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Updated.
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icculus committed Nov 12, 2003
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3 changes: 3 additions & 0 deletions osx/CHANGELOG
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* CHANGELOG.
*/

11122003 - Mono downsamplers now slow-but-correct...just a temporary hack to
fix incorrect render of a sentence in the ArmyOps SFAVWID lecture.
Cleaned up some tabs.
11102003 - alBufferData() now allocates enough to deal with unaligned
Altivec loads.
10262003 - Replaced arbitrary upsamplers with something based on Bresenham's
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5 changes: 4 additions & 1 deletion osx/TODO
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unaligned output at start of buffers, so we can avoid ever falling into a
completely scalar mixing path. See mono mixers for reference.
- Altivec mixer for stereo8 is missing.
- Arbitrary downsampling is probably broken.
- Arbitrary downsampling is broken/slow.
- Don't set src->needsRecalculation unless alSource*() value is different from
current state...some games set state every frame even if nothing has changed,
forcing every playing source to recalc every pass through the mixer.

// end of TODO ...

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