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It's not messy to compile NOW. :)
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icculus committed Jul 17, 2017
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2 changes: 1 addition & 1 deletion src/platform_winrt.cpp
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* 5. In the Solution Explorer (to the right typically), delete all .cpp and .h files in
* PhysFS-WinRT.Shared except targetver.h.
* 6. In Windows Explorer, find the "src" folder of the PhysFS source code. Select all files
* in the folder (ignore the "lzma" folder, we're not including 7Zip support because it's messy to compile).
* in the folder.
* Drag and drop all of the source files onto PhysFS-WinRT-Shared in Visual Studio.
* 7. In Windows Explorer, find the file called "physfs.h". Copy this file into a folder of its own somewhere.
* I suggest naming that folder "include". This will be your "include" folder for any projects using PhysFS.
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