Skip to content

Latest commit

 

History

History
828 lines (679 loc) · 25.4 KB

mojoshader_opengl.c

File metadata and controls

828 lines (679 loc) · 25.4 KB
 
Apr 29, 2008
Apr 29, 2008
1
2
3
4
5
6
7
8
9
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
Apr 26, 2008
Apr 26, 2008
10
11
12
13
14
15
16
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#include "mojoshader.h"
Apr 27, 2008
Apr 27, 2008
17
#define GL_GLEXT_LEGACY 1
Apr 29, 2008
Apr 29, 2008
18
19
#include "GL/gl.h"
#include "GL/glext.h"
Apr 26, 2008
Apr 26, 2008
20
21
22
23
// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
Apr 30, 2008
Apr 30, 2008
24
25
26
27
28
29
30
31
#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
#else
#include <stdint.h>
Apr 26, 2008
Apr 26, 2008
32
33
34
typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
Apr 30, 2008
Apr 30, 2008
35
36
37
#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
Apr 26, 2008
Apr 26, 2008
38
39
40
41
struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
Apr 27, 2008
Apr 27, 2008
42
GLhandleARB handle;
Apr 26, 2008
Apr 26, 2008
43
44
45
uint32 refcount;
};
Apr 27, 2008
Apr 27, 2008
46
47
typedef struct
{
Apr 27, 2008
Apr 27, 2008
48
MOJOSHADER_shaderType shader_type;
Apr 27, 2008
Apr 27, 2008
49
const MOJOSHADER_uniform *uniform;
Apr 27, 2008
Apr 27, 2008
50
GLuint location;
Apr 27, 2008
Apr 27, 2008
51
52
} UniformMap;
Apr 27, 2008
Apr 27, 2008
53
54
typedef struct
{
Apr 27, 2008
Apr 27, 2008
55
const MOJOSHADER_attribute *attribute;
Apr 27, 2008
Apr 27, 2008
56
GLuint location;
Apr 27, 2008
Apr 27, 2008
57
58
} AttributeMap;
Apr 26, 2008
Apr 26, 2008
59
60
struct MOJOSHADER_glProgram
{
Apr 27, 2008
Apr 27, 2008
61
62
MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
Apr 27, 2008
Apr 27, 2008
63
GLhandleARB handle;
Apr 27, 2008
Apr 27, 2008
64
uint32 uniform_count;
Apr 27, 2008
Apr 27, 2008
65
UniformMap *uniforms;
Apr 27, 2008
Apr 27, 2008
66
uint32 attribute_count;
Apr 27, 2008
Apr 27, 2008
67
AttributeMap *attributes;
Apr 26, 2008
Apr 26, 2008
68
69
70
uint32 refcount;
};
Apr 28, 2008
Apr 28, 2008
71
// Entry points in base OpenGL that lack function pointer prototypes...
Apr 29, 2008
Apr 29, 2008
72
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
Apr 28, 2008
Apr 28, 2008
73
Apr 28, 2008
Apr 28, 2008
74
75
76
77
78
79
80
81
82
struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
Apr 29, 2008
Apr 29, 2008
83
84
85
86
87
88
GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
Apr 28, 2008
Apr 28, 2008
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
const char *profile;
// Extensions...
int have_base_opengl;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
// Entry points...
PFNGLGETSTRINGPROC glGetString;
PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
};
static MOJOSHADER_glContext *ctx = NULL;
Apr 28, 2008
Apr 28, 2008
127
Apr 26, 2008
Apr 26, 2008
128
Apr 27, 2008
Apr 27, 2008
129
130
131
132
133
134
135
136
// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
Apr 26, 2008
Apr 26, 2008
137
138
139
140
141
142
143
144
145
146
147
148
149
// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
Apr 28, 2008
Apr 28, 2008
150
void *retval = ctx->malloc_fn(len, ctx->malloc_data);
Apr 27, 2008
Apr 27, 2008
151
152
153
if (retval == NULL)
set_error("out of memory");
return retval;
Apr 26, 2008
Apr 26, 2008
154
155
156
157
} // Malloc
static inline void Free(void *ptr)
{
Apr 27, 2008
Apr 27, 2008
158
if (ptr != NULL)
Apr 28, 2008
Apr 28, 2008
159
ctx->free_fn(ptr, ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
160
161
162
} // Free
Apr 27, 2008
Apr 27, 2008
163
164
165
166
167
168
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Apr 28, 2008
Apr 28, 2008
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
Apr 28, 2008
Apr 28, 2008
191
#define DO_LOOKUP(ext, typ, fn) ctx->fn = (typ) loadsym(lookup, #fn, &ctx->have_##ext)
Apr 28, 2008
Apr 28, 2008
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
// See if it's in the spec for this GL implementation's version.
Apr 28, 2008
Apr 28, 2008
222
223
if (major >= 0)
{
Apr 28, 2008
Apr 28, 2008
224
if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
Apr 28, 2008
Apr 28, 2008
225
226
227
((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
Apr 28, 2008
Apr 28, 2008
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
Apr 28, 2008
Apr 28, 2008
245
ctx->opengl_major = ctx->opengl_minor = 0;
Apr 28, 2008
Apr 28, 2008
246
else
Apr 28, 2008
Apr 28, 2008
247
sscanf(verstr, "%d.%d", &ctx->opengl_major, &ctx->opengl_minor);
Apr 28, 2008
Apr 28, 2008
248
249
250
251
252
} // parse_opengl_version
static int check_extensions(void *(*lookup)(const char *fnname))
{
Apr 28, 2008
Apr 28, 2008
253
254
255
256
257
258
ctx->have_base_opengl = 1;
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
Apr 28, 2008
Apr 28, 2008
259
260
261
lookup_entry_points(lookup);
Apr 28, 2008
Apr 28, 2008
262
if (!ctx->have_base_opengl) // a func we should definitely have is MIA?
Apr 28, 2008
Apr 28, 2008
263
264
265
266
267
{
set_error("missing basic OpenGL entry points");
return 0;
} // if
Apr 28, 2008
Apr 28, 2008
268
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
Apr 28, 2008
Apr 28, 2008
269
Apr 28, 2008
Apr 28, 2008
270
const char *extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
Apr 28, 2008
Apr 28, 2008
271
272
273
274
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
Apr 28, 2008
Apr 28, 2008
275
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
Apr 28, 2008
Apr 28, 2008
276
277
278
279
280
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
Apr 28, 2008
Apr 28, 2008
281
VERIFY_EXT(GL_NV_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
282
283
284
285
#undef VERIFY_EXT
#define REQUIRE_GL_EXTENSION(x) \
Apr 28, 2008
Apr 28, 2008
286
if (!ctx->have_##x) { set_error("profile requires " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
287
Apr 28, 2008
Apr 28, 2008
288
if (strcmp(ctx->profile, MOJOSHADER_PROFILE_GLSL) == 0)
Apr 28, 2008
Apr 28, 2008
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
{
REQUIRE_GL_EXTENSION(GL_ARB_shader_objects);
REQUIRE_GL_EXTENSION(GL_ARB_vertex_shader);
REQUIRE_GL_EXTENSION(GL_ARB_fragment_shader);
REQUIRE_GL_EXTENSION(GL_ARB_shading_language_100);
} // if
else
{
set_error("unknown profile");
return 0;
} // else
#undef REQUIRE_GL_EXTENSION
return 1;
} // check_extensions
Apr 28, 2008
Apr 28, 2008
308
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *_profile,
Apr 28, 2008
Apr 28, 2008
309
310
311
void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
Apr 26, 2008
Apr 26, 2008
312
{
Apr 29, 2008
Apr 29, 2008
313
MOJOSHADER_glContext *retval = NULL;
Apr 28, 2008
Apr 28, 2008
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
Apr 27, 2008
Apr 27, 2008
331
Apr 28, 2008
Apr 28, 2008
332
if (strcmp(_profile, MOJOSHADER_PROFILE_GLSL) == 0)
Apr 28, 2008
Apr 28, 2008
333
ctx->profile = MOJOSHADER_PROFILE_GLSL;
Apr 26, 2008
Apr 26, 2008
334
else
Apr 27, 2008
Apr 27, 2008
335
336
{
set_error("unknown profile");
Apr 28, 2008
Apr 28, 2008
337
goto init_fail;
Apr 27, 2008
Apr 27, 2008
338
} // else
Apr 26, 2008
Apr 26, 2008
339
Apr 28, 2008
Apr 28, 2008
340
341
if (!check_extensions(lookup))
goto init_fail;
Apr 26, 2008
Apr 26, 2008
342
343
344
MOJOSHADER_glBindProgram(NULL);
Apr 29, 2008
Apr 29, 2008
345
retval = ctx;
Apr 28, 2008
Apr 28, 2008
346
347
ctx = current_ctx;
return retval;
Apr 28, 2008
Apr 28, 2008
348
349
init_fail:
Apr 28, 2008
Apr 28, 2008
350
351
352
353
if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
Apr 28, 2008
Apr 28, 2008
354
} // MOJOSHADER_glCreateContext
Apr 26, 2008
Apr 26, 2008
355
356
Apr 28, 2008
Apr 28, 2008
357
358
359
360
361
362
void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
Apr 26, 2008
Apr 26, 2008
363
364
365
366
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
Apr 27, 2008
Apr 27, 2008
367
GLhandleARB shader = 0;
Apr 28, 2008
Apr 28, 2008
368
369
370
371
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
Apr 29, 2008
Apr 29, 2008
372
373
374
375
GLint ok = 0;
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER;
GLint shaderlen = (GLint) pd->output_len;
Apr 26, 2008
Apr 26, 2008
376
if (pd->error != NULL)
Apr 27, 2008
Apr 27, 2008
377
378
{
set_error(pd->error);
Apr 27, 2008
Apr 27, 2008
379
goto compile_shader_fail;
Apr 27, 2008
Apr 27, 2008
380
} // if
Apr 26, 2008
Apr 26, 2008
381
382
383
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
384
385
goto compile_shader_fail;
Apr 28, 2008
Apr 28, 2008
386
shader = ctx->glCreateShaderObject(shader_type);
Apr 26, 2008
Apr 26, 2008
387
Apr 28, 2008
Apr 28, 2008
388
389
390
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
Apr 26, 2008
Apr 26, 2008
391
392
393
394
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
395
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
396
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
397
398
399
400
401
402
} // if
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
403
404
405
406
407
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
Apr 28, 2008
Apr 28, 2008
408
ctx->glDeleteObject(shader);
Apr 27, 2008
Apr 27, 2008
409
return NULL;
Apr 26, 2008
Apr 26, 2008
410
411
412
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
413
414
415
416
417
418
419
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
420
421
422
423
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
424
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
425
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
426
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
427
428
else
{
Apr 28, 2008
Apr 28, 2008
429
ctx->glDeleteObject(shader->handle);
Apr 26, 2008
Apr 26, 2008
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
Apr 28, 2008
Apr 28, 2008
446
ctx->glDeleteObject(program->handle);
Apr 26, 2008
Apr 26, 2008
447
448
shader_unref(program->vertex);
shader_unref(program->fragment);
Apr 27, 2008
Apr 27, 2008
449
Free(program->attributes);
Apr 27, 2008
Apr 27, 2008
450
Free(program->uniforms);
Apr 26, 2008
Apr 26, 2008
451
452
453
454
455
456
Free(program);
} // else
} // if
} // program_unref
Apr 27, 2008
Apr 27, 2008
457
458
459
460
461
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
Apr 27, 2008
Apr 27, 2008
462
const MOJOSHADER_uniform *u = pd->uniforms;
Apr 27, 2008
Apr 27, 2008
463
const MOJOSHADER_shaderType shader_type = pd->shader_type;
Apr 27, 2008
Apr 27, 2008
464
465
466
for (i = 0; i < pd->uniform_count; i++)
{
Apr 28, 2008
Apr 28, 2008
467
const GLint loc = ctx->glGetUniformLocation(program->handle, u[i].name);
Apr 27, 2008
Apr 27, 2008
468
469
470
if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
Apr 27, 2008
Apr 27, 2008
471
map->shader_type = shader_type;
Apr 27, 2008
Apr 27, 2008
472
map->uniform = &u[i];
Apr 27, 2008
Apr 27, 2008
473
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
474
475
476
477
478
479
program->uniform_count++;
} // if
} // for
} // lookup_uniforms
Apr 27, 2008
Apr 27, 2008
480
481
482
483
static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
Apr 27, 2008
Apr 27, 2008
484
const MOJOSHADER_attribute *a = pd->attributes;
Apr 27, 2008
Apr 27, 2008
485
486
487
for (i = 0; i < pd->attribute_count; i++)
{
Apr 28, 2008
Apr 28, 2008
488
const GLint loc = ctx->glGetAttribLocation(program->handle, a->name);
Apr 27, 2008
Apr 27, 2008
489
490
491
492
if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
Apr 27, 2008
Apr 27, 2008
493
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
494
495
496
497
498
499
program->attribute_count++;
} // if
} // for
} // lookup_attributes
Apr 26, 2008
Apr 26, 2008
500
501
502
MOJOSHADER_glProgram *MOJOSHADER_glLinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Apr 27, 2008
Apr 27, 2008
503
504
505
if ((vshader == NULL) && (pshader == NULL))
return NULL;
Apr 27, 2008
Apr 27, 2008
506
MOJOSHADER_glProgram *retval = NULL;
Apr 28, 2008
Apr 28, 2008
507
const GLhandleARB program = ctx->glCreateProgramObject();
Apr 29, 2008
Apr 29, 2008
508
int numregs = 0;
Apr 26, 2008
Apr 26, 2008
509
Apr 28, 2008
Apr 28, 2008
510
511
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
Apr 27, 2008
Apr 27, 2008
512
Apr 28, 2008
Apr 28, 2008
513
ctx->glLinkProgram(program);
Apr 27, 2008
Apr 27, 2008
514
515
GLint ok = 0;
Apr 28, 2008
Apr 28, 2008
516
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
Apr 27, 2008
Apr 27, 2008
517
518
519
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
520
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
521
522
goto link_program_fail;
} // if
Apr 26, 2008
Apr 26, 2008
523
Apr 27, 2008
Apr 27, 2008
524
525
retval = (MOJOSHADER_glProgram *) Malloc(sizeof (MOJOSHADER_glProgram));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
526
527
goto link_program_fail;
memset(retval, '\0', sizeof (MOJOSHADER_glProgram));
Apr 27, 2008
Apr 27, 2008
528
529
530
if (vshader != NULL) numregs += vshader->parseData->uniform_count;
if (pshader != NULL) numregs += pshader->parseData->uniform_count;
Apr 27, 2008
Apr 27, 2008
531
532
533
retval->uniforms = (UniformMap *) Malloc(sizeof (UniformMap) * numregs);
if (retval->uniforms == NULL)
goto link_program_fail;
Apr 27, 2008
Apr 27, 2008
534
memset(retval->uniforms, '\0', sizeof (UniformMap) * numregs);
Apr 27, 2008
Apr 27, 2008
535
536
537
538
539
retval->handle = program;
retval->vertex = vshader;
retval->fragment = pshader;
retval->refcount = 1;
Apr 26, 2008
Apr 26, 2008
540
541
if (vshader != NULL)
Apr 27, 2008
Apr 27, 2008
542
{
Apr 27, 2008
Apr 27, 2008
543
544
545
546
547
548
retval->attributes = (AttributeMap *) Malloc(sizeof (AttributeMap) *
vshader->parseData->attribute_count);
if (retval->attributes == NULL)
goto link_program_fail;
lookup_attributes(retval);
Apr 27, 2008
Apr 27, 2008
549
lookup_uniforms(retval, vshader);
Apr 26, 2008
Apr 26, 2008
550
vshader->refcount++;
Apr 27, 2008
Apr 27, 2008
551
552
} // if
Apr 26, 2008
Apr 26, 2008
553
if (pshader != NULL)
Apr 27, 2008
Apr 27, 2008
554
555
{
lookup_uniforms(retval, pshader);
Apr 26, 2008
Apr 26, 2008
556
pshader->refcount++;
Apr 27, 2008
Apr 27, 2008
557
} // if
Apr 27, 2008
Apr 27, 2008
558
559
return retval;
Apr 27, 2008
Apr 27, 2008
560
561
562
563
link_program_fail:
if (retval != NULL)
{
Apr 27, 2008
Apr 27, 2008
564
565
Free(retval->uniforms);
Free(retval->attributes);
Apr 27, 2008
Apr 27, 2008
566
567
568
Free(retval);
} // if
Apr 28, 2008
Apr 28, 2008
569
ctx->glDeleteObject(program);
Apr 27, 2008
Apr 27, 2008
570
return NULL;
Apr 26, 2008
Apr 26, 2008
571
572
573
574
575
} // MOJOSHADER_glLinkProgram
void MOJOSHADER_glBindProgram(MOJOSHADER_glProgram *program)
{
Apr 27, 2008
Apr 27, 2008
576
GLhandleARB handle = 0;
Apr 27, 2008
Apr 27, 2008
577
int i;
Apr 27, 2008
Apr 27, 2008
578
Apr 28, 2008
Apr 28, 2008
579
if (program == ctx->bound_program)
Apr 27, 2008
Apr 27, 2008
580
581
582
return; // nothing to do.
// Disable any client-side arrays the current program could have used.
Apr 28, 2008
Apr 28, 2008
583
584
// !!! FIXME: don't disable yet...see which ones get reused, and disable
// !!! FIXME: only what we don't need in MOJOSHADER_glProgramReady().
Apr 28, 2008
Apr 28, 2008
585
if (ctx->bound_program != NULL)
Apr 27, 2008
Apr 27, 2008
586
{
Apr 28, 2008
Apr 28, 2008
587
588
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
Apr 27, 2008
Apr 27, 2008
589
{
Apr 28, 2008
Apr 28, 2008
590
591
const AttributeMap *map = &ctx->bound_program->attributes[i];
ctx->glDisableVertexAttribArray(map->location);
Apr 27, 2008
Apr 27, 2008
592
593
594
} // if
} // for
Apr 26, 2008
Apr 26, 2008
595
596
597
598
599
600
if (program != NULL)
{
handle = program->handle;
program->refcount++;
} // if
Apr 28, 2008
Apr 28, 2008
601
602
603
ctx->glUseProgramObject(handle);
program_unref(ctx->bound_program);
ctx->bound_program = program;
Apr 26, 2008
Apr 26, 2008
604
605
606
} // MOJOSHADER_glBindProgram
Apr 27, 2008
Apr 27, 2008
607
608
609
610
611
612
static inline uint maxuint(const uint a, const uint b)
{
return ((a > b) ? a : b);
} // maxuint
Apr 26, 2008
Apr 26, 2008
613
void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
614
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
615
{
Apr 28, 2008
Apr 28, 2008
616
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
617
618
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
619
assert(sizeof (GLfloat) == sizeof (float));
Apr 27, 2008
Apr 27, 2008
620
const uint cpy = (maxuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
621
memcpy(ctx->vs_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
622
} // if
Apr 26, 2008
Apr 26, 2008
623
624
625
626
} // MOJOSHADER_glSetVertexShaderUniformF
void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
627
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
628
{
Apr 28, 2008
Apr 28, 2008
629
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
630
631
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
632
assert(sizeof (GLint) == sizeof (int));
Apr 27, 2008
Apr 27, 2008
633
const uint cpy = (maxuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
634
memcpy(ctx->vs_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
635
} // if
Apr 26, 2008
Apr 26, 2008
636
637
638
639
640
641
} // MOJOSHADER_glSetVertexShaderUniformI
void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
unsigned int bcount)
{
Apr 28, 2008
Apr 28, 2008
642
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
643
644
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
645
646
GLint *wptr = ctx->vs_reg_file_b + idx;
GLint *endptr = wptr + maxuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
647
648
649
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
650
651
652
653
} // MOJOSHADER_glSetVertexShaderUniformB
void MOJOSHADER_glSetPixelShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
654
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
655
{
Apr 28, 2008
Apr 28, 2008
656
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
657
658
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
659
assert(sizeof (GLfloat) == sizeof (float));
Apr 27, 2008
Apr 27, 2008
660
const uint cpy = (maxuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
661
memcpy(ctx->ps_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
662
} // if
Apr 26, 2008
Apr 26, 2008
663
664
665
666
} // MOJOSHADER_glSetPixelShaderUniformF
void MOJOSHADER_glSetPixelShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
667
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
668
{
Apr 28, 2008
Apr 28, 2008
669
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
670
671
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
672
assert(sizeof (GLint) == sizeof (int));
Apr 27, 2008
Apr 27, 2008
673
const uint cpy = (maxuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
674
memcpy(ctx->ps_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
675
} // if
Apr 26, 2008
Apr 26, 2008
676
677
678
679
} // MOJOSHADER_glSetPixelShaderUniformI
void MOJOSHADER_glSetPixelShaderUniformB(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
680
unsigned int bcount)
Apr 26, 2008
Apr 26, 2008
681
{
Apr 28, 2008
Apr 28, 2008
682
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
683
684
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
685
686
GLint *wptr = ctx->ps_reg_file_b + idx;
GLint *endptr = wptr + maxuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
687
688
689
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
690
691
692
} // MOJOSHADER_glSetPixelShaderUniformB
Apr 27, 2008
Apr 27, 2008
693
694
695
696
static inline GLenum opengl_attr_type(const MOJOSHADER_attributeType type)
{
switch (type)
{
Apr 28, 2008
Apr 28, 2008
697
case MOJOSHADER_ATTRIBUTE_UNKNOWN: return GL_NONE; // oh well.
Apr 27, 2008
Apr 27, 2008
698
699
700
case MOJOSHADER_ATTRIBUTE_BYTE: return GL_BYTE;
case MOJOSHADER_ATTRIBUTE_UBYTE: return GL_UNSIGNED_BYTE;
case MOJOSHADER_ATTRIBUTE_SHORT: return GL_SHORT;
Apr 27, 2008
Apr 27, 2008
701
case MOJOSHADER_ATTRIBUTE_USHORT: return GL_UNSIGNED_SHORT;
Apr 27, 2008
Apr 27, 2008
702
703
704
705
case MOJOSHADER_ATTRIBUTE_INT: return GL_INT;
case MOJOSHADER_ATTRIBUTE_UINT: return GL_UNSIGNED_INT;
case MOJOSHADER_ATTRIBUTE_FLOAT: return GL_FLOAT;
case MOJOSHADER_ATTRIBUTE_DOUBLE: return GL_DOUBLE;
Apr 28, 2008
Apr 28, 2008
706
707
case MOJOSHADER_ATTRIBUTE_HALF_FLOAT:
Apr 28, 2008
Apr 28, 2008
708
if (ctx->have_GL_NV_half_float)
Apr 28, 2008
Apr 28, 2008
709
710
return GL_HALF_FLOAT_NV;
break;
Apr 27, 2008
Apr 27, 2008
711
712
713
714
715
716
} // switch
return GL_NONE; // oh well. Raises a GL error later.
} // opengl_attr_type
Apr 26, 2008
Apr 26, 2008
717
718
719
720
721
722
void MOJOSHADER_glSetVertexAttribute(MOJOSHADER_usage usage,
int index, unsigned int size,
MOJOSHADER_attributeType type,
int normalized, unsigned int stride,
const void *ptr)
{
Apr 28, 2008
Apr 28, 2008
723
if ((ctx->bound_program == NULL) || (ctx->bound_program->vertex == NULL))
Apr 27, 2008
Apr 27, 2008
724
725
return;
Apr 28, 2008
Apr 28, 2008
726
727
728
const GLenum gl_type = opengl_attr_type(type);
const GLboolean norm = (normalized) ? GL_TRUE : GL_FALSE;
GLuint gl_index = 0;
Apr 27, 2008
Apr 27, 2008
729
Apr 28, 2008
Apr 28, 2008
730
731
732
// We have to map POSITION0 to generic vertex attribute 0; the
// GL_ARB_vertex_shader spec says this is equivalent to using
// glVertexPointer(), but without the limitations of that entry point.
Apr 27, 2008
Apr 27, 2008
733
Apr 28, 2008
Apr 28, 2008
734
if ((usage != MOJOSHADER_USAGE_POSITION) || (index != 0))
Apr 27, 2008
Apr 27, 2008
735
{
Apr 28, 2008
Apr 28, 2008
736
737
738
739
740
741
int i;
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
{
const AttributeMap *map = &ctx->bound_program->attributes[i];
const MOJOSHADER_attribute *a = map->attribute;
Apr 27, 2008
Apr 27, 2008
742
Apr 28, 2008
Apr 28, 2008
743
744
// !!! FIXME: is this array guaranteed to be sorted by usage?
// !!! FIXME: if so, we can break if a->usage > usage.
Apr 27, 2008
Apr 27, 2008
745
Apr 28, 2008
Apr 28, 2008
746
747
748
749
750
751
if ((a->usage == usage) && (a->index == index))
{
gl_index = map->location;
break;
} // if
} // for
Apr 27, 2008
Apr 27, 2008
752
Apr 28, 2008
Apr 28, 2008
753
754
if (gl_index == 0)
return; // nothing to do, this shader doesn't use this stream.
Apr 27, 2008
Apr 27, 2008
755
} // if
Apr 28, 2008
Apr 28, 2008
756
757
758
ctx->glVertexAttribPointer(gl_index, size, gl_type, norm, stride, ptr);
ctx->glEnableVertexAttribArray(gl_index);
Apr 26, 2008
Apr 26, 2008
759
760
761
762
763
} // MOJOSHADER_glSetVertexAttribute
void MOJOSHADER_glProgramReady(void)
{
Apr 27, 2008
Apr 27, 2008
764
765
int i;
Apr 28, 2008
Apr 28, 2008
766
if (ctx->bound_program == NULL)
Apr 27, 2008
Apr 27, 2008
767
768
769
770
771
return; // nothing to do.
// !!! FIXME: don't push Uniforms if we know they haven't changed.
// push Uniforms to the program from our register files...
Apr 28, 2008
Apr 28, 2008
772
773
const int count = ctx->bound_program->uniform_count;
for (i = 0; i < count; i++)
Apr 27, 2008
Apr 27, 2008
774
{
Apr 28, 2008
Apr 28, 2008
775
const UniformMap *map = &ctx->bound_program->uniforms[i];
Apr 27, 2008
Apr 27, 2008
776
777
778
779
780
781
782
783
784
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const MOJOSHADER_shaderType shader_type = map->shader_type;
const int index = u->index;
const GLint location = map->location;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
{
if (type == MOJOSHADER_UNIFORM_FLOAT)
Apr 28, 2008
Apr 28, 2008
785
ctx->glUniform4fv(location, 1, &ctx->vs_reg_file_f[index * 4]);
Apr 27, 2008
Apr 27, 2008
786
else if (type == MOJOSHADER_UNIFORM_INT)
Apr 28, 2008
Apr 28, 2008
787
ctx->glUniform4iv(location, 1, &ctx->vs_reg_file_i[index * 4]);
Apr 27, 2008
Apr 27, 2008
788
else if (type == MOJOSHADER_UNIFORM_BOOL)
Apr 28, 2008
Apr 28, 2008
789
ctx->glUniform1i(location, ctx->vs_reg_file_b[index]);
Apr 27, 2008
Apr 27, 2008
790
791
792
793
794
} // if
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
{
if (type == MOJOSHADER_UNIFORM_FLOAT)
Apr 28, 2008
Apr 28, 2008
795
ctx->glUniform4fv(location, 1, &ctx->ps_reg_file_f[index * 4]);
Apr 27, 2008
Apr 27, 2008
796
else if (type == MOJOSHADER_UNIFORM_INT)
Apr 28, 2008
Apr 28, 2008
797
ctx->glUniform4iv(location, 1, &ctx->ps_reg_file_i[index * 4]);
Apr 27, 2008
Apr 27, 2008
798
else if (type == MOJOSHADER_UNIFORM_BOOL)
Apr 28, 2008
Apr 28, 2008
799
ctx->glUniform1i(location, ctx->ps_reg_file_b[index]);
Apr 27, 2008
Apr 27, 2008
800
801
} // else if
} // for
Apr 26, 2008
Apr 26, 2008
802
803
804
} // MOJOSHADER_glProgramReady
Apr 27, 2008
Apr 27, 2008
805
void MOJOSHADER_glDeleteProgram(MOJOSHADER_glProgram *program)
Apr 26, 2008
Apr 26, 2008
806
{
Apr 27, 2008
Apr 27, 2008
807
program_unref(program);
Apr 26, 2008
Apr 26, 2008
808
809
810
} // MOJOSHADER_glDeleteProgram
Apr 27, 2008
Apr 27, 2008
811
void MOJOSHADER_glDeleteShader(MOJOSHADER_glShader *shader)
Apr 26, 2008
Apr 26, 2008
812
813
814
815
816
{
shader_unref(shader);
} // MOJOSHADER_glDeleteShader
Apr 28, 2008
Apr 28, 2008
817
void MOJOSHADER_glDestroyContext(MOJOSHADER_glContext *_ctx)
Apr 26, 2008
Apr 26, 2008
818
{
Apr 28, 2008
Apr 28, 2008
819
820
MOJOSHADER_glContext *current_ctx = ctx;
ctx = _ctx;
Apr 26, 2008
Apr 26, 2008
821
MOJOSHADER_glBindProgram(NULL);
Apr 28, 2008
Apr 28, 2008
822
lookup_entry_points(NULL);
Apr 28, 2008
Apr 28, 2008
823
824
Free(ctx);
ctx = ((current_ctx == _ctx) ? NULL : current_ctx);
Apr 28, 2008
Apr 28, 2008
825
} // MOJOSHADER_glDestroyContext
Apr 26, 2008
Apr 26, 2008
826
827
// end of mojoshader_opengl.c ...