updated to reflect info on VC6 static lib files
Sat, 09 Aug 2003 15:04:32 +0000
changeset 590 171fd8b3f7f2
parent 589 f2d0994ba810
child 591 f31600941752
updated to reflect info on VC6 static lib files
--- a/INSTALL	Sat Aug 09 02:37:21 2003 +0000
+++ b/INSTALL	Sat Aug 09 15:04:32 2003 +0000
@@ -55,9 +55,21 @@
 "Debug" or "Release". This EXE is linked against the DLL you built
+If you're using Visual C++ 6 and want to generate a static LIB file, point
+it at "physfs_static.dsp" in the root of the source tree and build.  This
+will produce a "physfs_static.lib" in either a "physfs_static_debug"
+or a "physfs_static_release" directory, depending on what configuration
+you chose to build.  NOPE: "test_physfs.dsp" does not work with the
+statically linked build.
 Visual Studio.NET users should do the same thing, but use the "physfs.vcproj"
 and "test_physfs.vcproj" project files instead.
+NOTE: to change build options such as which drivers are loaded (ZIP, QPAK,
+etc.) modify the appropriate manifest constants under the Project Settings.
+By default the LIB version supports all drivers, but the DLL build does
+not support MVL or HOG file formats.
 If you're using another compiler, send me a patch when you get it working.  :)
 No one's tried building this for a WinCE (PocketPC) platform, but it may or
@@ -66,8 +78,6 @@
 If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
 from you; send an email to icculus@clutteredmind.org.
 MACOS 8/9:
 Double-click on "CWProjects.sit" in the root of the source tree. This will
 unpack into a folder called "Mac Classic Support", which has CodeWarrior 6