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INSTALL
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Building is very easy.
ALL PLATFORMS:
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Please understand your rights and mine: read the text file COPYING in the root
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of the source tree. If you can't abide by it, delete this source tree now.
The best documentation for the SDL_sound API is SDL_sound.h. It is VERY
heavily commented, and makes an excellent, in-depth reference to all the
functions.
UNIX:
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(If you pulled the source from CVS), run ./bootstrap
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run ./configure --help, and see if there's any options you need. Rerun
configure with those options. If this is confusing to you, just run
./configure with no options: the defaults are generally decent, and
configure is usually smart enough to figure out what's best..
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If configuration succeeded, run "make".
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Run "make install" as root to install the library for use on your system.
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This should work for most Unix-style systems, including Linux, *BSD, and
MacOS X. Reports of success and failure are welcome.
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WIN32:
Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ...
Unzip that file in the root of the source directory. That will give you
some needed external libraries, and Visual C++ project files. Use the
project files to compile.
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OTHER PLATFORMS:
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Send me patches, and instructions, and I'll list them here. Consider
joining the SDL_sound mailing list. Details are at:
http://icculus.org/SDL_sound/
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--ryan. (icculus@clutteredmind.org)