txt	Sat Mar 24 05:42:29 2007 +0000
@@ -16,7 +16,6 @@
   important, since streaming archives aren't of much value to games (which
   is why zipfiles are king: random access), but it could have uses for, say,
   an installer/updater.
-- Stack allocate in stripAppleBundle() (platform/unix.c) instead of calloc().
 - Reduce malloc() pressure all over the place. We fragment memory like mad.
 - profile string list interpolation.
 - We have two different ways to find dir entries in zip.c.
@@ -42,7 +41,6 @@
 - Need "getmountpoint" command in test_physfs.c ...
 - Look for calloc() calls that aren't going through the allocation hooks.
 - Write up a simple HOWTO on embedding physicsfs in another project.
-- Make mutexes recursive, so callbacks can call into the API.
 - Archivers need abstracted i/o to read from memory or files (archives in archives?)
 - Probably other stuff. Requests and recommendations are welcome.