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SDL_sound.c

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632 lines (504 loc) · 17 KB
 
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/*
* SDL_sound -- An abstract sound format decoding API.
* Copyright (C) 2001 Ryan C. Gordon.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/**
* This file implements the core API, which is relatively simple.
* The real meat of SDL_sound is in the decoders directory.
*
* Documentation is in SDL_sound.h ... It's verbose, honest. :)
*
* Please see the file LICENSE in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@clutteredmind.org)
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <ctype.h>
#include "SDL.h"
#include "SDL_sound.h"
#define __SDL_SOUND_INTERNAL__
#include "SDL_sound_internal.h"
/* The various decoder drivers... */
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#if (defined SOUND_SUPPORTS_MP3)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MP3;
#endif
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#if (defined SOUND_SUPPORTS_MOD)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MOD;
#endif
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#if (defined SOUND_SUPPORTS_WAV)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV;
#endif
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#if (defined SOUND_SUPPORTS_AIFF)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF;
#endif
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#if (defined SOUND_SUPPORTS_OGG)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_OGG;
#endif
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#if (defined SOUND_SUPPORTS_VOC)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_VOC;
#endif
#if (defined SOUND_SUPPORTS_RAW)
extern const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW;
#endif
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typedef struct
{
int available;
const Sound_DecoderFunctions *funcs;
} decoder_element;
static decoder_element decoders[] =
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{
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#if (defined SOUND_SUPPORTS_MP3)
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{ 0, &__Sound_DecoderFunctions_MP3 },
#endif
#if (defined SOUND_SUPPORTS_MOD)
{ 0, &__Sound_DecoderFunctions_MOD },
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#endif
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#if (defined SOUND_SUPPORTS_WAV)
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{ 0, &__Sound_DecoderFunctions_WAV },
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#endif
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#if (defined SOUND_SUPPORTS_AIFF)
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{ 0, &__Sound_DecoderFunctions_AIFF },
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#endif
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#if (defined SOUND_SUPPORTS_OGG)
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{ 0, &__Sound_DecoderFunctions_OGG },
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#endif
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#if (defined SOUND_SUPPORTS_VOC)
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{ 0, &__Sound_DecoderFunctions_VOC },
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#endif
#if (defined SOUND_SUPPORTS_RAW)
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{ 0, &__Sound_DecoderFunctions_RAW },
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#endif
};
/* General SDL_sound state ... */
static int initialized = 0;
static Sound_Sample *samplesList = NULL; /* this is a linked list. */
static const Sound_DecoderInfo **available_decoders = NULL;
/* functions ... */
void Sound_GetLinkedVersion(Sound_Version *ver)
{
if (ver != NULL)
{
ver->major = SOUND_VER_MAJOR;
ver->minor = SOUND_VER_MINOR;
ver->patch = SOUND_VER_PATCH;
} /* if */
} /* Sound_GetLinkedVersion */
int Sound_Init(void)
{
size_t i;
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size_t pos = 0;
size_t total = sizeof (decoders) / sizeof (decoders[0]);
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BAIL_IF_MACRO(initialized, ERR_IS_INITIALIZED, 0);
samplesList = NULL;
SDL_Init(SDL_INIT_AUDIO);
available_decoders = (const Sound_DecoderInfo **)
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malloc((total + 1) * sizeof (Sound_DecoderInfo *));
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BAIL_IF_MACRO(available_decoders == NULL, ERR_OUT_OF_MEMORY, 0);
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for (i = 0; i < total; i++)
{
decoders[i].available = decoders[i].funcs->init();
if (decoders[i].available)
{
available_decoders[pos] = &(decoders[i].funcs->info);
pos++;
} /* if */
} /* for */
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available_decoders[pos] = NULL;
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initialized = 1;
return(1);
} /* Sound_Init */
int Sound_Quit(void)
{
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size_t total = sizeof (decoders) / sizeof (decoders[0]);
size_t i;
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BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
while (((volatile Sound_Sample *) samplesList) != NULL)
Sound_FreeSample(samplesList);
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for (i = 0; i < total; i++)
{
if (decoders[i].available)
{
decoders[i].funcs->quit();
decoders[i].available = 0;
} /* if */
} /* for */
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if (available_decoders != NULL)
free(available_decoders);
available_decoders = NULL;
initialized = 0;
return(1);
} /* Sound_Quit */
const Sound_DecoderInfo **Sound_AvailableDecoders(void)
{
return(available_decoders); /* READ. ONLY. */
} /* Sound_AvailableDecoders */
const char *Sound_GetError(void)
{
return(SDL_GetError());
} /* Sound_GetError */
void Sound_ClearError(void)
{
SDL_ClearError();
} /* Sound_ClearError */
/*
* This is declared in the internal header.
*/
void Sound_SetError(const char *err)
{
if (err != NULL)
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{
_D(("Sound_SetError(\"%s\");\n", err));
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SDL_SetError(err);
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} /* if */
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} /* Sound_SetError */
/*
* -ansi and -pedantic flags prevent use of strcasecmp() on Linux, and
* I honestly don't want to mess around with figuring out if a given
* platform has "strcasecmp", "stricmp", or
* "compare_two_damned_strings_case_insensitive", which I hear is in the
* next release of Carbon. :) This is exported so decoders may use it if
* they like.
*/
int __Sound_strcasecmp(const char *x, const char *y)
{
int ux, uy;
do
{
ux = toupper((int) *x);
uy = toupper((int) *y);
if (ux > uy)
return(1);
else if (ux < uy)
return(-1);
x++;
y++;
} while ((ux) && (uy));
return(0);
} /* __Sound_strcasecmp */
/*
* Allocate a Sound_Sample, and fill in most of its fields. Those that need
* to be filled in later, by a decoder, will be initialized to zero.
*/
static Sound_Sample *alloc_sample(SDL_RWops *rw, Sound_AudioInfo *desired,
Uint32 bufferSize)
{
Sound_Sample *retval = malloc(sizeof (Sound_Sample));
Sound_SampleInternal *internal = malloc(sizeof (Sound_SampleInternal));
if ((retval == NULL) || (internal == NULL))
{
Sound_SetError(ERR_OUT_OF_MEMORY);
if (retval)
free(retval);
if (internal)
free(internal);
return(NULL);
} /* if */
memset(retval, '\0', sizeof (Sound_Sample));
memset(internal, '\0', sizeof (Sound_SampleInternal));
assert(bufferSize > 0);
retval->buffer = malloc(bufferSize); /* pure ugly. */
if (!retval->buffer)
{
Sound_SetError(ERR_OUT_OF_MEMORY);
free(internal);
free(retval);
return(NULL);
} /* if */
memset(retval->buffer, '\0', bufferSize);
retval->buffer_size = bufferSize;
if (desired != NULL)
memcpy(&retval->desired, desired, sizeof (Sound_AudioInfo));
internal->rw = rw;
retval->opaque = internal;
return(retval);
} /* alloc_sample */
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#if (defined DEBUG_CHATTER)
static __inline__ const char *fmt_to_str(Uint16 fmt)
{
switch(fmt)
{
case AUDIO_U8:
return("U8");
case AUDIO_S8:
return("S8");
case AUDIO_U16LSB:
return("U16LSB");
case AUDIO_S16LSB:
return("S16LSB");
case AUDIO_U16MSB:
return("U16MSB");
case AUDIO_S16MSB:
return("S16MSB");
} /* switch */
return("Unknown");
} /* fmt_to_str */
#endif
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/*
* The bulk of the Sound_NewSample() work is done here...
* Ask the specified decoder to handle the data in (rw), and if
* so, construct the Sound_Sample. Otherwise, try to wind (rw)'s stream
* back to where it was, and return false.
*
* !!! FIXME: This is big, ugly, nasty, and smelly.
*/
static int init_sample(const Sound_DecoderFunctions *funcs,
Sound_Sample *sample, const char *ext,
Sound_AudioInfo *_desired)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
Sound_AudioInfo desired;
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int pos = SDL_RWtell(internal->rw); /* !!! FIXME: Int? Really? */
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/* fill in the funcs for this decoder... */
sample->decoder = &funcs->info;
internal->funcs = funcs;
if (!funcs->open(sample, ext))
{
SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */
return(0);
} /* if */
/* success; we've got a decoder! */
/* Now we need to set up the conversion buffer... */
memcpy(&desired, (_desired != NULL) ? _desired : &sample->actual,
sizeof (Sound_AudioInfo));
if (SDL_BuildAudioCVT(&internal->sdlcvt,
sample->actual.format,
sample->actual.channels,
(int) sample->actual.rate, /* !!! FIXME: Int? Really? */
desired.format,
desired.channels,
(int) desired.rate) == -1) /* !!! FIXME: Int? Really? */
{
Sound_SetError(SDL_GetError());
funcs->close(sample);
SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */
return(0);
} /* if */
if (internal->sdlcvt.len_mult > 1)
{
void *rc = realloc(sample->buffer,
sample->buffer_size * internal->sdlcvt.len_mult);
if (rc == NULL)
{
funcs->close(sample);
SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */
return(0);
} /* if */
sample->buffer = rc;
} /* if */
/* these pointers are all one and the same. */
memcpy(&sample->desired, &desired, sizeof (Sound_AudioInfo));
internal->sdlcvt.buf = internal->buffer = sample->buffer;
internal->buffer_size = sample->buffer_size / internal->sdlcvt.len_mult;
internal->sdlcvt.len = internal->buffer_size;
/* Prepend our new Sound_Sample to the samplesList... */
if (samplesList != NULL)
{
internal->next = samplesList;
if (samplesList != NULL)
internal->prev = sample;
} /* if */
samplesList = sample;
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_D(("New sample DESIRED format: %s format, %d rate, %d channels.\n",
fmt_to_str(sample->desired.format),
sample->desired.rate,
sample->desired.channels));
_D(("New sample ACTUAL format: %s format, %d rate, %d channels.\n",
fmt_to_str(sample->actual.format),
sample->actual.rate,
sample->actual.channels));
_D(("On-the-fly conversion: %s.\n",
internal->sdlcvt.needed ? "ENABLED" : "DISABLED"));
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return(1);
} /* init_sample */
Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext,
Sound_AudioInfo *desired, Uint32 bSize)
{
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size_t total = sizeof (decoders) / sizeof (decoders[0]);
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size_t i;
Sound_Sample *retval;
/* sanity checks. */
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL);
BAIL_IF_MACRO(rw == NULL, ERR_INVALID_ARGUMENT, NULL);
retval = alloc_sample(rw, desired, bSize);
if (!retval)
return(NULL); /* alloc_sample() sets error message... */
if (ext != NULL)
{
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for (i = 0; i < total; i++)
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{
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if (decoders[i].available)
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{
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const char *decoderExt = decoders[i].funcs->info.extension;
if (__Sound_strcasecmp(decoderExt, ext) == 0)
{
if (init_sample(decoders[i].funcs, retval, ext, desired))
return(retval);
} /* if */
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} /* if */
} /* for */
} /* if */
/* no direct extension match? Try everything we've got... */
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for (i = 0; i < total; i++)
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{
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if (decoders[i].available)
{
if (init_sample(decoders[i].funcs, retval, ext, desired))
return(retval);
} /* if */
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} /* for */
/* nothing could handle the sound data... */
free(retval->opaque);
if (retval->buffer != NULL)
free(retval->buffer);
free(retval);
SDL_RWclose(rw);
Sound_SetError(ERR_UNSUPPORTED_FORMAT);
return(NULL);
} /* Sound_NewSample */
Sound_Sample *Sound_NewSampleFromFile(const char *filename,
Sound_AudioInfo *desired,
Uint32 bufferSize)
{
const char *ext;
SDL_RWops *rw;
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL);
BAIL_IF_MACRO(filename == NULL, ERR_INVALID_ARGUMENT, NULL);
ext = strrchr(filename, '.');
rw = SDL_RWFromFile(filename, "rb");
BAIL_IF_MACRO(rw == NULL, SDL_GetError(), NULL);
if (ext != NULL)
ext++;
return(Sound_NewSample(rw, ext, desired, bufferSize));
} /* Sound_NewSampleFromFile */
void Sound_FreeSample(Sound_Sample *sample)
{
Sound_SampleInternal *internal;
if (!initialized)
{
Sound_SetError(ERR_NOT_INITIALIZED);
return;
} /* if */
if (sample == NULL)
{
Sound_SetError(ERR_INVALID_ARGUMENT);
return;
} /* if */
internal = (Sound_SampleInternal *) sample->opaque;
internal->funcs->close(sample);
/* update the samplesList... */
if (internal->prev != NULL)
{
Sound_SampleInternal *prevInternal;
prevInternal = (Sound_SampleInternal *) internal->prev->opaque;
prevInternal->next = internal->next;
} /* if */
else
{
assert(samplesList == sample);
samplesList = internal->next;
} /* else */
if (internal->next != NULL)
{
Sound_SampleInternal *nextInternal;
nextInternal = (Sound_SampleInternal *) internal->next->opaque;
nextInternal->prev = internal->prev;
} /* if */
/* nuke it... */
if (internal->rw != NULL) /* this condition is a "just in case" thing. */
SDL_RWclose(internal->rw);
assert(internal->buffer != NULL);
if (internal->buffer != sample->buffer)
free(internal->buffer);
free(internal);
if (sample->buffer != NULL)
free(sample->buffer);
free(sample);
} /* Sound_FreeSample */
int Sound_SetBufferSize(Sound_Sample *sample, Uint32 newSize)
{
void *newBuf = NULL;
Sound_SampleInternal *internal = NULL;
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0);
internal = ((Sound_SampleInternal *) sample->opaque);
newBuf = realloc(sample->buffer, newSize * internal->sdlcvt.len_mult);
BAIL_IF_MACRO(newBuf == NULL, ERR_OUT_OF_MEMORY, 0);
internal->sdlcvt.buf = internal->buffer = sample->buffer = newBuf;
sample->buffer_size = newSize;
internal->buffer_size = newSize / internal->sdlcvt.len_mult;
internal->sdlcvt.len = internal->buffer_size;
return(1);
} /* Sound_SetBufferSize */
Uint32 Sound_Decode(Sound_Sample *sample)
{
Sound_SampleInternal *internal = NULL;
Uint32 retval = 0;
/* a boatload of sanity checks... */
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0);
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0);
BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0);
internal = (Sound_SampleInternal *) sample->opaque;
assert(sample->buffer != NULL);
assert(sample->buffer_size > 0);
assert(internal->buffer != NULL);
assert(internal->buffer_size > 0);
/* reset EAGAIN. Decoder can flip it back on if it needs to. */
sample->flags &= !SOUND_SAMPLEFLAG_EAGAIN;
retval = internal->funcs->read(sample);
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if (internal->sdlcvt.needed)
{
internal->sdlcvt.len = retval;
SDL_ConvertAudio(&internal->sdlcvt);
retval *= internal->sdlcvt.len_mult;
} /* if */
return(retval);
} /* Sound_Decode */
Uint32 Sound_DecodeAll(Sound_Sample *sample)
{
Sound_SampleInternal *internal = NULL;
void *buf = NULL;
Uint32 newBufSize = 0;
BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
internal = (Sound_SampleInternal *) sample->opaque;
while ( ((sample->flags & SOUND_SAMPLEFLAG_EOF) == 0) &&
((sample->flags & SOUND_SAMPLEFLAG_ERROR) == 0) )
{
void *ptr = realloc(buf, newBufSize + sample->buffer_size);
if (ptr == NULL)
{
sample->flags |= SOUND_SAMPLEFLAG_ERROR;
Sound_SetError(ERR_OUT_OF_MEMORY);
} /* if */
else
{
Uint32 br = Sound_Decode(sample);
memcpy( ((char *) buf) + newBufSize, sample->buffer, br );
newBufSize += br;
} /* else */
} /* while */
free(sample->buffer);
sample->buffer = internal->buffer = internal->sdlcvt.buf = buf;
sample->buffer_size = newBufSize;
internal->buffer_size = newBufSize / internal->sdlcvt.len_mult;
internal->sdlcvt.len_mult = internal->buffer_size;
return(newBufSize);
} /* Sound_DecodeAll */
/* end of SDL_sound.c ... */