descriptionTheoraPlay.
ownericculus@icculus.org
last changeSat, 06 Jul 2013 20:50:31 -0400
changes
Sat, 06 Jul 2013 20:50:31 -0400 Ryan C. Gordon Fixed logic bug (thanks, Lionel!). default tip
Sat, 18 May 2013 20:08:03 -0400 Ryan C. Gordon Cast a malloc() call to a specific pointer type.
Sat, 18 May 2013 20:07:49 -0400 Ryan C. Gordon Abstract out usleep() call.
Tue, 23 Apr 2013 10:03:00 -0400 Ethan Lee Ported TheoraPlay to Windows.
Tue, 23 Apr 2013 10:02:24 -0400 Ethan Lee Make sure all the GL bits of sdltheoraplay.c are wrapped in #if SUPPORT_OPENGL.
Mon, 28 Jan 2013 18:46:03 -0500 Ryan C. Gordon Fixed logic bug.
Mon, 28 Jan 2013 18:41:48 -0500 Ryan C. Gordon Made sdltheoraplay.c more robust against audio being buried deep in the file.
Mon, 28 Jan 2013 18:24:37 -0500 Ryan C. Gordon Make this less likely to hang at startup.
Mon, 28 Jan 2013 18:23:18 -0500 Ryan C. Gordon Whoops, that should be OpenGL/gl.h. (Thanks, Ethan!)
Sat, 07 Jan 2012 02:31:16 -0500 Ryan C. Gordon Don't use C++ comments in the public header.
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Sat, 06 Jul 2013 20:50:31 -0400 058686dc593f default
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