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SDLThread.cpp
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SDLThread.cpp
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/*
* TOBY -- An abstract interpreter engine and system for learning.
* Copyright (C) 1999 Ryan C. Gordon.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "platform/threads/sdlthreads/SDLThread.h"
SDLThread::SDLThread(void)
{
} // Constructor
SDLThread::~SDLThread(void)
{
} // Destructor
void SDLThread::start(void *(*runfunc)(void *))
{
} // SDLThread::start
void SDLThread::waitForTermination(void)
{
} // SDLThread::waitForTermination
bool SDLThread::isTerminated(void)
{
return(true);
} // SDLThread::isTerminated
TobyThread *__platformBuildThread(void)
{
return(new SDLThread());
} // __platformBuildThread
void __platformThreadYieldCurrent(void)
{
SDL_Delay(1);
} // __platformThreadYieldCurrent
// end of SDLThread.cpp ...