Use UTF-16 on Windows, not UCS-2.
--- a/src/platform_windows.c Mon Mar 19 20:42:41 2012 -0400
+++ b/src/platform_windows.c Mon Mar 19 21:01:51 2012 -0400
@@ -50,11 +50,11 @@
const PHYSFS_uint64 len = (PHYSFS_uint64) ((strlen(str) + 1) * 2); \
w_assignto = (WCHAR *) __PHYSFS_smallAlloc(len); \
if (w_assignto != NULL) \
- PHYSFS_utf8ToUcs2(str, (PHYSFS_uint16 *) w_assignto, len); \
+ PHYSFS_utf8ToUtf16(str, (PHYSFS_uint16 *) w_assignto, len); \
} \
} \
-/* !!! FIXME: this is wrong for UTF-16. */
+/* Note this counts WCHARs, not codepoints! */
static PHYSFS_uint64 wStrLen(const WCHAR *wstr)
{
PHYSFS_uint64 len = 0;
@@ -72,8 +72,7 @@
const PHYSFS_uint64 len = (wStrLen(w_str) * 4) + 1;
retval = allocator.Malloc(len);
BAIL_IF_MACRO(retval == NULL, ERR_OUT_OF_MEMORY, NULL);
- /* !!! FIXME: utf-16. */
- PHYSFS_utf8FromUcs2((const PHYSFS_uint16 *) w_str, retval, len);
+ PHYSFS_utf8FromUtf16((const PHYSFS_uint16 *) w_str, retval, len);
ptr = allocator.Realloc(retval, strlen(retval) + 1); /* shrink. */
if (ptr != NULL)
retval = (char *) ptr;