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<!doctype html>
<html>
<head>
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<title>Steam Tags</title>
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<link href="style.css" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="jquery-1.4.2.min.js"></script>
<script type="text/javascript">
<!--
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var profile = null; // all the user state.
var current_popover = null;
function end_popover()
{
if (current_popover != null)
{
$(current_popover).fadeOut("slow");
$("#backgroundpopover").fadeOut("slow");
current_popover = null;
} // if
} // end_popover
function popover(element)
{
if (current_popover != null)
$(current_popover).fadeOut("slow");
current_popover = element;
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ui_resize(); // make this sane.
$("#backgroundpopover").css('opacity', '0.7');
$("#backgroundpopover").fadeIn('slow');
$(element).fadeIn('slow');
// I guess this doesn't actually recalculate the element sizes until the
// scripts are idle, so do a short timeout so it rechecks this after
// the layout has a chance to catchup.
setTimeout('ui_resize();', 10);
} // popover
function ui_resize()
{
var element = current_popover;
if (element == null)
return;
$('#backgroundpopover').css('height', windowHeight);
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var windowWidth = document.documentElement.clientWidth;
var windowHeight = document.documentElement.clientHeight;
var popupWidth = windowWidth / 2;
$(element).css('width', popupWidth);
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var popupHeight = $(element).children().height();
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$(element).css({
position: 'absolute',
top: (windowHeight - popupHeight) / 2,
left: (windowWidth - popupWidth) / 2,
width: popupWidth,
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height: popupHeight
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});
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} // ui_resize
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var tutorial_stage = -1;
var tutorial_timer = null;
function end_tutorial_stage()
{
if (tutorial_timer != null)
{
clearTimeout(tutorial_timer);
tutorial_timer = null;
} // if
if (tutorial_stage >= 0)
$('div#tutorial' + tutorial_stage).fadeOut('slow');
} // end_tutorial_stage
function tutorial()
{
end_tutorial_stage();
tutorial_stage++;
var element = $('div#tutorial' + tutorial_stage);
if (element.length == 0)
return; // ran out of tutorial.
var tut = $('div#tutorial' + tutorial_stage);
var target = $(tut.attr('tutorialtarget'));
var left = target.offset().left + 5;
var window_width = document.documentElement.clientWidth;
if ((left + tut.width()) > window_width)
left = (window_width - tut.width()) - 30;
var top = target.offset().top + target.height() + 5;
var window_height = document.documentElement.clientHeight;
if ((top + tut.height()) > window_height)
top = (window_height - tut.height()) - 30;
tut.css({ position: 'absolute', top: top, left: left });
tut.fadeIn('slow');
tutorial_timer = setTimeout('tutorial();', tut.attr('tutorialtimeout'));
} // tutorial
function halt_tutorial()
{
end_tutorial_stage();
tutorial_stage = -1;
} // halt_tutorial
function restart_tutorial()
{
halt_tutorial();
tutorial();
} // restart_tutorial
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function render()
{
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if (profile == null)
return;
$('img.avatar').attr('src', profile.avatarurl_medium);
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$('div.nickname').text(profile.nickname);
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var gameidx;
for (gameidx in profile.gamelist)
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{
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var game = profile.gamelist[gameidx];
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var html = "<tr class='gamerow' profilegameidx='" + gameidx + "'>" +
"<td class='gamecell'>" +
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"<a href='steam://run/" + game.appid + "'>" +
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"<img width='123' height='45' src='" + game.logourl + "'/>" +
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"</a><td class='gamecell'>" +
"<h4>" + game.title + "</h4><div class='tagline'>Tags:" +
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"<div class='taglist' profilegameidx=" + gameidx + ">";
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if (game.tags.length == 0)
html += ' (none)';
else
{
var tagidx;
for (tagidx in game.tags)
html += " " + game.tags[tagidx];
} // else
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html += "</div></div></td></tr>";
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$('table.gametable > tbody:last').append(html);
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} // for
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$('tr.gamerow').each(function() {
profile.gamelist[$(this).attr('profilegameidx')].element = $(this);
});
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$('div.taglist').one("click", function() { clicked_taglist($(this)); });
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$('a#profileurl').attr('href', profile.profileurl);
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$('div.main').show();
end_popover();
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var has_tags = false;
for (var i in profile.tagmap)
{
has_tags = true;
break;
} // for
if (!has_tags)
restart_tutorial();
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} // render
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function process_steam_profile(xml)
{
var prof = $(xml).find('profile');
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var steamid = prof.find('steamid').text();
if (steamid == '0')
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{
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popover('#loginpopover');
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return null;
} // if
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if (prof.find('valid').text() == '0')
{
popover('#loginfailurepopover');
return null;
} // if
if (prof.find('private').text() == '1')
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{
var url = 'http://steamcommunity.com/profiles/' + steamid + '/edit/settings';
$('a#privpage').attr('href', url);
popover('#privateprofilepopover');
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} // if
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var retval = {
nickname: prof.find('nickname').text(),
steamid: prof.find('steamid').text(),
name: prof.find('name').text(),
profileurl: prof.find('profileurl').text(),
onlinestate: prof.find('onlinestate').text(),
statemsg: prof.find('statemsg').text(),
avatarurl_small: prof.find('avatarurl_small').text(),
avatarurl_medium: prof.find('avatarurl_medium').text(),
avatarurl_large: prof.find('avatarurl_large').text(),
vacbanned: (prof.find('vacbanned').text() != '0'),
membersince: prof.find('membersince').text(),
rating: prof.find('rating').text(),
hoursplayed_2weeks: prof.find('hoursplayed_2weeks').text(),
headline: prof.find('headline').text(),
location: prof.find('location').text(),
realname: prof.find('realname').text(),
summary: prof.find('summary').text(),
weblinks: new Array(),
gamelist: new Array(),
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filter: '',
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tagmap: new Object()
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}
prof.find('weblink').each(function(){
retval['weblinks'].push({
title: $(this).find('title').text(),
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url: $(this).find('url').text()
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});
})
prof.find('game').each(function(){
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var game = {
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appid: $(this).find('appid').text(),
title: $(this).find('title').text(),
logourl: $(this).find('logourl').text(),
storeurl: $(this).find('storeurl').text(),
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tagmatchcount: 0,
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element: null,
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tags: new Array
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};
$(this).find('tag').each(function(){
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var t = $(this).text().toLowerCase();
game.tags.push(t);
if (retval.tagmap[t] == null)
retval.tagmap[t] = new Array();
retval.tagmap[t].push(game);
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retval['gamelist'].push(game);
});
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if (retval['gamelist'].length == 0)
{
popover('#noappspopover');
return null;
} // if
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return retval;
} // process_steam_profile
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var run_filter_timer = null;
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function run_filter()
{
// stop any pending filter runs.
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clearTimeout(run_filter_timer);
run_filter_timer = null;
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var filter = '';
var widget = $('input.tagfilter');
// ignore text in box if we haven't focused it yet.
if (widget && widget.attr('filter_cleared'))
filter = widget.val();
filter = filter.toLowerCase();
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filter = filter.replace(/^\s*|\s*$/g, '');
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if (profile.filter == filter)
return; // fast path: nothing's changed.
profile.filter = filter;
// fast path: can we just show everything?
if (filter == '') // just show everything.
{
$('tr.gamerow').show();
return;
} // if
var filtertags = filter.split(' ');
for (var t in filtertags)
{
// fast path: can we just hide everything?
if (profile.tagmap[filtertags[t]] == null)
{
$('tr.gamerow').hide(); // no rows match this tag.
return;
} // if
} // for
for (var t in filtertags)
{
var tag = filtertags[t];
for (var i in profile.tagmap[tag])
{
var game = profile.tagmap[tag][i];
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game.tagmatchcount++;
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} // for
} // for
// okay, now we have a list of games that should be filtered.
for (var i in profile.gamelist)
{
var game = profile.gamelist[i];
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if (game.tagmatchcount != filtertags.length)
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game.element.hide();
else
game.element.show();
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game.tagmatchcount = 0; // reset this for next time.
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} // for
} // run_filter
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function focus_filter_textbox()
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{
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// blank out the filter textbox when focused if it has default text.
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var widget = $('input.tagfilter');
if (widget && !widget.attr('filter_cleared'))
{
widget.attr('filter_cleared', true);
widget.val('');
} // if
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} // focus_filter_textbox
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function typing_in_filter()
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{
// we only update the filter when it's been more than X ms, in case the
// list is massive.
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if (run_filter_timer != null)
clearTimeout(run_filter_timer);
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run_filter_timer = setTimeout('run_filter();', 50);
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} // typing_in_filter
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function save_tags(appid, tagstr)
{
// we only allow a-z, 0-9, and spaces. So URI encode the spaces.
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var tagstrurl = tagstr.replace(/ /g, '%20');
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$.ajax({
type: 'GET',
url: 'savetags.php?appid=' + appid + '&tags=' + tagstrurl,
dataType: "xml",
success: function(xml) {
// !!! FIXME: we leave the tags dead if this fails for any reason.
var resxml = $(xml).find('result');
if ((resxml == null) || (resxml.text() != '1'))
return;
var appidxml = $(xml).find('appid');
if (appidxml == null)
return;
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// !!! FIXME: we can just upvalue here, right? Why iterate?
var appid = appidxml.text();
var game = null;
for (var i in profile.gamelist)
{
if (profile.gamelist[i].appid == appid)
{
game = profile.gamelist[i];
break;
} // if
} // for
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if (game == null)
return;
var element = game.element.find('div.taglist');
if (element == null)
return;
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// !!! FIXME: get this from the stylesheet
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element.css('color', '#FFFFFF');
element.one("click", function() { clicked_taglist($(this)); });
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}
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});
} // save_tags
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function process_tag_edit(element, tagstr)
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{
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tagstr = tagstr.toLowerCase();
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tagstr = tagstr.replace(/^\s*|\s*$/g, '');
tagstr = tagstr.replace(/\s+/g, ' ');
tagstr = tagstr.replace(/[^a-z0-9 ]/g, '');
// remove duplicate tags...
var dupetags = tagstr.split(' ');
var tags = new Array();
for (var i in dupetags)
{
var dupe = false;
for (var j in tags)
{
if (dupetags[i] == tags[j])
{
dupe = true;
break;
} // if
} // for
if (!dupe)
tags.push(dupetags[i]);
} // for
tagstr = tags.join(' ');
// update profile.gamelist[gameidx].tags and profile.tagmap...
var parentdiv = element.parent();
var gameidx = parentdiv.attr('profilegameidx');
var game = profile.gamelist[gameidx];
for (var i in game.tags)
{
var t = game.tags[i];
var gamelist = profile.tagmap[t];
for (var j = 0; j < gamelist.length; j++)
{
if (gamelist[j] == game)
{
gamelist.splice(j, 1);
j--;
} // if
} // for
if (gamelist.length == 0)
profile.tagmap[t] = null;
} // for
for (var i in tags)
{
var t = tags[i];
if (profile.tagmap[t] == null)
profile.tagmap[t] = new Array();
profile.tagmap[t].push(game);
} // for
game.tags = tags;
// Push the updated tags back to the server for storage.
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save_tags(game.appid, tagstr);
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// Kill the text input widget, go back to regular text.
if (tagstr == '')
tagstr = '(none)';
parentdiv.html(' ' + tagstr);
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// !!! FIXME: get this from the stylesheet
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parentdiv.css('color', '#777777');
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} // process_tag_edit
function clicked_taglist(element)
{
var editor = $("input.tagedit");
if (editor)
editor.blur(); // that should kill it.
var tagstr = element.text().replace(/^\s*|\s*$/g, '');
if (tagstr == '(none)')
tagstr = '';
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var html = "<input type='text' autocapitalize='off' size='100'" +
" class='tagedit' name='tagedit'" +
" value='" + tagstr + "'/>";
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element.html(html);
editor = $("input.tagedit");
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editor.blur(function() { process_tag_edit($(this), $(this).val()); });
editor.change(function() { process_tag_edit($(this), $(this).val()); });
editor.keyup(function(e) {
if (e.keyCode != 27)
return;
// revert to original tags on escape.
var parentdiv = $(this).parent();
var gameidx = parentdiv.attr('profilegameidx');
var game = profile.gamelist[gameidx];
var tagstr = game.tags.join(' ');
process_tag_edit($(this), tagstr);
});
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editor.focus();
} // clicked_taglist
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// kick off AJAX load of user profile when document is ready for action.
$(document).ready(function(){
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$(window).resize( function() { ui_resize(); } );
// Mobile Safari (etc?) orientation support.
window.onorientationchange = function() { ui_resize(); }
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popover('#loadingmessage');
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$.ajax({
type: "GET",
url: "steamprofile.php",
dataType: "xml",
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error: function() { popover('#loginfailurepopover'); },
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success: function(xml) {
profile = process_steam_profile(xml);
render();
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}
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});
});
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-->
</script>
</head>
<body>
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<div class='main'>
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<div class="global_header">
<img class='avatar' width='64' height='64' src='loading.gif'/>
<div class='nickname'></div>
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<div class='controls'>
<div class='searchbox'>
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<input type='text' autocapitalize='off'
class='tagfilter' name='filter'
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onFocus='focus_filter_textbox();'
onBlur='run_filter();'
onChange='run_filter();'
onKeyDown='typing_in_filter();'
value='Enter filter tags' size='22' autocomplete='off'/>
</div>
<div class='navbar'>
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<center>
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[
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<a href='javascript:restart_tutorial();'>help</a>
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-
<a target='_blank' href='http://hg.icculus.org/icculus/steamtags'>source code</a>
-
<a target='_blank' id='profileurl' href='xxx'>profile</a>
-
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<a href='mailto:icculus@icculus.org?subject=Steam%20Tags%20Feedback'>feedback</a>
-
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<a href='auth.php?logout=1'>logout</a>
]
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<br/>
[ <a target='_blank' href='http://steampowered.com/'> Powered by Steam</a> ]
</center>
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</div>
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</div>
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</div>
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<table class='gametable'><tbody></tbody></table>
<div class="global_footer"></div>
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</div>
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<div id='loadingmessage'>
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<center>Loading your Steam Community profile...</center>
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</div>
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<div class='popover' id='loginpopover'>
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<center>
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<p>This website lets you organize and filter your Steam purchases
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through tags you choose. You can categorize and file your games
thousands of different ways.</p>
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<br/>
<p>You need to log in to Steam Community to access this page.</p>
<p>Your password will only be supplied to the Steam website. This
website will never have access to your login information.</p>
<br/>
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<p><a href='auth.php'>
Click here to log in through steamcommunity.com</a></p>
</center>
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</div>
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<div class='popover' id='loginfailurepopover'>
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<center>
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<p>We're having trouble accessing your Steam Community profile.</p>
<br/>
<p>This is probably a temporary network glitch. Please try again later.</p>
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<p>If this problem persists, feel free to
<a href='mailto:icculus@icculus.org'>ask Ryan about it</a>.</p>
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<br/>
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<p><a href='http://store.steampowered.com/'>
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Click here to shop for games on Steam in the meantime.</a></p>
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</center>
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</div>
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<div class='popover' id='privateprofilepopover'>
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<center>
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<p>Your Steam Community profile appears to be set to private.</p>
<br/>
<p>You need to change your Steam Community settings to access this page.</p>
<p>The "profile status" must be set to "public."</p>
<p>Please note that this will let everyone see your information!</p>
<p>Unfortunately, it's the only way this site can see it, too.</p>
<br/>
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<p><a id='privpage' href='xxx'>
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Click here to go to your steamcommunity.com settings.</a></p>
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</center>
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</div>
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<div class='popover' id='noappspopover'>
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<center>
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<p>You don't seem to own any games!</p>
<br/>
<p>This website isn't very useful if you don't have something to
organize.</p>
<br/>
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<p><a href='http://store.steampowered.com'>
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Click here to go shopping!</a></p>
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</center>
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</div>
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<div class='tutorial' id='tutorial0'
tutorialtarget='div.taglist:first' tutorialtimeout='15000'>
<center>
<p>Click a game's tags, and then you can edit them.</p>
<br/>
<p>Just type in some simple words, separated with spaces. Describe
the game.</p>
<br/>
<p>If this game were <a target='_blank' href='http://store.steampowered.com/app/26800'>Braid</a>, you might type in:</p>
<p><code>platformer indie puzzle steamplay</code></p>
<p>Or <a target='_blank' href='http://store.steampowered.com/app/1250'>Killing Floor</a> might be:</p>
<p><code>fps multiplayer zombies</code></p>
<br/>
<p>Use any words you like to describe the game. You'll be able to
find this game later through these words.</p>
<br/>
<p>When you're done, just click elsewhere to save.</p>
</center>
</div>
<div class='tutorial' id='tutorial1'
tutorialtarget='div.searchbox' tutorialtimeout='10000'>
<center>
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<p>Next, type in some tags up here.</p>
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<br/>
<p>The list of games will filter down to exactly match the tags you
typed, as you type them.</p>
<p>Now you can find your games based on arbitrary criteria you choose!</p>
</center>
</div>
<div class='tutorial' id='tutorial2'
tutorialtarget='td.gamecell > a > img:first' tutorialtimeout='8000'>
<center>
<p>Click a game's icon to launch it.</p>
<br/>
<p>This will tell the Steam client to install and run the game.</p>
<p>You'll need to have Steam installed for this to work.</p>
</center>
</div>
<div class='tutorial' id='tutorial3'
tutorialtarget='img.avatar' tutorialtimeout='3000'>
<center>
This is you. A beautiful and unique snowflake.
</center>
</div>
<div class='tutorial' id='tutorial4'
tutorialtarget='div.navbar' tutorialtimeout='10000'>
<center>
<p>Here are some various useful links.</p>
<br/>
<p>Definitely consider clicking the 'feedback' one and telling Ryan
what you think. Javascript hacker? Grab the source code. Bored?
Buy something ('Powered by Steam'). Done? Logout.</p>
<br/>
<p>Clicking 'help' reruns this tutorial.</p>
</center>
<br/>
<p align='right'>Have fun!</p>
<p align='right'>--ryan.</p>
</div>
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