Fri, 26 Aug 2016 01:38:09 -0400Fixed incorrect video frame timestamps in various circumstances. default tip
Ryan C. Gordon <icculus@icculus.org> [Fri, 26 Aug 2016 01:38:09 -0400] rev 61
Fixed incorrect video frame timestamps in various circumstances.

The audio should probably respect the Vorbis granule position, too, but we'll
cross that bridge when we come to it.

Fri, 26 Aug 2016 01:26:47 -0400test/simplesdl: Use SDL_malloc/SDL_free instead of malloc/free.
Ryan C. Gordon <icculus@icculus.org> [Fri, 26 Aug 2016 01:26:47 -0400] rev 60
test/simplesdl: Use SDL_malloc/SDL_free instead of malloc/free.

Fri, 01 Jan 2016 12:58:49 -0500Updated copyright.
Ryan C. Gordon <icculus@icculus.org> [Fri, 01 Jan 2016 12:58:49 -0500] rev 59
Updated copyright.

Sat, 06 Jul 2013 20:50:31 -0400Fixed logic bug (thanks, Lionel!).
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Jul 2013 20:50:31 -0400] rev 58
Fixed logic bug (thanks, Lionel!).

Sat, 18 May 2013 20:08:03 -0400Cast a malloc() call to a specific pointer type.
Ryan C. Gordon <icculus@icculus.org> [Sat, 18 May 2013 20:08:03 -0400] rev 57
Cast a malloc() call to a specific pointer type.

Sat, 18 May 2013 20:07:49 -0400Abstract out usleep() call.
Ryan C. Gordon <icculus@icculus.org> [Sat, 18 May 2013 20:07:49 -0400] rev 56
Abstract out usleep() call.

Tue, 23 Apr 2013 10:03:00 -0400Ported TheoraPlay to Windows.
Ethan Lee <flibitijibibo@gmail.com> [Tue, 23 Apr 2013 10:03:00 -0400] rev 55
Ported TheoraPlay to Windows.

Tue, 23 Apr 2013 10:02:24 -0400Make sure all the GL bits of sdltheoraplay.c are wrapped in #if SUPPORT_OPENGL.
Ethan Lee <flibitijibibo@gmail.com> [Tue, 23 Apr 2013 10:02:24 -0400] rev 54
Make sure all the GL bits of sdltheoraplay.c are wrapped in #if SUPPORT_OPENGL.

Mon, 28 Jan 2013 18:46:03 -0500Fixed logic bug.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Jan 2013 18:46:03 -0500] rev 53
Fixed logic bug.

Mon, 28 Jan 2013 18:41:48 -0500Made sdltheoraplay.c more robust against audio being buried deep in the file.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Jan 2013 18:41:48 -0500] rev 52
Made sdltheoraplay.c more robust against audio being buried deep in the file.

Unfortunately, it adds some more complexity.