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lua_glue.c

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247 lines (200 loc) · 7.15 KB
 
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#include "universal.h"
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#include "platform.h"
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#include "fileio.h"
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#define MOJOSETUP_NAMESPACE "MojoSetup"
static lua_State *luaState = NULL;
// Read data from a MojoInput when loading Lua code.
static const char *MojoLua_reader(lua_State *L, void *data, size_t *size)
{
MojoInput *in = (MojoInput *) data;
const char *retval = (const char *) scratchbuf_128k;
int64 br = in->read(in, scratchbuf_128k, sizeof (scratchbuf_128k));
if (br <= 0) // eof or error? (lua doesn't care which?!)
{
br = 0;
retval = NULL;
} // if
*size = (size_t) br;
return retval;
} // MojoLua_reader
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boolean MojoLua_runFile(const char *basefname)
{
boolean retval = false;
size_t alloclen = strlen(basefname) + 16;
char *fname = (char *) xmalloc(alloclen);
int rc = 0;
MojoInput *io = NULL;
// !!! FIXME: change this API to accept multiple filenames to search for,
// !!! FIXME: since two full enumerations to discover the filename is
// !!! FIXME: missing is just wasteful.
STUBBED("See FIXME above.");
snprintf(fname, alloclen, "lua/%s.luac", basefname);
io = MojoInput_newFromArchivePath(GBaseArchive, fname);
#if !DISABLE_LUA_PARSER
if (io == NULL)
{
snprintf(fname, alloclen, "lua/%s.lua", basefname);
io = MojoInput_newFromArchivePath(GBaseArchive, fname);
} // if
#endif
if (io != NULL)
{
rc = lua_load(luaState, MojoLua_reader, io, fname);
io->close(io);
if (rc != 0)
lua_error(luaState);
else
{
// !!! FIXME: use pcall instead so we can get error backtraces and localize.
// Call new chunk on top of the stack (lua_call will pop it off).
lua_call(luaState, 0, 0); // return values are dumped.
retval = true; // if this didn't panic, we succeeded.
} // if
} // if
free(fname);
return retval;
} // MojoLua_runFile
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void MojoLua_collectGarbage(void)
{
lua_State *L = luaState;
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uint32 ticks = 0;
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int pre = 0;
int post = 0;
STUBBED("logging!");
pre = (lua_gc(L, LUA_GCCOUNT, 0) * 1024) + lua_gc(L, LUA_GCCOUNTB, 0);
printf("Collecting garbage (currently using %d bytes).\n", pre);
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ticks = MojoPlatform_ticks();
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lua_gc (L, LUA_GCCOLLECT, 0);
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ticks = MojoPlatform_ticks() - ticks;
printf("Collection finished (took %d milliseconds).\n", (int) ticks);
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post = (lua_gc(L, LUA_GCCOUNT, 0) * 1024) + lua_gc(L, LUA_GCCOUNTB, 0);
printf("Now using %d bytes (%d bytes savings).\n", post, pre - post);
} // MojoLua_collectGarbage
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// Since localization is kept in Lua tables, I stuck this in the Lua glue.
const char *translate(const char *str)
{
const char *retval = str;
int popcount = 0;
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if (lua_checkstack(luaState, 3))
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{
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lua_getglobal(luaState, MOJOSETUP_NAMESPACE); popcount++;
if (lua_istable(luaState, -1)) // namespace is sane?
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{
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lua_getfield(luaState, -1, "translations"); popcount++;
if (lua_istable(luaState, -1)) // translation table is sane?
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{
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const char *tr = NULL;
lua_getfield(luaState, -1, str); popcount++;
tr = lua_tostring(luaState, -1);
if (tr != NULL) // translated for this locale?
{
xstrncpy(scratchbuf_128k, tr, sizeof(scratchbuf_128k));
retval = scratchbuf_128k;
} // if
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} // if
} // if
} // if
lua_pop(luaState, popcount); // remove our stack salsa.
return retval;
} // translate
// Hook into our error handling in case Lua throws a runtime error.
static int MojoLua_panic(lua_State *L)
{
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const char *errstr = lua_tostring(L, 1);
if (errstr == NULL)
errstr = _("Unknown Lua error");
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return fatal(errstr); // doesn't actually return.
} // MojoLua_panic
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// Lua interface to MojoLua_runFile(). This is needed instead of Lua's
// require(), since it can access scripts inside an archive.
static int luahook_runfile(lua_State *L)
{
const char *fname = luaL_checkstring(L, 1);
lua_pushboolean(L, MojoLua_runFile(fname));
return 1;
} // luahook_runfile
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// Lua interface to translate().
static int luahook_translate(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
lua_pushstring(L, translate(str));
return 1;
} // luahook_translate
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// Sets t[sym]=f, where t is on the top of the Lua stack.
static inline void set_cfunc(lua_State *L, lua_CFunction f, const char *sym)
{
lua_pushcfunction(luaState, f);
lua_setfield(luaState, -2, sym);
} // set_cfunc
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// Sets t[sym]=f, where t is on the top of the Lua stack.
static inline void set_string(lua_State *L, const char *str, const char *sym)
{
lua_pushstring(luaState, str);
lua_setfield(luaState, -2, sym);
} // set_string
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boolean MojoLua_initLua(void)
{
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char locale[16];
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char ostype[64];
char osversion[64];
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if (!MojoPlatform_locale(locale, sizeof (locale)))
xstrncpy(locale, "???", sizeof (locale));
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if (!MojoPlatform_osType(ostype, sizeof (ostype)))
xstrncpy(ostype, "???", sizeof (ostype));
if (!MojoPlatform_osVersion(osversion, sizeof (osversion)))
xstrncpy(osversion, "???", sizeof (osversion));
assert(luaState == NULL);
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luaState = luaL_newstate(); // !!! FIXME: define our own allocator?
if (luaState == NULL)
return false;
lua_atpanic(luaState, MojoLua_panic);
if (!lua_checkstack(luaState, 20)) // Just in case.
{
lua_close(luaState);
luaState = NULL;
return false;
} // if
luaL_openlibs(luaState);
// Build MojoSetup namespace for Lua to access and fill in C bridges...
lua_newtable(luaState);
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// Set up initial C functions, etc we want to expose to Lua code...
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set_cfunc(luaState, luahook_runfile, "runfile");
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set_cfunc(luaState, luahook_translate, "translate");
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set_string(luaState, locale, "locale");
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set_string(luaState, PLATFORM_NAME, "platform");
set_string(luaState, PLATFORM_ARCH, "arch");
set_string(luaState, ostype, "ostype");
set_string(luaState, osversion, "osversion");
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lua_setglobal(luaState, "MojoSetup");
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// Set up localization table, if possible.
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MojoLua_runFile("localization");
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// Transfer control to Lua to setup some APIs and state...
if (!MojoLua_runFile("mojosetup_init"))
return false;
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// ...and run the installer-specific config file.
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if (!MojoLua_runFile("config"))
return false;
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// We don't need the MojoSetup.schema namespace anymore. Make it
// eligible for garbage collection.
lua_getglobal(luaState, MOJOSETUP_NAMESPACE);
if (lua_istable(luaState, -1))
{
lua_pushnil(luaState);
lua_setfield(luaState, -2, "schema");
} // if
lua_pop(luaState, 1);
MojoLua_collectGarbage(); // get rid of old init crap we don't need.
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return true;
} // MojoLua_initLua
void MojoLua_deinitLua(void)
{
if (luaState != NULL)
{
lua_close(luaState);
luaState = NULL;
} // if
} // MojoLua_deinitLua
// end of lua_glue.c ...