Minor documentation updates.
authorRyan C. Gordon <icculus@icculus.org>
Sat, 22 Jul 2017 13:48:31 -0400
changeset 1511 a99753a9b80e
parent 1510 7e8c9ca3d159
child 1512 fe20ac238ce4
Minor documentation updates.
README.txt
docs/INSTALL.txt
src/physfs_archiver_qpak.c
src/physfs_platform_winrt.cpp
--- a/README.txt	Sat Jul 22 13:35:14 2017 -0400
+++ b/README.txt	Sat Jul 22 13:48:31 2017 -0400
@@ -3,5 +3,7 @@
 
   https://icculus.org/physfs/
 
-Please see the docs directory for documentation, licensing, and information.
+Please see the docs directory for documentation.
 
+Please see LICENSE.txt for licensing information.
+
--- a/docs/INSTALL.txt	Sat Jul 22 13:35:14 2017 -0400
+++ b/docs/INSTALL.txt	Sat Jul 22 13:48:31 2017 -0400
@@ -152,8 +152,8 @@
  tested at all. PhysicsFS is, as far as we know, 64-bit and byteorder clean,
  and is known to compile on several compilers across many platforms. To
  implement a new platform or archiver, please read the heavily-commented
- physfs_internal.h and look at the platform_* and archiver_* source files
- for examples.
+ physfs_internal.h and look at the physfs_platform_* and physfs_archiver_*
+ source files for examples.
 
 --ryan. (icculus@icculus.org)
 
--- a/src/physfs_archiver_qpak.c	Sat Jul 22 13:35:14 2017 -0400
+++ b/src/physfs_archiver_qpak.c	Sat Jul 22 13:48:31 2017 -0400
@@ -3,7 +3,7 @@
  *
  *  This archiver handles the archive format utilized by Quake 1 and 2.
  *  Quake3-based games use the PkZip/Info-Zip format (which our
- *  archiver_zip.c handles).
+ *  physfs_archiver_zip.c handles).
  *
  *  ========================================================================
  *
--- a/src/physfs_platform_winrt.cpp	Sat Jul 22 13:35:14 2017 -0400
+++ b/src/physfs_platform_winrt.cpp	Sat Jul 22 13:48:31 2017 -0400
@@ -3,7 +3,7 @@
 *
 * Please see the file LICENSE.txt in the source's root directory.
 *
-*  This file is based on "platform_windows.c" by Ryan C. Gordon and Gregory S. Read.
+*  This file is based on "physfs_platform_windows.c" by Ryan C. Gordon and Gregory S. Read.
 *  Windows Runtime-specific additions and changes are made by Martin "T-Bone" Ahrnbom. 
 *
 * Instructions for setting up PhysFS in a WinRT Universal 8.1 app in Visual Studio 2013:
@@ -26,7 +26,7 @@
 * 10. On the left, navigate to Configuration Properties -> C/C++ -> Preprocessor. In Preprocessor Definitions, add "_CRT_SECURE_NO_WARNINGS"
 * 11. Hit the OK button.
 * 12. Repeat steps 8-11 but for PhysFS-WinRT.WindowsPhone.
-* 13. In the Solution Explorer, find "platform_winrt.cpp" in PhysFS-WinRT.Shared. Right click on it and select "Properties". 
+* 13. In the Solution Explorer, find "physfs_platform_winrt.cpp" in PhysFS-WinRT.Shared. Right click on it and select "Properties".
 * 14. On the left, navigate to Configuration Properties -> C/C++ -> General. On the right, change "Consume Windows Runtime Extensions"
 *	  from "No" to "Yes (/ZW)". Hit "OK".
 * 15. Near the top of the Visual Studio window, select BUILD -> Batch Build... Hit "Select All", and then "Build".