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Apparently Steamworks has a "flattened" C shim for those that can't c…
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…all C++.
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icculus committed Sep 16, 2015
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Expand Up @@ -14,11 +14,6 @@ SDK. The child process links against the simple, open source C code, which
talks to the open source C++ code via a pipe, which talks to Steamworks. You
can now add Steam achievements to your game without violating the GPL.

- You have a game written in a programming language that can't interact with
C++ directly, so you can't make use of the Steamworks SDK directly. If your
language can link to C-callable code, you can use this to wire up to
Steamworks.


How does it work?

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