Apparently Steamworks has a "flattened" C shim for those that can't call C++.
authorRyan C. Gordon <icculus@icculus.org>
Wed, 16 Sep 2015 02:38:56 -0400
changeset 16 5b3ccd27fdd3
parent 15 4018ba1b0e14
child 17 f3c91a09913c
Apparently Steamworks has a "flattened" C shim for those that can't call C++.
README.txt
--- a/README.txt	Wed Sep 16 01:33:55 2015 -0400
+++ b/README.txt	Wed Sep 16 02:38:56 2015 -0400
@@ -14,11 +14,6 @@
 talks to the open source C++ code via a pipe, which talks to Steamworks. You
 can now add Steam achievements to your game without violating the GPL.
 
-- You have a game written in a programming language that can't interact with
-C++ directly, so you can't make use of the Steamworks SDK directly. If your
-language can link to C-callable code, you can use this to wire up to
-Steamworks.
-
 
 How does it work?