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Replaced references to COPYING with references to LICENSE.txt ...
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icculus committed Sep 9, 2008
1 parent 3317161 commit 059515b
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Showing 24 changed files with 24 additions and 24 deletions.
2 changes: 1 addition & 1 deletion SDL_sound.c
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*
* Documentation is in SDL_sound.h ... It's verbose, honest. :)
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion SDL_sound.h
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*
* (...and more to come...)
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* \author Ryan C. Gordon (icculus@icculus.org)
* \author many others, please see CREDITS in the source's root directory.
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2 changes: 1 addition & 1 deletion SDL_sound_internal.h
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* Internal function/structure declaration. Do NOT include in your
* application.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion decoders/aiff.c
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* standard; basically the parts of it that I can easily understand and test.
* It's a start, though.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file was written by Torbjörn Andersson. (d91tan@Update.UU.SE)
*/
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2 changes: 1 addition & 1 deletion decoders/au.c
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* Formats supported: 8 and 16 bit linear PCM, 8 bit µ-law.
* Files without valid header are assumed to be 8 bit µ-law, 8kHz, mono.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Mattias Engdegård. (f91-men@nada.kth.se)
*/
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2 changes: 1 addition & 1 deletion decoders/flac.c
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* Codec. It depends on libFLAC for decoding, which can be grabbed from:
* http://flac.sourceforge.net
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Torbjörn Andersson. (d91tan@Update.UU.SE)
*/
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2 changes: 1 addition & 1 deletion decoders/midi.c
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* This driver handles MIDI data through a stripped-down version of TiMidity.
* See the documentation in the timidity subdirectory.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Torbjörn Andersson. (d91tan@Update.UU.SE)
*/
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2 changes: 1 addition & 1 deletion decoders/mikmod.c
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* Module player for SDL_sound. This driver handles anything MikMod does, and
* is based on SDL_mixer.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Torbjörn Andersson (d91tan@Update.UU.SE)
*/
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2 changes: 1 addition & 1 deletion decoders/modplug.c
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* available: http://freecraft.net/snapshots/
* (Look for something like "libmodplug-johns-*.tar.gz")
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Torbjörn Andersson (d91tan@Update.UU.SE)
*/
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2 changes: 1 addition & 1 deletion decoders/mpglib.c
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* mpglib is an LGPL'd portion of mpg123, which can be found in its original
* form at: http://www.mpg123.de/
*
* Please see the file COPYING in the source's root directory. The included
* Please see the file LICENSE.txt in the source's root directory. The included
* source code for mpglib falls under the LGPL, which is the same license as
* SDL_sound (so you can consider it a single work).
*
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2 changes: 1 addition & 1 deletion decoders/ogg.c
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* Ogg Vorbis: http://www.xiph.org/ogg/vorbis/
* vorbisfile documentation: http://www.xiph.org/ogg/vorbis/doc/vorbisfile/
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion decoders/raw.c
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* there will be no conversion overhead, but these routines need to know how
* to treat the bits, since it's all random garbage otherwise.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion decoders/shn.c
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* The Shorten format was gleaned from the shorten codebase, by Tony
* Robinson and SoftSound Limited.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion decoders/skeleton.c
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* None of this code, even the parts that LOOK right, have been compiled,
* so you cut-and-paste at your own risk.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion decoders/smpeg.c
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* doesn't depend on external libraries (the decoder itself is part of
* SDL_sound), and may be more efficient, but less flexible than SMPEG. YMMV.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion decoders/speex.c
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*
* This code is based on speexdec.c (see the Speex website).
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion decoders/voc.c
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* SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/
* sox: http://www.freshmeat.net/projects/sox/
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion decoders/wav.c
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* This driver handles Microsoft .WAVs, in as many of the thousands of
* variations as we can.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion extra_rwops.c
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/*
* Some extra RWops that are needed or are just handy to have.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion extra_rwops.h
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/*
* Some extra RWops that are needed or are just handy to have.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion mixer/converters.c
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*
* Documentation is in SDL_sound.h ... It's verbose, honest. :)
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion mixer/mixercore.c
Expand Up @@ -23,7 +23,7 @@
*
* Documentation is in SDL_sound.h ... It's verbose, honest. :)
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion playsound/playsound.c
Expand Up @@ -20,7 +20,7 @@
/**
* This is a quick and dirty test of SDL_sound.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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2 changes: 1 addition & 1 deletion playsound/playsound_simple.c
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* This is just a simple "decode sound, play it through SDL" example.
* The much more complex, fancy, and robust code is playsound.c.
*
* Please see the file COPYING in the source's root directory.
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
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