A couple README updates.
authorRyan C. Gordon <icculus@icculus.org>
Wed, 16 Sep 2015 01:33:55 -0400
changeset 15 4018ba1b0e14
parent 14 41c39433d874
child 16 5b3ccd27fdd3
A couple README updates.
README.txt
--- a/README.txt	Wed Sep 16 01:25:59 2015 -0400
+++ b/README.txt	Wed Sep 16 01:33:55 2015 -0400
@@ -1,6 +1,6 @@
 What is this?
 
-This is a small piece of code, written in C++, that acts as a bridge between
+- This is a small piece of code, written in C++, that acts as a bridge between
 a child process and the Steamworks SDK. The child process links against a
 small piece of code, written in C, to facilitate communication with the
 bridge.
@@ -22,6 +22,9 @@
 
 How does it work?
 
+- You get a copy of the Steamworks SDK, and link steamshim_parent.cpp against
+it. You ship that program and the steam_api.dll (or whatever) with your game.
+
 - The parent process (the C++ code) gets launched as if it were your game. It
 initializes Steamworks, creates some pipes and launches your actual game, then
 waits on your game to talk to it over those pipes.
@@ -49,9 +52,15 @@
 but it can definitely be extended to offer more things. Take a look at
 
 
+How do I get the Steamworks SDK?
+
+- Go to https://partner.steamgames.com/ and login with your Steam account. You
+can agree to some terms and then download the SDK.
+
+
 Is there an example?
 
-That would be testapp.c. This example expects you to own Postal 1 on Steam and
+- That would be testapp.c. This example expects you to own Postal 1 on Steam and
 will RESET ALL YOUR ACHIEVEMENTS, so be careful running it. But hey, if you
 lose your work, it's a good exercise in SteamShim usage to put them back
 again.  :)