Updated.
authorRyan C. Gordon <icculus@icculus.org>
Mon, 10 Jun 2002 06:42:16 +0000
changeset 277 3b5f66c8562c
parent 276 94b503b46087
child 278 c1ee20054604
Updated.
CHANGELOG
--- a/CHANGELOG	Mon Jun 10 06:41:32 2002 +0000
+++ b/CHANGELOG	Mon Jun 10 06:42:16 2002 +0000
@@ -8,7 +8,8 @@
            platform SDK to build it, either; the questionable DLL is accessed
            with LoadLibrary() at runtime now, and handled if not present. This
            now builds correctly on a freshly installed Visual Studio 6.0, and
-           the DLL it builds works everywhere.
+           the DLL it builds works everywhere. Plus, a bunch of other bugs
+           and incorrect behaviours were squashed.
 06082002 - Fixes to __PHYSFS_platformEnumerateFiles() in win32.c: cleaned up
            memory leak, handles paths more robustly, and prevents possible
            skipped file entries. Removed AC_C_CONST and AC_TYPE_SIZE_T checks