Perhaps the note about Quake 3 is getting a little dated.
authorRyan C. Gordon <icculus@icculus.org>
Mon, 26 Nov 2012 14:11:19 -0500
changeset 1319 cd8f44ef6b38
parent 1318 5488d36ff8b5
child 1320 c1da17c10a41
Perhaps the note about Quake 3 is getting a little dated.
src/physfs.h
--- a/src/physfs.h	Sun Nov 25 21:52:36 2012 -0500
+++ b/src/physfs.h	Mon Nov 26 14:11:19 2012 -0500
@@ -20,10 +20,6 @@
  *   - It's flexible. Archives (.ZIP files) can be used transparently as
  *      directory structures.
  *
- * This system is largely inspired by Quake 3's PK3 files and the related
- *  fs_* cvars. If you've ever tinkered with these, then this API will be
- *  familiar to you.
- *
  * With PhysicsFS, you have a single writing directory and multiple
  *  directories (the "search path") for reading. You can think of this as a
  *  filesystem within a filesystem. If (on Windows) you were to set the