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SDLTurtleSpaceRenderer.h

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62 lines (53 loc) · 2.17 KB
 
Apr 18, 2001
Apr 18, 2001
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/*
* TOBY -- An abstract interpreter engine and system for learning.
* Copyright (C) 1999 Ryan C. Gordon.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _INCLUDE_SDLTURTLESPACERENDERER_H_
#define _INCLUDE_SDLTURTLESPACERENDERER_H_
#include "SDL.h"
#include "platform/renderers/fbrenderer/FrameBufferTurtleSpaceRenderer.h"
/*
* An implementation of TurtleSpaceRenderer that does its drawing through
* FrameBufferTurtleSpaceRenderer as a superclass, and uses SDL for getting
* the bits to the screen. SDL stands for Simple Directmedia Layer, and
* is a fast, easy-to-use, cross-platform library for graphics, sound,
* input, etc.
*
* SDL can be found at http://www.libsdl.org/
*
* Written by Ryan C. Gordon. (icculus@linuxgames.com)
*/
class SDLTurtleSpaceRenderer : public FrameBufferTurtleSpaceRenderer
{
public:
SDLTurtleSpaceRenderer(Uint32 sdlflags);
virtual ~SDLTurtleSpaceRenderer(void);
virtual bool screenResize(int _w, int _h);
protected:
virtual void createSurface(int _w, int _h);
virtual void deleteSurface(void);
virtual toby_uint32 *getSurface(void);
virtual void putToScreen(toby_uint32 *pix, int x, int y, int w, int h);
virtual void putMultToScreen(toby_uint32 *pix, int rectCount,
FrameBufferRect *rects);
private:
Uint32 sdlflags;
SDL_Surface *screen;
SDL_Surface *swsurface;
}; // class SDLTurtleSpaceRenderer
#endif // !defined _INCLUDE_SDLTURTLESPACERENDERER_H_
// end of SDLTurtleSpaceRenderer.h ...