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Updated INSTALL.txt to more closely reflect reality.
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icculus committed Jul 12, 2017
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74 changes: 38 additions & 36 deletions docs/INSTALL.txt
Expand Up @@ -7,9 +7,8 @@ Building is (ahem) very easy.

ALL PLATFORMS:

Please understand your rights and mine: read the text file LICENSE.txt in the
root of the source tree. If you can't abide by it, delete this source tree
now. The license is extremely liberal, even to closed-source, commercial
Please read the text file LICENSE.txt in the root of the source tree.
The license is extremely liberal, even to closed-source, commercial
applications.

If you've got Doxygen (http://www.doxygen.org/) installed, you can run it
Expand All @@ -21,7 +20,6 @@ If you've got Doxygen (http://www.doxygen.org/) installed, you can run it




UNIX:

You will need CMake (https://www.cmake.org/) 2.4 or later installed.
Expand All @@ -31,12 +29,12 @@ Make a directory, wherever you like. This will be your build directory.
Chdir to your build directory. Run "cmake /where/i/unpacked/physfs" to
generate Makefiles. You can then run "ccmake ." and customize the build,
but the defaults are probably okay. You can have CMake generate KDevelop
project files if you prefer these.
or Ninja project files or whatever, if you prefer these.

Run "make". PhysicsFS will now build.

As root, run "make install".
If you get sick of the library, run "xargs rm < install_manifest.txt" as root
If you get sick of the library, run "make uninstall" as root
and it will remove all traces of the library from the system paths.

Once you are satisfied, you can delete the build directory.
Expand All @@ -46,15 +44,6 @@ Primary Unix development is done with GNU/Linux, but PhysicsFS is known to
to get it running can be sent to icculus@icculus.org.



BeOS, Zeta, and Haiku:

Use the "Unix" instructions, above. The CMake port to BeOS is fairly new at
the time of this writing, but it works. You can get a build of CMake from
bebits.com or build it yourself from source from cmake.org.



Windows:

If building with Cygwin, mingw32, MSYS, or something else that uses the GNU
Expand All @@ -73,18 +62,18 @@ If you want to use Visual Studio, nmake, or the Platform SDK, you will need
Go there and use them to build PhysicsFS.

PhysicsFS will only link directly against system libraries that have existed
since Windows 95 and Windows NT 3.51. If there's a newer API we want to use,
we try to dynamically load it at runtime and fallback to a reasonable
behaviour when we can't find it...this is used for Unicode support and
locating user-specific directories, etc.
since Windows NT 3.51. If there's a newer API we want to use, we try to
dynamically load it at runtime and fallback to a reasonable behaviour when
we can't find it...this is used for Unicode support and locating
user-specific directories, etc. Note that OSes based on Windows 95 _should_
work if you use the Microsoft Layer for Unicode (UNICOWS.DLL) to provide
some missing system APIs, but this is no longer tested as of PhysicsFS 2.1.0.
PhysicsFS 2.0.x still works with Windows 95 without UNICOWS.DLL.

PhysicsFS works on 32-bit and 64-bit Windows. There is no 16-bit Windows
support at all. Reports of success and problems can go to Ryan at
icculus@icculus.org ...

If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
from you; send an email to icculus@icculus.org ...


PocketPC/WindowsCE:

Expand All @@ -94,7 +83,17 @@ Support for PocketPC was removed in PhysicsFS 2.1.0. This was known to work
time of this writing).


MAC OS 8/9:
macOS:

You will need CMake (https://www.cmake.org/) 2.4 or later installed.

You can either generate a Unix makefile with CMake, or generate an Xcode
project, whichever makes you more comfortable.

PowerPC and Intel Macs should both be supported.


MAC OS 8/9 ("Mac OS Classic"):

Classic Mac OS support has been dropped in PhysicsFS 2.0. Apple hasn't updated
pre-OSX versions in more than a decade at this point, none of the hardware
Expand All @@ -103,28 +102,31 @@ Classic Mac OS support has been dropped in PhysicsFS 2.0. Apple hasn't updated
hardware has removed the "Classic" emulation environment, it was time to
remove support from PhysicsFS. That being said, the PhysicsFS 1.0 branch can
still target back to Mac OS 8.5, so you can use that if you need support for
this legacy OS. We still very much support Mac OS X, though: see below.

this legacy OS. We still very much support modern macOS, though: see below.


MAC OS X:

You will need CMake (https://www.cmake.org/) 2.4 or later installed.
BeOS, Zeta, YellowTab:

You can either generate a Unix makefile with CMake, or generate an Xcode
project, whichever makes you more comfortable.
BeOS support was dropped in PhysicsFS 2.1.0. Consider installing Haiku, which
we still support.

PowerPC and Intel Macs should both be supported.

If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
Mac OS X, I'd like to hear from you; send an email to icculus@icculus.org.
Haiku:

Use the "Unix" instructions, above. The CMake port to BeOS is fairly new at
the time of this writing, but it works. You can get a build of CMake from
bebits.com or build it yourself from source from cmake.org.


OS/2:

Support for OS/2 was removed in PhysicsFS 2.1. PhysicsFS 2.0 can still target
this platform.
OS/2 is known to work with OpenWatcom and GCC-based compilers. I couldn't get
an OS/2 port of CMake to generate OpenWatcom project files (although it should
be able to do that in theory), it should be able to do Unix Makefiles with
GCC. It might be easier to just compile PhysicsFS along with the rest of
your project on this platform.



OTHER PLATFORMS:
Expand All @@ -134,8 +136,8 @@ Many Unix-like platforms might "just work" with CMake. Some of these platforms
tested at all. PhysicsFS is, as far as we know, 64-bit and byteorder clean,
and is known to compile on several compilers across many platforms. To
implement a new platform or archiver, please read the heavily-commented
physfs_internal.h and look in the platform/ and archiver/ directories for
examples.
physfs_internal.h and look at the platform_* and archiver_* source files
for examples.

--ryan. (icculus@icculus.org)

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