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TODO
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General stuff TODO:
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- Verify portability to various Unixes (BSD, etc)
- Port to Win32.
- Port to BeOS.
- Port to MacOS Classic.
- Port to MacOS X.
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- Allow a decoder to register multiple file extensions.
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- Man pages for the API.
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More immediate:
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- Write a decent README.
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- Handle compression and other chunks in WAV files.
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- Handle compression and other chunks in AIFF-C files.
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- Cleanup up VOC decoder (seems messy to me).
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- Change SMPEG's URL to point to lokigames.com.
- Rename "test" directory to "playsound".
- Have default make build playsound, and make install install it.
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- Make some of the SNDDBG() strings more uniform.
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- SMPEG only works after calling SDL_OpenAudio(). Why?
- Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding.
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Decoders to implement:
- .MID
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- .CDA (Does this need specific decoding? Or is a RWops needed?)
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- .AU
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- An mpglib MP3 decoder? (or backend mpglib into SMPEG?)
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- ...and more...
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Ongoing:
- look for "FIXME"s in the code.
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/* end of TODO ... */