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mojoshader_opengl.c

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1172 lines (964 loc) · 36.4 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
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#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1
#define SUPPORT_PROFILE_ARB1 1
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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} UniformMap;
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typedef struct
{
MOJOSHADER_shaderType shader_type;
const MOJOSHADER_sampler *sampler;
GLuint location;
} SamplerMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 constant_count; // !!! FIXME: misnamed.
GLfloat *constants; // !!! FIXME: misnamed.
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 sampler_count;
SamplerMap *samplers;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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GLuint sampler_reg_file[16];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
int have_base_opengl;
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int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
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int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
int (*profileCompileShader)(const MOJOSHADER_parseData *pd);
void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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};
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// predeclare some profile implementation stuff...
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type);
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd);
static int impl_GLSL_DeleteShader(const GLuint shader);
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type);
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd);
static int impl_ARB1_DeleteShader(const GLuint shader);
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
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static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
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#define DO_LOOKUP(ext, typ, fn) ctx->fn = (typ) loadsym(lookup, #fn, &ctx->have_##ext)
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DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
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DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
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DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
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else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
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// See if it's in the spec for this GL implementation's version.
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if (major >= 0)
{
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if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
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((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
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// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
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ctx->opengl_major = ctx->opengl_minor = 0;
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else
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sscanf(verstr, "%d.%d", &ctx->opengl_major, &ctx->opengl_minor);
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} // parse_opengl_version
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static void load_extensions(void *(*lookup)(const char *fnname))
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{
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const char *extlist = NULL;
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ctx->have_base_opengl = 1;
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ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
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ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
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lookup_entry_points(lookup);
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if (!ctx->have_base_opengl)
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set_error("missing basic OpenGL entry points");
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else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
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if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
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ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
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VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
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VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
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VERIFY_EXT(GL_NV_half_float, -1, -1);
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#undef VERIFY_EXT
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} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
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#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
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if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
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#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);
} // else if
#endif
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#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
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{
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MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
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else
{
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set_error("unknown or unsupported profile");
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return 0;
} // else
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#undef MUST_HAVE
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return 1;
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} // valid_profile
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *retval = NULL;
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
static const char *priority[] = {
MOJOSHADER_PROFILE_GLSL,
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MOJOSHADER_PROFILE_ARB1,
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};
int i;
for (i = 0; i < STATICARRAYLEN(priority); i++)
{
if (valid_profile(priority[i]))
{
retval = priority[i];
break;
} // if
} // for
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if (retval == NULL)
set_error("no profiles available");
} // if
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ctx = current_ctx;
return retval;
} // MOJOSHADER_glBestProfile
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
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void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
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{
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MOJOSHADER_glContext *retval = NULL;
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MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
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snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
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load_extensions(lookup);
if (!valid_profile(profile))
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goto init_fail;
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MOJOSHADER_glBindProgram(NULL);
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// !!! FIXME: generalize this part.
if (profile == NULL) {}
#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
{
ctx->profileMaxUniforms = impl_GLSL_MaxUniforms;
ctx->profileCompileShader = impl_GLSL_CompileShader;
ctx->profileDeleteShader = impl_GLSL_DeleteShader;
ctx->profileDeleteProgram = impl_GLSL_DeleteProgram;
} // if
#endif
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
ctx->profileMaxUniforms = impl_ARB1_MaxUniforms;
ctx->profileCompileShader = impl_ARB1_CompileShader;
ctx->profileDeleteShader = impl_ARB1_DeleteShader;
ctx->profileDeleteProgram = impl_ARB1_DeleteProgram;
} // if
#endif
assert(ctx->profileMaxUniforms != NULL);
assert(ctx->profileCompileShader != NULL);
assert(ctx->profileDeleteShader != NULL);
assert(ctx->profileDeleteProgram != NULL);
Apr 29, 2008
Apr 29, 2008
487
retval = ctx;
Apr 28, 2008
Apr 28, 2008
488
489
ctx = current_ctx;
return retval;
Apr 28, 2008
Apr 28, 2008
490
491
init_fail:
Apr 28, 2008
Apr 28, 2008
492
493
494
495
if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
Apr 28, 2008
Apr 28, 2008
496
} // MOJOSHADER_glCreateContext
Apr 26, 2008
Apr 26, 2008
497
498
Apr 28, 2008
Apr 28, 2008
499
500
501
502
503
504
void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
May 25, 2008
May 25, 2008
505
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
May 3, 2008
May 3, 2008
506
507
508
509
510
511
512
513
514
515
516
517
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
May 25, 2008
May 25, 2008
518
519
520
521
522
523
} // impl_GLSL_MaxUniforms
int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type)
{
return ctx->profileMaxUniforms(shader_type);
May 3, 2008
May 3, 2008
524
525
526
} // MOJOSHADER_glMaxUniforms
May 25, 2008
May 25, 2008
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER;
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
Apr 26, 2008
Apr 26, 2008
564
565
566
567
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
May 25, 2008
May 25, 2008
568
GLuint shader = 0;
Apr 28, 2008
Apr 28, 2008
569
570
571
572
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
573
if (pd->error != NULL)
Apr 27, 2008
Apr 27, 2008
574
575
{
set_error(pd->error);
Apr 27, 2008
Apr 27, 2008
576
goto compile_shader_fail;
Apr 27, 2008
Apr 27, 2008
577
} // if
Apr 26, 2008
Apr 26, 2008
578
579
580
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
581
582
goto compile_shader_fail;
May 25, 2008
May 25, 2008
583
if (!ctx->profileCompileShader(pd, &shader))
Apr 27, 2008
Apr 27, 2008
584
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
585
586
587
588
589
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
590
591
592
593
594
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
May 25, 2008
May 25, 2008
595
ctx->profileDeleteShader(shader);
Apr 27, 2008
Apr 27, 2008
596
return NULL;
Apr 26, 2008
Apr 26, 2008
597
598
599
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
600
601
602
603
604
605
606
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
607
608
609
610
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
611
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
612
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
613
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
614
615
else
{
May 25, 2008
May 25, 2008
616
ctx->profileDeleteShader(shader->handle);
Apr 26, 2008
Apr 26, 2008
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
May 25, 2008
May 25, 2008
633
ctx->profileDeleteProgram(program->handle);
Apr 26, 2008
Apr 26, 2008
634
635
shader_unref(program->vertex);
shader_unref(program->fragment);
May 6, 2008
May 6, 2008
636
Free(program->constants);
May 6, 2008
May 6, 2008
637
638
639
Free(program->samplers);
Free(program->uniforms);
Free(program->attributes);
Apr 26, 2008
Apr 26, 2008
640
641
642
643
644
645
Free(program);
} // else
} // if
} // program_unref
Apr 27, 2008
Apr 27, 2008
646
647
648
649
650
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
Apr 27, 2008
Apr 27, 2008
651
const MOJOSHADER_uniform *u = pd->uniforms;
Apr 27, 2008
Apr 27, 2008
652
const MOJOSHADER_shaderType shader_type = pd->shader_type;
Apr 27, 2008
Apr 27, 2008
653
654
655
for (i = 0; i < pd->uniform_count; i++)
{
Apr 28, 2008
Apr 28, 2008
656
const GLint loc = ctx->glGetUniformLocation(program->handle, u[i].name);
Apr 27, 2008
Apr 27, 2008
657
658
659
if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
Apr 27, 2008
Apr 27, 2008
660
map->shader_type = shader_type;
Apr 27, 2008
Apr 27, 2008
661
map->uniform = &u[i];
Apr 27, 2008
Apr 27, 2008
662
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
663
664
665
666
667
668
program->uniform_count++;
} // if
} // for
} // lookup_uniforms
May 6, 2008
May 6, 2008
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
static void lookup_samplers(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
const MOJOSHADER_sampler *s = pd->samplers;
const MOJOSHADER_shaderType shader_type = pd->shader_type;
for (i = 0; i < pd->sampler_count; i++)
{
const GLint loc = ctx->glGetUniformLocation(program->handle, s[i].name);
if (loc != -1) // maybe the Sampler was optimized out?
{
SamplerMap *map = &program->samplers[program->sampler_count];
map->shader_type = shader_type;
map->sampler = &s[i];
map->location = (GLuint) loc;
program->sampler_count++;
} // if
} // for
} // lookup_samplers
Apr 27, 2008
Apr 27, 2008
692
693
694
695
static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
Apr 27, 2008
Apr 27, 2008
696
const MOJOSHADER_attribute *a = pd->attributes;
Apr 27, 2008
Apr 27, 2008
697
698
699
for (i = 0; i < pd->attribute_count; i++)
{
May 13, 2008
May 13, 2008
700
const GLint loc = ctx->glGetAttribLocation(program->handle, a[i].name);
Apr 27, 2008
Apr 27, 2008
701
702
703
704
if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
Apr 27, 2008
Apr 27, 2008
705
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
706
707
708
709
710
711
program->attribute_count++;
} // if
} // for
} // lookup_attributes
Apr 26, 2008
Apr 26, 2008
712
713
714
MOJOSHADER_glProgram *MOJOSHADER_glLinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Apr 27, 2008
Apr 27, 2008
715
716
717
if ((vshader == NULL) && (pshader == NULL))
return NULL;
Apr 27, 2008
Apr 27, 2008
718
MOJOSHADER_glProgram *retval = NULL;
May 25, 2008
May 25, 2008
719
const GLuint program = ctx->glCreateProgramObject();
Apr 29, 2008
Apr 29, 2008
720
int numregs = 0;
May 11, 2008
May 11, 2008
721
int consts = 0;
Apr 26, 2008
Apr 26, 2008
722
Apr 28, 2008
Apr 28, 2008
723
724
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
Apr 27, 2008
Apr 27, 2008
725
Apr 28, 2008
Apr 28, 2008
726
ctx->glLinkProgram(program);
Apr 27, 2008
Apr 27, 2008
727
728
GLint ok = 0;
Apr 28, 2008
Apr 28, 2008
729
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
Apr 27, 2008
Apr 27, 2008
730
731
732
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
733
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
734
735
goto link_program_fail;
} // if
Apr 26, 2008
Apr 26, 2008
736
Apr 27, 2008
Apr 27, 2008
737
738
retval = (MOJOSHADER_glProgram *) Malloc(sizeof (MOJOSHADER_glProgram));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
739
740
goto link_program_fail;
memset(retval, '\0', sizeof (MOJOSHADER_glProgram));
Apr 27, 2008
Apr 27, 2008
741
May 6, 2008
May 6, 2008
742
numregs = 0;
Apr 27, 2008
Apr 27, 2008
743
744
if (vshader != NULL) numregs += vshader->parseData->uniform_count;
if (pshader != NULL) numregs += pshader->parseData->uniform_count;
Apr 27, 2008
Apr 27, 2008
745
746
747
retval->uniforms = (UniformMap *) Malloc(sizeof (UniformMap) * numregs);
if (retval->uniforms == NULL)
goto link_program_fail;
Apr 27, 2008
Apr 27, 2008
748
memset(retval->uniforms, '\0', sizeof (UniformMap) * numregs);
Apr 27, 2008
Apr 27, 2008
749
May 6, 2008
May 6, 2008
750
751
752
753
754
755
756
757
numregs = 0;
if (vshader != NULL) numregs += vshader->parseData->sampler_count;
if (pshader != NULL) numregs += pshader->parseData->sampler_count;
retval->samplers = (SamplerMap *) Malloc(sizeof (SamplerMap) * numregs);
if (retval->samplers == NULL)
goto link_program_fail;
memset(retval->samplers, '\0', sizeof (SamplerMap) * numregs);
Apr 27, 2008
Apr 27, 2008
758
759
760
761
retval->handle = program;
retval->vertex = vshader;
retval->fragment = pshader;
retval->refcount = 1;
Apr 26, 2008
Apr 26, 2008
762
763
if (vshader != NULL)
Apr 27, 2008
Apr 27, 2008
764
{
May 11, 2008
May 11, 2008
765
766
if (consts < vshader->parseData->constant_count)
consts = vshader->parseData->constant_count;
Apr 27, 2008
Apr 27, 2008
767
768
769
770
771
772
retval->attributes = (AttributeMap *) Malloc(sizeof (AttributeMap) *
vshader->parseData->attribute_count);
if (retval->attributes == NULL)
goto link_program_fail;
lookup_attributes(retval);
Apr 27, 2008
Apr 27, 2008
773
lookup_uniforms(retval, vshader);
May 6, 2008
May 6, 2008
774
lookup_samplers(retval, vshader);
Apr 26, 2008
Apr 26, 2008
775
vshader->refcount++;
Apr 27, 2008
Apr 27, 2008
776
777
} // if
Apr 26, 2008
Apr 26, 2008
778
if (pshader != NULL)
Apr 27, 2008
Apr 27, 2008
779
{
May 11, 2008
May 11, 2008
780
781
if (consts < pshader->parseData->constant_count)
consts = pshader->parseData->constant_count;
May 6, 2008
May 6, 2008
782
Apr 27, 2008
Apr 27, 2008
783
lookup_uniforms(retval, pshader);
May 6, 2008
May 6, 2008
784
lookup_samplers(retval, vshader);
Apr 26, 2008
Apr 26, 2008
785
pshader->refcount++;
Apr 27, 2008
Apr 27, 2008
786
} // if
Apr 27, 2008
Apr 27, 2008
787
May 11, 2008
May 11, 2008
788
if (consts > 0)
May 6, 2008
May 6, 2008
789
{
May 11, 2008
May 11, 2008
790
retval->constants = (GLfloat *) Malloc(sizeof (GLfloat) * consts * 4);
May 6, 2008
May 6, 2008
791
792
if (retval->constants == NULL)
goto link_program_fail;
May 11, 2008
May 11, 2008
793
retval->constant_count = (uint32) consts;
May 6, 2008
May 6, 2008
794
795
} // if
Apr 27, 2008
Apr 27, 2008
796
return retval;
Apr 27, 2008
Apr 27, 2008
797
798
799
800
link_program_fail:
if (retval != NULL)
{
May 6, 2008
May 6, 2008
801
802
Free(retval->constants);
Free(retval->samplers);
Apr 27, 2008
Apr 27, 2008
803
804
Free(retval->uniforms);
Free(retval->attributes);
Apr 27, 2008
Apr 27, 2008
805
806
807
Free(retval);
} // if
May 25, 2008
May 25, 2008
808
ctx->profileDeleteProgram(program);
Apr 27, 2008
Apr 27, 2008
809
return NULL;
Apr 26, 2008
Apr 26, 2008
810
811
812
813
814
} // MOJOSHADER_glLinkProgram
void MOJOSHADER_glBindProgram(MOJOSHADER_glProgram *program)
{
May 25, 2008
May 25, 2008
815
GLuint handle = 0;
Apr 27, 2008
Apr 27, 2008
816
int i;
Apr 27, 2008
Apr 27, 2008
817
Apr 28, 2008
Apr 28, 2008
818
if (program == ctx->bound_program)
Apr 27, 2008
Apr 27, 2008
819
820
821
return; // nothing to do.
// Disable any client-side arrays the current program could have used.
Apr 28, 2008
Apr 28, 2008
822
823
// !!! FIXME: don't disable yet...see which ones get reused, and disable
// !!! FIXME: only what we don't need in MOJOSHADER_glProgramReady().
Apr 28, 2008
Apr 28, 2008
824
if (ctx->bound_program != NULL)
Apr 27, 2008
Apr 27, 2008
825
{
Apr 28, 2008
Apr 28, 2008
826
827
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
Apr 27, 2008
Apr 27, 2008
828
{
Apr 28, 2008
Apr 28, 2008
829
830
const AttributeMap *map = &ctx->bound_program->attributes[i];
ctx->glDisableVertexAttribArray(map->location);
Apr 27, 2008
Apr 27, 2008
831
832
833
} // if
} // for
Apr 26, 2008
Apr 26, 2008
834
835
836
837
838
839
if (program != NULL)
{
handle = program->handle;
program->refcount++;
} // if
Apr 28, 2008
Apr 28, 2008
840
841
842
ctx->glUseProgramObject(handle);
program_unref(ctx->bound_program);
ctx->bound_program = program;
Apr 26, 2008
Apr 26, 2008
843
844
845
} // MOJOSHADER_glBindProgram
Apr 30, 2008
Apr 30, 2008
846
static inline uint minuint(const uint a, const uint b)
Apr 27, 2008
Apr 27, 2008
847
{
Apr 30, 2008
Apr 30, 2008
848
849
return ((a < b) ? a : b);
} // minuint
Apr 27, 2008
Apr 27, 2008
850
851
Apr 26, 2008
Apr 26, 2008
852
void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
853
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
854
{
Apr 28, 2008
Apr 28, 2008
855
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
856
857
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
858
assert(sizeof (GLfloat) == sizeof (float));
Apr 30, 2008
Apr 30, 2008
859
const uint cpy = (minuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
860
memcpy(ctx->vs_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
861
} // if
Apr 26, 2008
Apr 26, 2008
862
863
864
865
} // MOJOSHADER_glSetVertexShaderUniformF
void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
866
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
867
{
Apr 28, 2008
Apr 28, 2008
868
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
869
870
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
871
assert(sizeof (GLint) == sizeof (int));
Apr 30, 2008
Apr 30, 2008
872
const uint cpy = (minuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
873
memcpy(ctx->vs_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
874
} // if
Apr 26, 2008
Apr 26, 2008
875
876
877
878
879
880
} // MOJOSHADER_glSetVertexShaderUniformI
void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
unsigned int bcount)
{
Apr 28, 2008
Apr 28, 2008
881
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
882
883
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
884
GLint *wptr = ctx->vs_reg_file_b + idx;
Apr 30, 2008
Apr 30, 2008
885
GLint *endptr = wptr + minuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
886
887
888
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
889
890
891
892
} // MOJOSHADER_glSetVertexShaderUniformB
void MOJOSHADER_glSetPixelShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
893
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
894
{
Apr 28, 2008
Apr 28, 2008
895
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
896
897
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
898
assert(sizeof (GLfloat) == sizeof (float));
Apr 30, 2008
Apr 30, 2008
899
const uint cpy = (minuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
900
memcpy(ctx->ps_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
901
} // if
Apr 26, 2008
Apr 26, 2008
902
903
904
905
} // MOJOSHADER_glSetPixelShaderUniformF
void MOJOSHADER_glSetPixelShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
906
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
907
{
Apr 28, 2008
Apr 28, 2008
908
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
909
910
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
911
assert(sizeof (GLint) == sizeof (int));
Apr 30, 2008
Apr 30, 2008
912
const uint cpy = (minuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
913
memcpy(ctx->ps_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
914
} // if
Apr 26, 2008
Apr 26, 2008
915
916
917
918
} // MOJOSHADER_glSetPixelShaderUniformI
void MOJOSHADER_glSetPixelShaderUniformB(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
919
unsigned int bcount)
Apr 26, 2008
Apr 26, 2008
920
{
Apr 28, 2008
Apr 28, 2008
921
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
922
923
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
924
GLint *wptr = ctx->ps_reg_file_b + idx;
Apr 30, 2008
Apr 30, 2008
925
GLint *endptr = wptr + minuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
926
927
928
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
929
930
931
} // MOJOSHADER_glSetPixelShaderUniformB
May 6, 2008
May 6, 2008
932
933
934
935
936
937
938
939
void MOJOSHADER_glSetSampler(unsigned int idx, unsigned int unit)
{
const uint maxregs = STATICARRAYLEN(ctx->sampler_reg_file);
if (idx < maxregs)
ctx->sampler_reg_file[idx] = (GLuint) unit;
} // MOJOSHADER_glSetSampler
Apr 27, 2008
Apr 27, 2008
940
941
942
943
static inline GLenum opengl_attr_type(const MOJOSHADER_attributeType type)
{
switch (type)
{
Apr 28, 2008
Apr 28, 2008
944
case MOJOSHADER_ATTRIBUTE_UNKNOWN: return GL_NONE; // oh well.
Apr 27, 2008
Apr 27, 2008
945
946
947
case MOJOSHADER_ATTRIBUTE_BYTE: return GL_BYTE;
case MOJOSHADER_ATTRIBUTE_UBYTE: return GL_UNSIGNED_BYTE;
case MOJOSHADER_ATTRIBUTE_SHORT: return GL_SHORT;
Apr 27, 2008
Apr 27, 2008
948
case MOJOSHADER_ATTRIBUTE_USHORT: return GL_UNSIGNED_SHORT;
Apr 27, 2008
Apr 27, 2008
949
950
951
952
case MOJOSHADER_ATTRIBUTE_INT: return GL_INT;
case MOJOSHADER_ATTRIBUTE_UINT: return GL_UNSIGNED_INT;
case MOJOSHADER_ATTRIBUTE_FLOAT: return GL_FLOAT;
case MOJOSHADER_ATTRIBUTE_DOUBLE: return GL_DOUBLE;
Apr 28, 2008
Apr 28, 2008
953
954
case MOJOSHADER_ATTRIBUTE_HALF_FLOAT:
Apr 28, 2008
Apr 28, 2008
955
if (ctx->have_GL_NV_half_float)
Apr 28, 2008
Apr 28, 2008
956
957
return GL_HALF_FLOAT_NV;
break;
Apr 27, 2008
Apr 27, 2008
958
959
960
961
962
963
} // switch
return GL_NONE; // oh well. Raises a GL error later.
} // opengl_attr_type
May 6, 2008
May 6, 2008
964
// !!! FIXME: shouldn't (index) be unsigned?
Apr 26, 2008
Apr 26, 2008
965
966
967
968
969
970
void MOJOSHADER_glSetVertexAttribute(MOJOSHADER_usage usage,
int index, unsigned int size,
MOJOSHADER_attributeType type,
int normalized, unsigned int stride,
const void *ptr)
{
Apr 28, 2008
Apr 28, 2008
971
if ((ctx->bound_program == NULL) || (ctx->bound_program->vertex == NULL))
Apr 27, 2008
Apr 27, 2008
972
973
return;
Apr 28, 2008
Apr 28, 2008
974
975
976
const GLenum gl_type = opengl_attr_type(type);
const GLboolean norm = (normalized) ? GL_TRUE : GL_FALSE;
GLuint gl_index = 0;
Apr 27, 2008
Apr 27, 2008
977
Apr 28, 2008
Apr 28, 2008
978
979
980
// We have to map POSITION0 to generic vertex attribute 0; the
// GL_ARB_vertex_shader spec says this is equivalent to using
// glVertexPointer(), but without the limitations of that entry point.
Apr 27, 2008
Apr 27, 2008
981
Apr 28, 2008
Apr 28, 2008
982
if ((usage != MOJOSHADER_USAGE_POSITION) || (index != 0))
Apr 27, 2008
Apr 27, 2008
983
{
Apr 28, 2008
Apr 28, 2008
984
985
986
987
988
989
int i;
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
{
const AttributeMap *map = &ctx->bound_program->attributes[i];
const MOJOSHADER_attribute *a = map->attribute;
Apr 27, 2008
Apr 27, 2008
990
Apr 28, 2008
Apr 28, 2008
991
992
// !!! FIXME: is this array guaranteed to be sorted by usage?
// !!! FIXME: if so, we can break if a->usage > usage.
Apr 27, 2008
Apr 27, 2008
993
Apr 28, 2008
Apr 28, 2008
994
995
996
997
998
999
if ((a->usage == usage) && (a->index == index))
{
gl_index = map->location;
break;
} // if
} // for
Apr 27, 2008
Apr 27, 2008
1000