TODO
author Ryan C. Gordon <icculus@icculus.org>
Thu, 27 Dec 2001 23:09:53 +0000
changeset 189 92eae705e0d1
parent 184 47cc2de2ae36
child 195 05bb0259cd2a
permissions -rw-r--r--
Updated.
icculus@0
     1
icculus@23
     2
General stuff TODO:
icculus@0
     3
- Verify portability to various Unixes (BSD, etc)
icculus@0
     4
- Port to BeOS.
icculus@0
     5
- Port to MacOS Classic.
icculus@119
     6
- Man pages for the API.
icculus@179
     7
- Add Sound_Rewind().
icculus@0
     8
icculus@23
     9
More immediate:
icculus@79
    10
- Write a decent README.
icculus@23
    11
- Handle compression and other chunks in WAV files.
icculus@38
    12
- Handle compression and other chunks in AIFF-C files.
icculus@23
    13
- Cleanup up VOC decoder (seems messy to me).
icculus@156
    14
- Change SMPEG's URL to point to lokigames.com.
icculus@156
    15
- Rename "test" directory to "playsound".
icculus@156
    16
- Have default make build playsound, and make install install it.
icculus@158
    17
- Make some of the SNDDBG() strings more uniform.
icculus@169
    18
- SMPEG only works after calling SDL_OpenAudio(). Why?
icculus@169
    19
- Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding.
icculus@184
    20
- Make Sound_SetError() and Sound_GetError() use their own buffers, so they
icculus@184
    21
  don't piddle over SDL errors, and vice-versa.
icculus@189
    22
- Run through ElectricFence, dmalloc, etc...
icculus@23
    23
icculus@0
    24
Decoders to implement:
icculus@0
    25
- .MID
icculus@67
    26
- .CDA (Does this need specific decoding? Or is a RWops needed?)
icculus@0
    27
- .AU
icculus@67
    28
- An mpglib MP3 decoder? (or backend mpglib into SMPEG?)
icculus@0
    29
- ...and more...
icculus@0
    30
icculus@23
    31
Ongoing:
icculus@23
    32
- look for "FIXME"s in the code.
icculus@23
    33
icculus@0
    34
/* end of TODO ... */
icculus@0
    35