descriptionMojoShader.
ownericculus@icculus.org
last changeThu, 15 Oct 2020 01:17:45 -0400
changes
Thu, 15 Oct 2020 01:17:45 -0400 Ethan Lee D3D11: Increase bool uniform buffer size (thanks @jeffphilp!) default tip
Thu, 15 Oct 2020 01:03:56 -0400 Ethan Lee Missed an increment...
Thu, 15 Oct 2020 00:57:03 -0400 Ethan Lee D3D11: bool constants are stored as int4 (thanks @jeffphilp!)
Wed, 14 Oct 2020 16:43:03 -0400 Ryan C. Gordon opengl: Don't assert if vs_flip_loc == -1.
Tue, 13 Oct 2020 01:23:44 -0400 Ryan C. Gordon glsl: better fix for incorrect SM1.1 defines.
Tue, 13 Oct 2020 01:23:19 -0400 Ryan C. Gordon Make sure attribute registers are declared correctly in weird SM1 case.
Tue, 13 Oct 2020 01:03:20 -0400 Ryan C. Gordon glsl: for SM1.1, don't add incorrect gl_TexCoord defines.
Tue, 13 Oct 2020 01:02:07 -0400 Ryan C. Gordon utils: Added testglcompile.c, to see if the GL accepts our generated shaders.
Mon, 12 Oct 2020 15:33:01 -0400 Ryan C. Gordon assembler: Don't lose the TEXBEM opcode in the special ps_1_1 TEX detection.
Fri, 02 Oct 2020 14:48:29 -0400 Ethan Lee d3d11: Fix possible leaks after compiling shaders
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Thu, 15 Oct 2020 01:17:45 -0400 default
Fri, 04 Jun 2010 16:42:40 -0400 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 trunk
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