Updated.
authorRyan C. Gordon <icculus@icculus.org>
Mon, 23 Sep 2002 18:33:57 +0000
changeset 493 4eaefa58e259
parent 492 1521940ca54c
child 494 364e564a26e2
Updated.
CHANGELOG
TODO
--- a/CHANGELOG	Fri Aug 30 14:30:59 2002 +0000
+++ b/CHANGELOG	Mon Sep 23 18:33:57 2002 +0000
@@ -2,6 +2,8 @@
  * CHANGELOG.
  */
 
+09232002 - Happy September. Updated VC++6 project files, fixed some
+           VC++ compile nags (more work to be done in zip.c).
 08302002 - Cleaned tab stops out of zip.c, and fixed a possible infinite loop
            in zip_find_entry().
 08292002 - Fixed a mistake in makeos2.cmd, and updated the INSTALL docs.
--- a/TODO	Fri Aug 30 14:30:59 2002 +0000
+++ b/TODO	Mon Sep 23 18:33:57 2002 +0000
@@ -3,7 +3,6 @@
 These are in no particular order. A 1.0 release is reliant on doing most of
  this stuff. Some might be dupes, some might be done already.
 
-- Include the Visual Studio.NET project file in CVS directly.
 - Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less
   important, since streaming archives aren't of much value to games (which
   is why zipfiles are king: random access), but it could have uses for, say,
@@ -13,8 +12,7 @@
   it.
 - Need PHYSFS_LANG_GERMAN.
 - I'm a little nervous about the use of linked lists in qpak.c.
-- Add qpak.c and PHYSFS_SUPPORTS_QPAK to mac classic and vc++6 projects.
-- Figure out that pesky pthread casting problem.
+- Add qpak.c and PHYSFS_SUPPORTS_QPAK to mac classic projects.
 - macclassic.c :
   "/* (Hmm. Default behaviour is broken in the base library.  :)  )  */"
 - Platforms to be verified as working: Solaris, WinNT 3.1, WinME, WinXP,