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Fixed some comments.
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icculus committed Jul 16, 2017
1 parent 5afd975 commit 56bddb0
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4 changes: 2 additions & 2 deletions src/archiver_qpak.c
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* QPAK support routines for PhysicsFS.
*
* This archiver handles the archive format utilized by Quake 1 and 2.
* Quake3-based games use the PkZip/Info-Zip format (which our zip.c
* archiver handles).
* Quake3-based games use the PkZip/Info-Zip format (which our
* archiver_zip.c handles).
*
* ========================================================================
*
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8 changes: 4 additions & 4 deletions src/archiver_wad.c
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*
* The header consists of three four-byte parts:
* (a) an ASCII string which must be either "IWAD" or "PWAD"
* (b) a 4-byte (long) integer which is the number of lumps in the wad
* (c) a long integer which is the file offset to the start of
* (b) a uint32 which is the number of lumps in the wad
* (c) a uint32 which is the file offset to the start of
* the directory
*
* The directory has one 16-byte entry for every lump. Each entry consists
* of three parts:
*
* (a) a long integer, the file offset to the start of the lump
* (b) a long integer, the size of the lump in bytes
* (a) a uint32, the file offset to the start of the lump
* (b) a uint32, the size of the lump in bytes
* (c) an 8-byte ASCII string, the name of the lump, padded with zeros.
* For example, the "DEMO1" entry in hexadecimal would be
* (44 45 4D 4F 31 00 00 00)
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