GL/glext.h
author Ethan Lee <flibitijibibo@flibitijibibo.com>
Wed, 26 Aug 2020 14:37:18 -0400
changeset 1301 79bbc92200dc
parent 1114 db4aefd4c209
permissions -rw-r--r--
Write locations for SPIR-V pixel shader outputs
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
     1
#ifndef __glext_h_
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
     2
#define __glext_h_
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
     3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
     4
#ifdef __cplusplus
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
     5
extern "C" {
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
     6
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
     7
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
     8
/*
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
     9
** Copyright (c) 2007-2011 The Khronos Group Inc.
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    10
** 
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    11
** Permission is hereby granted, free of charge, to any person obtaining a
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    12
** copy of this software and/or associated documentation files (the
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    13
** "Materials"), to deal in the Materials without restriction, including
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    14
** without limitation the rights to use, copy, modify, merge, publish,
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    15
** distribute, sublicense, and/or sell copies of the Materials, and to
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    16
** permit persons to whom the Materials are furnished to do so, subject to
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    17
** the following conditions:
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    18
** 
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    19
** The above copyright notice and this permission notice shall be included
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    20
** in all copies or substantial portions of the Materials.
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    21
** 
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    22
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    23
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    24
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    25
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    26
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    27
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    28
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    29
*/
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    30
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    31
/* Header file version number, required by OpenGL ABI for Linux */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    32
/* glext.h last updated $Date: 2011-12-19 02:48:53 -0800 (Mon, 19 Dec 2011) $ */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    33
/* Current version at http://www.opengl.org/registry/ */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    34
#define GL_GLEXT_VERSION 74
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    35
/* Function declaration macros - to move into glplatform.h */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    36
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    37
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    38
#define WIN32_LEAN_AND_MEAN 1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    39
#include <windows.h>
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    40
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    41
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    42
#ifndef APIENTRY
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    43
#define APIENTRY
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    44
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    45
#ifndef APIENTRYP
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    46
#define APIENTRYP APIENTRY *
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    47
#endif
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    48
#ifndef GLAPI
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    49
#define GLAPI extern
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    50
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    51
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    52
/*************************************************************/
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    53
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    54
#ifndef GL_VERSION_1_2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    55
#define GL_UNSIGNED_BYTE_3_3_2            0x8032
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    56
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    57
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    58
#define GL_UNSIGNED_INT_8_8_8_8           0x8035
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    59
#define GL_UNSIGNED_INT_10_10_10_2        0x8036
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    60
#define GL_TEXTURE_BINDING_3D             0x806A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    61
#define GL_PACK_SKIP_IMAGES               0x806B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    62
#define GL_PACK_IMAGE_HEIGHT              0x806C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    63
#define GL_UNPACK_SKIP_IMAGES             0x806D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    64
#define GL_UNPACK_IMAGE_HEIGHT            0x806E
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    65
#define GL_TEXTURE_3D                     0x806F
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    66
#define GL_PROXY_TEXTURE_3D               0x8070
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    67
#define GL_TEXTURE_DEPTH                  0x8071
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    68
#define GL_TEXTURE_WRAP_R                 0x8072
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    69
#define GL_MAX_3D_TEXTURE_SIZE            0x8073
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    70
#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    71
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    72
#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    73
#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    74
#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    75
#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    76
#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    77
#define GL_BGR                            0x80E0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    78
#define GL_BGRA                           0x80E1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    79
#define GL_MAX_ELEMENTS_VERTICES          0x80E8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    80
#define GL_MAX_ELEMENTS_INDICES           0x80E9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    81
#define GL_CLAMP_TO_EDGE                  0x812F
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    82
#define GL_TEXTURE_MIN_LOD                0x813A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    83
#define GL_TEXTURE_MAX_LOD                0x813B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    84
#define GL_TEXTURE_BASE_LEVEL             0x813C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    85
#define GL_TEXTURE_MAX_LEVEL              0x813D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    86
#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    87
#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    88
#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    89
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    90
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    91
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    92
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    93
#ifndef GL_VERSION_1_2_DEPRECATED
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    94
#define GL_RESCALE_NORMAL                 0x803A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    95
#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    96
#define GL_SINGLE_COLOR                   0x81F9
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
    97
#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    98
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
    99
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   100
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   101
#ifndef GL_ARB_imaging
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   102
#define GL_CONSTANT_COLOR                 0x8001
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   103
#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   104
#define GL_CONSTANT_ALPHA                 0x8003
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   105
#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   106
#define GL_BLEND_COLOR                    0x8005
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   107
#define GL_FUNC_ADD                       0x8006
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   108
#define GL_MIN                            0x8007
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   109
#define GL_MAX                            0x8008
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   110
#define GL_BLEND_EQUATION                 0x8009
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   111
#define GL_FUNC_SUBTRACT                  0x800A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   112
#define GL_FUNC_REVERSE_SUBTRACT          0x800B
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   113
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   115
#ifndef GL_ARB_imaging_DEPRECATED
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   116
#define GL_CONVOLUTION_1D                 0x8010
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   117
#define GL_CONVOLUTION_2D                 0x8011
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   118
#define GL_SEPARABLE_2D                   0x8012
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   119
#define GL_CONVOLUTION_BORDER_MODE        0x8013
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   120
#define GL_CONVOLUTION_FILTER_SCALE       0x8014
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   121
#define GL_CONVOLUTION_FILTER_BIAS        0x8015
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   122
#define GL_REDUCE                         0x8016
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   123
#define GL_CONVOLUTION_FORMAT             0x8017
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   124
#define GL_CONVOLUTION_WIDTH              0x8018
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   125
#define GL_CONVOLUTION_HEIGHT             0x8019
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   126
#define GL_MAX_CONVOLUTION_WIDTH          0x801A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   127
#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   128
#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   129
#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   130
#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   131
#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   132
#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   133
#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   134
#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   135
#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   136
#define GL_HISTOGRAM                      0x8024
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   137
#define GL_PROXY_HISTOGRAM                0x8025
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   138
#define GL_HISTOGRAM_WIDTH                0x8026
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   139
#define GL_HISTOGRAM_FORMAT               0x8027
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   140
#define GL_HISTOGRAM_RED_SIZE             0x8028
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   141
#define GL_HISTOGRAM_GREEN_SIZE           0x8029
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   142
#define GL_HISTOGRAM_BLUE_SIZE            0x802A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   143
#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   144
#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   145
#define GL_HISTOGRAM_SINK                 0x802D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   146
#define GL_MINMAX                         0x802E
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   147
#define GL_MINMAX_FORMAT                  0x802F
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   148
#define GL_MINMAX_SINK                    0x8030
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   149
#define GL_TABLE_TOO_LARGE                0x8031
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   150
#define GL_COLOR_MATRIX                   0x80B1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   151
#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   152
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   153
#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   154
#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   155
#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   156
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   157
#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   158
#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   159
#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   160
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   161
#define GL_COLOR_TABLE                    0x80D0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   162
#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   163
#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   164
#define GL_PROXY_COLOR_TABLE              0x80D3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   165
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   166
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   167
#define GL_COLOR_TABLE_SCALE              0x80D6
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   168
#define GL_COLOR_TABLE_BIAS               0x80D7
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   169
#define GL_COLOR_TABLE_FORMAT             0x80D8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   170
#define GL_COLOR_TABLE_WIDTH              0x80D9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   171
#define GL_COLOR_TABLE_RED_SIZE           0x80DA
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   172
#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   173
#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   174
#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   175
#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   176
#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   177
#define GL_CONSTANT_BORDER                0x8151
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   178
#define GL_REPLICATE_BORDER               0x8153
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   179
#define GL_CONVOLUTION_BORDER_COLOR       0x8154
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   180
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   181
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   182
#ifndef GL_VERSION_1_3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   183
#define GL_TEXTURE0                       0x84C0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   184
#define GL_TEXTURE1                       0x84C1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   185
#define GL_TEXTURE2                       0x84C2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   186
#define GL_TEXTURE3                       0x84C3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   187
#define GL_TEXTURE4                       0x84C4
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   188
#define GL_TEXTURE5                       0x84C5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   189
#define GL_TEXTURE6                       0x84C6
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   190
#define GL_TEXTURE7                       0x84C7
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   191
#define GL_TEXTURE8                       0x84C8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   192
#define GL_TEXTURE9                       0x84C9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   193
#define GL_TEXTURE10                      0x84CA
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   194
#define GL_TEXTURE11                      0x84CB
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   195
#define GL_TEXTURE12                      0x84CC
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   196
#define GL_TEXTURE13                      0x84CD
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   197
#define GL_TEXTURE14                      0x84CE
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   198
#define GL_TEXTURE15                      0x84CF
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   199
#define GL_TEXTURE16                      0x84D0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   200
#define GL_TEXTURE17                      0x84D1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   201
#define GL_TEXTURE18                      0x84D2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   202
#define GL_TEXTURE19                      0x84D3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   203
#define GL_TEXTURE20                      0x84D4
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   204
#define GL_TEXTURE21                      0x84D5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   205
#define GL_TEXTURE22                      0x84D6
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   206
#define GL_TEXTURE23                      0x84D7
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   207
#define GL_TEXTURE24                      0x84D8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   208
#define GL_TEXTURE25                      0x84D9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   209
#define GL_TEXTURE26                      0x84DA
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   210
#define GL_TEXTURE27                      0x84DB
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   211
#define GL_TEXTURE28                      0x84DC
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   212
#define GL_TEXTURE29                      0x84DD
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   213
#define GL_TEXTURE30                      0x84DE
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   214
#define GL_TEXTURE31                      0x84DF
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   215
#define GL_ACTIVE_TEXTURE                 0x84E0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   216
#define GL_MULTISAMPLE                    0x809D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   217
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   218
#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   219
#define GL_SAMPLE_COVERAGE                0x80A0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   220
#define GL_SAMPLE_BUFFERS                 0x80A8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   221
#define GL_SAMPLES                        0x80A9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   222
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   223
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   224
#define GL_TEXTURE_CUBE_MAP               0x8513
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   225
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   226
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   227
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   228
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   229
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   230
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   231
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   232
#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   233
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   234
#define GL_COMPRESSED_RGB                 0x84ED
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   235
#define GL_COMPRESSED_RGBA                0x84EE
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   236
#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   237
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   238
#define GL_TEXTURE_COMPRESSED             0x86A1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   239
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   240
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   241
#define GL_CLAMP_TO_BORDER                0x812D
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   242
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   243
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   244
#ifndef GL_VERSION_1_3_DEPRECATED
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   245
#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   246
#define GL_MAX_TEXTURE_UNITS              0x84E2
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   247
#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   248
#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   249
#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   250
#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   251
#define GL_MULTISAMPLE_BIT                0x20000000
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   252
#define GL_NORMAL_MAP                     0x8511
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   253
#define GL_REFLECTION_MAP                 0x8512
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   254
#define GL_COMPRESSED_ALPHA               0x84E9
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   255
#define GL_COMPRESSED_LUMINANCE           0x84EA
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   256
#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   257
#define GL_COMPRESSED_INTENSITY           0x84EC
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   258
#define GL_COMBINE                        0x8570
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   259
#define GL_COMBINE_RGB                    0x8571
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   260
#define GL_COMBINE_ALPHA                  0x8572
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   261
#define GL_SOURCE0_RGB                    0x8580
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   262
#define GL_SOURCE1_RGB                    0x8581
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   263
#define GL_SOURCE2_RGB                    0x8582
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   264
#define GL_SOURCE0_ALPHA                  0x8588
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   265
#define GL_SOURCE1_ALPHA                  0x8589
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   266
#define GL_SOURCE2_ALPHA                  0x858A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   267
#define GL_OPERAND0_RGB                   0x8590
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   268
#define GL_OPERAND1_RGB                   0x8591
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   269
#define GL_OPERAND2_RGB                   0x8592
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   270
#define GL_OPERAND0_ALPHA                 0x8598
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   271
#define GL_OPERAND1_ALPHA                 0x8599
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   272
#define GL_OPERAND2_ALPHA                 0x859A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   273
#define GL_RGB_SCALE                      0x8573
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   274
#define GL_ADD_SIGNED                     0x8574
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   275
#define GL_INTERPOLATE                    0x8575
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   276
#define GL_SUBTRACT                       0x84E7
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   277
#define GL_CONSTANT                       0x8576
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   278
#define GL_PRIMARY_COLOR                  0x8577
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   279
#define GL_PREVIOUS                       0x8578
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   280
#define GL_DOT3_RGB                       0x86AE
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   281
#define GL_DOT3_RGBA                      0x86AF
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   282
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   283
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   284
#ifndef GL_VERSION_1_4
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   285
#define GL_BLEND_DST_RGB                  0x80C8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   286
#define GL_BLEND_SRC_RGB                  0x80C9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   287
#define GL_BLEND_DST_ALPHA                0x80CA
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   288
#define GL_BLEND_SRC_ALPHA                0x80CB
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   289
#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   290
#define GL_DEPTH_COMPONENT16              0x81A5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   291
#define GL_DEPTH_COMPONENT24              0x81A6
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   292
#define GL_DEPTH_COMPONENT32              0x81A7
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   293
#define GL_MIRRORED_REPEAT                0x8370
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   294
#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   295
#define GL_TEXTURE_LOD_BIAS               0x8501
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   296
#define GL_INCR_WRAP                      0x8507
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   297
#define GL_DECR_WRAP                      0x8508
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   298
#define GL_TEXTURE_DEPTH_SIZE             0x884A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   299
#define GL_TEXTURE_COMPARE_MODE           0x884C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   300
#define GL_TEXTURE_COMPARE_FUNC           0x884D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   301
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   302
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   303
#ifndef GL_VERSION_1_4_DEPRECATED
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   304
#define GL_POINT_SIZE_MIN                 0x8126
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   305
#define GL_POINT_SIZE_MAX                 0x8127
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   306
#define GL_POINT_DISTANCE_ATTENUATION     0x8129
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   307
#define GL_GENERATE_MIPMAP                0x8191
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   308
#define GL_GENERATE_MIPMAP_HINT           0x8192
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   309
#define GL_FOG_COORDINATE_SOURCE          0x8450
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   310
#define GL_FOG_COORDINATE                 0x8451
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   311
#define GL_FRAGMENT_DEPTH                 0x8452
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   312
#define GL_CURRENT_FOG_COORDINATE         0x8453
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   313
#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   314
#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   315
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   316
#define GL_FOG_COORDINATE_ARRAY           0x8457
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   317
#define GL_COLOR_SUM                      0x8458
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   318
#define GL_CURRENT_SECONDARY_COLOR        0x8459
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   319
#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   320
#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   321
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   322
#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   323
#define GL_SECONDARY_COLOR_ARRAY          0x845E
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   324
#define GL_TEXTURE_FILTER_CONTROL         0x8500
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   325
#define GL_DEPTH_TEXTURE_MODE             0x884B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   326
#define GL_COMPARE_R_TO_TEXTURE           0x884E
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   327
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   328
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   329
#ifndef GL_VERSION_1_5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   330
#define GL_BUFFER_SIZE                    0x8764
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   331
#define GL_BUFFER_USAGE                   0x8765
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   332
#define GL_QUERY_COUNTER_BITS             0x8864
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   333
#define GL_CURRENT_QUERY                  0x8865
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   334
#define GL_QUERY_RESULT                   0x8866
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   335
#define GL_QUERY_RESULT_AVAILABLE         0x8867
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   336
#define GL_ARRAY_BUFFER                   0x8892
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   337
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   338
#define GL_ARRAY_BUFFER_BINDING           0x8894
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   339
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   340
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   341
#define GL_READ_ONLY                      0x88B8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   342
#define GL_WRITE_ONLY                     0x88B9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   343
#define GL_READ_WRITE                     0x88BA
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   344
#define GL_BUFFER_ACCESS                  0x88BB
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   345
#define GL_BUFFER_MAPPED                  0x88BC
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   346
#define GL_BUFFER_MAP_POINTER             0x88BD
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   347
#define GL_STREAM_DRAW                    0x88E0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   348
#define GL_STREAM_READ                    0x88E1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   349
#define GL_STREAM_COPY                    0x88E2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   350
#define GL_STATIC_DRAW                    0x88E4
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   351
#define GL_STATIC_READ                    0x88E5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   352
#define GL_STATIC_COPY                    0x88E6
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   353
#define GL_DYNAMIC_DRAW                   0x88E8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   354
#define GL_DYNAMIC_READ                   0x88E9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   355
#define GL_DYNAMIC_COPY                   0x88EA
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   356
#define GL_SAMPLES_PASSED                 0x8914
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   357
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   358
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   359
#ifndef GL_VERSION_1_5_DEPRECATED
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   360
#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   361
#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   362
#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   363
#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   364
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   365
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   366
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   367
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   368
#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   369
#define GL_FOG_COORD_SRC                  0x8450
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   370
#define GL_FOG_COORD                      0x8451
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   371
#define GL_CURRENT_FOG_COORD              0x8453
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   372
#define GL_FOG_COORD_ARRAY_TYPE           0x8454
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   373
#define GL_FOG_COORD_ARRAY_STRIDE         0x8455
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   374
#define GL_FOG_COORD_ARRAY_POINTER        0x8456
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   375
#define GL_FOG_COORD_ARRAY                0x8457
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   376
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   377
#define GL_SRC0_RGB                       0x8580
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   378
#define GL_SRC1_RGB                       0x8581
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   379
#define GL_SRC2_RGB                       0x8582
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   380
#define GL_SRC0_ALPHA                     0x8588
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   381
#define GL_SRC1_ALPHA                     0x8589
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   382
#define GL_SRC2_ALPHA                     0x858A
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   383
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   384
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   385
#ifndef GL_VERSION_2_0
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   386
#define GL_BLEND_EQUATION_RGB             0x8009
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   387
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   388
#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   389
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   390
#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   391
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   392
#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   393
#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   394
#define GL_STENCIL_BACK_FUNC              0x8800
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   395
#define GL_STENCIL_BACK_FAIL              0x8801
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   396
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   397
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   398
#define GL_MAX_DRAW_BUFFERS               0x8824
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   399
#define GL_DRAW_BUFFER0                   0x8825
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   400
#define GL_DRAW_BUFFER1                   0x8826
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   401
#define GL_DRAW_BUFFER2                   0x8827
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   402
#define GL_DRAW_BUFFER3                   0x8828
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   403
#define GL_DRAW_BUFFER4                   0x8829
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   404
#define GL_DRAW_BUFFER5                   0x882A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   405
#define GL_DRAW_BUFFER6                   0x882B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   406
#define GL_DRAW_BUFFER7                   0x882C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   407
#define GL_DRAW_BUFFER8                   0x882D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   408
#define GL_DRAW_BUFFER9                   0x882E
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   409
#define GL_DRAW_BUFFER10                  0x882F
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   410
#define GL_DRAW_BUFFER11                  0x8830
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   411
#define GL_DRAW_BUFFER12                  0x8831
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   412
#define GL_DRAW_BUFFER13                  0x8832
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   413
#define GL_DRAW_BUFFER14                  0x8833
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   414
#define GL_DRAW_BUFFER15                  0x8834
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   415
#define GL_BLEND_EQUATION_ALPHA           0x883D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   416
#define GL_MAX_VERTEX_ATTRIBS             0x8869
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   417
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   418
#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   419
#define GL_FRAGMENT_SHADER                0x8B30
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   420
#define GL_VERTEX_SHADER                  0x8B31
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   421
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   422
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   423
#define GL_MAX_VARYING_FLOATS             0x8B4B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   424
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   425
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   426
#define GL_SHADER_TYPE                    0x8B4F
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   427
#define GL_FLOAT_VEC2                     0x8B50
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   428
#define GL_FLOAT_VEC3                     0x8B51
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   429
#define GL_FLOAT_VEC4                     0x8B52
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   430
#define GL_INT_VEC2                       0x8B53
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   431
#define GL_INT_VEC3                       0x8B54
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   432
#define GL_INT_VEC4                       0x8B55
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   433
#define GL_BOOL                           0x8B56
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   434
#define GL_BOOL_VEC2                      0x8B57
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   435
#define GL_BOOL_VEC3                      0x8B58
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   436
#define GL_BOOL_VEC4                      0x8B59
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   437
#define GL_FLOAT_MAT2                     0x8B5A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   438
#define GL_FLOAT_MAT3                     0x8B5B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   439
#define GL_FLOAT_MAT4                     0x8B5C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   440
#define GL_SAMPLER_1D                     0x8B5D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   441
#define GL_SAMPLER_2D                     0x8B5E
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   442
#define GL_SAMPLER_3D                     0x8B5F
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   443
#define GL_SAMPLER_CUBE                   0x8B60
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   444
#define GL_SAMPLER_1D_SHADOW              0x8B61
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   445
#define GL_SAMPLER_2D_SHADOW              0x8B62
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   446
#define GL_DELETE_STATUS                  0x8B80
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   447
#define GL_COMPILE_STATUS                 0x8B81
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   448
#define GL_LINK_STATUS                    0x8B82
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   449
#define GL_VALIDATE_STATUS                0x8B83
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   450
#define GL_INFO_LOG_LENGTH                0x8B84
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   451
#define GL_ATTACHED_SHADERS               0x8B85
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   452
#define GL_ACTIVE_UNIFORMS                0x8B86
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   453
#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   454
#define GL_SHADER_SOURCE_LENGTH           0x8B88
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   455
#define GL_ACTIVE_ATTRIBUTES              0x8B89
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   456
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   457
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   458
#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   459
#define GL_CURRENT_PROGRAM                0x8B8D
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   460
#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   461
#define GL_LOWER_LEFT                     0x8CA1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   462
#define GL_UPPER_LEFT                     0x8CA2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   463
#define GL_STENCIL_BACK_REF               0x8CA3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   464
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   465
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   466
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   467
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   468
#ifndef GL_VERSION_2_0_DEPRECATED
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   469
#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   470
#define GL_POINT_SPRITE                   0x8861
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   471
#define GL_COORD_REPLACE                  0x8862
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   472
#define GL_MAX_TEXTURE_COORDS             0x8871
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   473
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   474
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   475
#ifndef GL_VERSION_2_1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   476
#define GL_PIXEL_PACK_BUFFER              0x88EB
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   477
#define GL_PIXEL_UNPACK_BUFFER            0x88EC
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   478
#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   479
#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   480
#define GL_FLOAT_MAT2x3                   0x8B65
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   481
#define GL_FLOAT_MAT2x4                   0x8B66
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   482
#define GL_FLOAT_MAT3x2                   0x8B67
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   483
#define GL_FLOAT_MAT3x4                   0x8B68
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   484
#define GL_FLOAT_MAT4x2                   0x8B69
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   485
#define GL_FLOAT_MAT4x3                   0x8B6A
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   486
#define GL_SRGB                           0x8C40
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   487
#define GL_SRGB8                          0x8C41
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   488
#define GL_SRGB_ALPHA                     0x8C42
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   489
#define GL_SRGB8_ALPHA8                   0x8C43
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   490
#define GL_COMPRESSED_SRGB                0x8C48
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   491
#define GL_COMPRESSED_SRGB_ALPHA          0x8C49
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   492
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   493
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   494
#ifndef GL_VERSION_2_1_DEPRECATED
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   495
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1114
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   496
#define GL_SLUMINANCE_ALPHA               0x8C44
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   497
#define GL_SLUMINANCE8_ALPHA8             0x8C45
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   498
#define GL_SLUMINANCE                     0x8C46
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   499
#define GL_SLUMINANCE8                    0x8C47
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   500
#define GL_COMPRESSED_SLUMINANCE          0x8C4A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   501
#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   502
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   503
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   504
#ifndef GL_VERSION_3_0
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   505
#define GL_COMPARE_REF_TO_TEXTURE         0x884E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   506
#define GL_CLIP_DISTANCE0                 0x3000
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   507
#define GL_CLIP_DISTANCE1                 0x3001
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   508
#define GL_CLIP_DISTANCE2                 0x3002
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   509
#define GL_CLIP_DISTANCE3                 0x3003
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   510
#define GL_CLIP_DISTANCE4                 0x3004
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   511
#define GL_CLIP_DISTANCE5                 0x3005
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   512
#define GL_CLIP_DISTANCE6                 0x3006
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   513
#define GL_CLIP_DISTANCE7                 0x3007
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   514
#define GL_MAX_CLIP_DISTANCES             0x0D32
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   515
#define GL_MAJOR_VERSION                  0x821B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   516
#define GL_MINOR_VERSION                  0x821C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   517
#define GL_NUM_EXTENSIONS                 0x821D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   518
#define GL_CONTEXT_FLAGS                  0x821E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   519
#define GL_COMPRESSED_RED                 0x8225
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   520
#define GL_COMPRESSED_RG                  0x8226
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   521
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   522
#define GL_RGBA32F                        0x8814
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   523
#define GL_RGB32F                         0x8815
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   524
#define GL_RGBA16F                        0x881A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   525
#define GL_RGB16F                         0x881B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   526
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   527
#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   528
#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   529
#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   530
#define GL_CLAMP_READ_COLOR               0x891C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   531
#define GL_FIXED_ONLY                     0x891D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   532
#define GL_MAX_VARYING_COMPONENTS         0x8B4B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   533
#define GL_TEXTURE_1D_ARRAY               0x8C18
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   534
#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   535
#define GL_TEXTURE_2D_ARRAY               0x8C1A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   536
#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   537
#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   538
#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   539
#define GL_R11F_G11F_B10F                 0x8C3A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   540
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   541
#define GL_RGB9_E5                        0x8C3D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   542
#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   543
#define GL_TEXTURE_SHARED_SIZE            0x8C3F
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   544
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   545
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   546
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   547
#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   548
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   549
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   550
#define GL_PRIMITIVES_GENERATED           0x8C87
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   551
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   552
#define GL_RASTERIZER_DISCARD             0x8C89
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   553
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   554
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   555
#define GL_INTERLEAVED_ATTRIBS            0x8C8C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   556
#define GL_SEPARATE_ATTRIBS               0x8C8D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   557
#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   558
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   559
#define GL_RGBA32UI                       0x8D70
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   560
#define GL_RGB32UI                        0x8D71
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   561
#define GL_RGBA16UI                       0x8D76
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   562
#define GL_RGB16UI                        0x8D77
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   563
#define GL_RGBA8UI                        0x8D7C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   564
#define GL_RGB8UI                         0x8D7D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   565
#define GL_RGBA32I                        0x8D82
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   566
#define GL_RGB32I                         0x8D83
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   567
#define GL_RGBA16I                        0x8D88
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   568
#define GL_RGB16I                         0x8D89
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   569
#define GL_RGBA8I                         0x8D8E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   570
#define GL_RGB8I                          0x8D8F
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   571
#define GL_RED_INTEGER                    0x8D94
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   572
#define GL_GREEN_INTEGER                  0x8D95
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   573
#define GL_BLUE_INTEGER                   0x8D96
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   574
#define GL_RGB_INTEGER                    0x8D98
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   575
#define GL_RGBA_INTEGER                   0x8D99
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   576
#define GL_BGR_INTEGER                    0x8D9A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   577
#define GL_BGRA_INTEGER                   0x8D9B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   578
#define GL_SAMPLER_1D_ARRAY               0x8DC0
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   579
#define GL_SAMPLER_2D_ARRAY               0x8DC1
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   580
#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   581
#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   582
#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   583
#define GL_UNSIGNED_INT_VEC2              0x8DC6
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   584
#define GL_UNSIGNED_INT_VEC3              0x8DC7
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   585
#define GL_UNSIGNED_INT_VEC4              0x8DC8
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   586
#define GL_INT_SAMPLER_1D                 0x8DC9
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   587
#define GL_INT_SAMPLER_2D                 0x8DCA
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   588
#define GL_INT_SAMPLER_3D                 0x8DCB
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   589
#define GL_INT_SAMPLER_CUBE               0x8DCC
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   590
#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   591
#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   592
#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   593
#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   594
#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   595
#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   596
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   597
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   598
#define GL_QUERY_WAIT                     0x8E13
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   599
#define GL_QUERY_NO_WAIT                  0x8E14
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   600
#define GL_QUERY_BY_REGION_WAIT           0x8E15
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   601
#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   602
#define GL_BUFFER_ACCESS_FLAGS            0x911F
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   603
#define GL_BUFFER_MAP_LENGTH              0x9120
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   604
#define GL_BUFFER_MAP_OFFSET              0x9121
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   605
/* Reuse tokens from ARB_depth_buffer_float */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   606
/* reuse GL_DEPTH_COMPONENT32F */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   607
/* reuse GL_DEPTH32F_STENCIL8 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   608
/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   609
/* Reuse tokens from ARB_framebuffer_object */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   610
/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   611
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   612
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   613
/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   614
/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   615
/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   616
/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   617
/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   618
/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   619
/* reuse GL_FRAMEBUFFER_DEFAULT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   620
/* reuse GL_FRAMEBUFFER_UNDEFINED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   621
/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   622
/* reuse GL_INDEX */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   623
/* reuse GL_MAX_RENDERBUFFER_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   624
/* reuse GL_DEPTH_STENCIL */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   625
/* reuse GL_UNSIGNED_INT_24_8 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   626
/* reuse GL_DEPTH24_STENCIL8 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   627
/* reuse GL_TEXTURE_STENCIL_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   628
/* reuse GL_TEXTURE_RED_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   629
/* reuse GL_TEXTURE_GREEN_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   630
/* reuse GL_TEXTURE_BLUE_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   631
/* reuse GL_TEXTURE_ALPHA_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   632
/* reuse GL_TEXTURE_DEPTH_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   633
/* reuse GL_UNSIGNED_NORMALIZED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   634
/* reuse GL_FRAMEBUFFER_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   635
/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   636
/* reuse GL_RENDERBUFFER_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   637
/* reuse GL_READ_FRAMEBUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   638
/* reuse GL_DRAW_FRAMEBUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   639
/* reuse GL_READ_FRAMEBUFFER_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   640
/* reuse GL_RENDERBUFFER_SAMPLES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   641
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   642
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   643
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   644
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   645
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   646
/* reuse GL_FRAMEBUFFER_COMPLETE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   647
/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   648
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   649
/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   650
/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   651
/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   652
/* reuse GL_MAX_COLOR_ATTACHMENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   653
/* reuse GL_COLOR_ATTACHMENT0 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   654
/* reuse GL_COLOR_ATTACHMENT1 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   655
/* reuse GL_COLOR_ATTACHMENT2 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   656
/* reuse GL_COLOR_ATTACHMENT3 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   657
/* reuse GL_COLOR_ATTACHMENT4 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   658
/* reuse GL_COLOR_ATTACHMENT5 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   659
/* reuse GL_COLOR_ATTACHMENT6 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   660
/* reuse GL_COLOR_ATTACHMENT7 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   661
/* reuse GL_COLOR_ATTACHMENT8 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   662
/* reuse GL_COLOR_ATTACHMENT9 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   663
/* reuse GL_COLOR_ATTACHMENT10 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   664
/* reuse GL_COLOR_ATTACHMENT11 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   665
/* reuse GL_COLOR_ATTACHMENT12 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   666
/* reuse GL_COLOR_ATTACHMENT13 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   667
/* reuse GL_COLOR_ATTACHMENT14 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   668
/* reuse GL_COLOR_ATTACHMENT15 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   669
/* reuse GL_DEPTH_ATTACHMENT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   670
/* reuse GL_STENCIL_ATTACHMENT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   671
/* reuse GL_FRAMEBUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   672
/* reuse GL_RENDERBUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   673
/* reuse GL_RENDERBUFFER_WIDTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   674
/* reuse GL_RENDERBUFFER_HEIGHT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   675
/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   676
/* reuse GL_STENCIL_INDEX1 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   677
/* reuse GL_STENCIL_INDEX4 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   678
/* reuse GL_STENCIL_INDEX8 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   679
/* reuse GL_STENCIL_INDEX16 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   680
/* reuse GL_RENDERBUFFER_RED_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   681
/* reuse GL_RENDERBUFFER_GREEN_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   682
/* reuse GL_RENDERBUFFER_BLUE_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   683
/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   684
/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   685
/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   686
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   687
/* reuse GL_MAX_SAMPLES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   688
/* Reuse tokens from ARB_framebuffer_sRGB */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   689
/* reuse GL_FRAMEBUFFER_SRGB */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   690
/* Reuse tokens from ARB_half_float_vertex */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   691
/* reuse GL_HALF_FLOAT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   692
/* Reuse tokens from ARB_map_buffer_range */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   693
/* reuse GL_MAP_READ_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   694
/* reuse GL_MAP_WRITE_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   695
/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   696
/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   697
/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   698
/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   699
/* Reuse tokens from ARB_texture_compression_rgtc */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   700
/* reuse GL_COMPRESSED_RED_RGTC1 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   701
/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   702
/* reuse GL_COMPRESSED_RG_RGTC2 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   703
/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   704
/* Reuse tokens from ARB_texture_rg */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   705
/* reuse GL_RG */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   706
/* reuse GL_RG_INTEGER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   707
/* reuse GL_R8 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   708
/* reuse GL_R16 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   709
/* reuse GL_RG8 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   710
/* reuse GL_RG16 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   711
/* reuse GL_R16F */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   712
/* reuse GL_R32F */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   713
/* reuse GL_RG16F */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   714
/* reuse GL_RG32F */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   715
/* reuse GL_R8I */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   716
/* reuse GL_R8UI */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   717
/* reuse GL_R16I */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   718
/* reuse GL_R16UI */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   719
/* reuse GL_R32I */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   720
/* reuse GL_R32UI */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   721
/* reuse GL_RG8I */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   722
/* reuse GL_RG8UI */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   723
/* reuse GL_RG16I */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   724
/* reuse GL_RG16UI */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   725
/* reuse GL_RG32I */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   726
/* reuse GL_RG32UI */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   727
/* Reuse tokens from ARB_vertex_array_object */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   728
/* reuse GL_VERTEX_ARRAY_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   729
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   730
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   731
#ifndef GL_VERSION_3_0_DEPRECATED
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   732
#define GL_CLAMP_VERTEX_COLOR             0x891A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   733
#define GL_CLAMP_FRAGMENT_COLOR           0x891B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   734
#define GL_ALPHA_INTEGER                  0x8D97
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   735
/* Reuse tokens from ARB_framebuffer_object */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   736
/* reuse GL_TEXTURE_LUMINANCE_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   737
/* reuse GL_TEXTURE_INTENSITY_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   738
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   739
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   740
#ifndef GL_VERSION_3_1
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   741
#define GL_SAMPLER_2D_RECT                0x8B63
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   742
#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   743
#define GL_SAMPLER_BUFFER                 0x8DC2
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   744
#define GL_INT_SAMPLER_2D_RECT            0x8DCD
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   745
#define GL_INT_SAMPLER_BUFFER             0x8DD0
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   746
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   747
#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   748
#define GL_TEXTURE_BUFFER                 0x8C2A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   749
#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   750
#define GL_TEXTURE_BINDING_BUFFER         0x8C2C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   751
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   752
#define GL_TEXTURE_BUFFER_FORMAT          0x8C2E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   753
#define GL_TEXTURE_RECTANGLE              0x84F5
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   754
#define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   755
#define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   756
#define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   757
#define GL_RED_SNORM                      0x8F90
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   758
#define GL_RG_SNORM                       0x8F91
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   759
#define GL_RGB_SNORM                      0x8F92
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   760
#define GL_RGBA_SNORM                     0x8F93
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   761
#define GL_R8_SNORM                       0x8F94
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   762
#define GL_RG8_SNORM                      0x8F95
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   763
#define GL_RGB8_SNORM                     0x8F96
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   764
#define GL_RGBA8_SNORM                    0x8F97
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   765
#define GL_R16_SNORM                      0x8F98
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   766
#define GL_RG16_SNORM                     0x8F99
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   767
#define GL_RGB16_SNORM                    0x8F9A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   768
#define GL_RGBA16_SNORM                   0x8F9B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   769
#define GL_SIGNED_NORMALIZED              0x8F9C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   770
#define GL_PRIMITIVE_RESTART              0x8F9D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   771
#define GL_PRIMITIVE_RESTART_INDEX        0x8F9E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   772
/* Reuse tokens from ARB_copy_buffer */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   773
/* reuse GL_COPY_READ_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   774
/* reuse GL_COPY_WRITE_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   775
/* Reuse tokens from ARB_draw_instanced (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   776
/* Reuse tokens from ARB_uniform_buffer_object */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   777
/* reuse GL_UNIFORM_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   778
/* reuse GL_UNIFORM_BUFFER_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   779
/* reuse GL_UNIFORM_BUFFER_START */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   780
/* reuse GL_UNIFORM_BUFFER_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   781
/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   782
/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   783
/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   784
/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   785
/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   786
/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   787
/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   788
/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   789
/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   790
/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   791
/* reuse GL_UNIFORM_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   792
/* reuse GL_UNIFORM_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   793
/* reuse GL_UNIFORM_NAME_LENGTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   794
/* reuse GL_UNIFORM_BLOCK_INDEX */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   795
/* reuse GL_UNIFORM_OFFSET */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   796
/* reuse GL_UNIFORM_ARRAY_STRIDE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   797
/* reuse GL_UNIFORM_MATRIX_STRIDE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   798
/* reuse GL_UNIFORM_IS_ROW_MAJOR */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   799
/* reuse GL_UNIFORM_BLOCK_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   800
/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   801
/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   802
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   803
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   804
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   805
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   806
/* reuse GL_INVALID_INDEX */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   807
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   808
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   809
#ifndef GL_VERSION_3_2
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   810
#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   811
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   812
#define GL_LINES_ADJACENCY                0x000A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   813
#define GL_LINE_STRIP_ADJACENCY           0x000B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   814
#define GL_TRIANGLES_ADJACENCY            0x000C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   815
#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   816
#define GL_PROGRAM_POINT_SIZE             0x8642
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   817
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   818
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   819
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   820
#define GL_GEOMETRY_SHADER                0x8DD9
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   821
#define GL_GEOMETRY_VERTICES_OUT          0x8916
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   822
#define GL_GEOMETRY_INPUT_TYPE            0x8917
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   823
#define GL_GEOMETRY_OUTPUT_TYPE           0x8918
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   824
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   825
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   826
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   827
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   828
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   829
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   830
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   831
#define GL_CONTEXT_PROFILE_MASK           0x9126
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   832
/* reuse GL_MAX_VARYING_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   833
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   834
/* Reuse tokens from ARB_depth_clamp */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   835
/* reuse GL_DEPTH_CLAMP */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   836
/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   837
/* Reuse tokens from ARB_fragment_coord_conventions (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   838
/* Reuse tokens from ARB_provoking_vertex */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   839
/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   840
/* reuse GL_FIRST_VERTEX_CONVENTION */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   841
/* reuse GL_LAST_VERTEX_CONVENTION */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   842
/* reuse GL_PROVOKING_VERTEX */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   843
/* Reuse tokens from ARB_seamless_cube_map */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   844
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   845
/* Reuse tokens from ARB_sync */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   846
/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   847
/* reuse GL_OBJECT_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   848
/* reuse GL_SYNC_CONDITION */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   849
/* reuse GL_SYNC_STATUS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   850
/* reuse GL_SYNC_FLAGS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   851
/* reuse GL_SYNC_FENCE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   852
/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   853
/* reuse GL_UNSIGNALED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   854
/* reuse GL_SIGNALED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   855
/* reuse GL_ALREADY_SIGNALED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   856
/* reuse GL_TIMEOUT_EXPIRED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   857
/* reuse GL_CONDITION_SATISFIED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   858
/* reuse GL_WAIT_FAILED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   859
/* reuse GL_TIMEOUT_IGNORED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   860
/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   861
/* reuse GL_TIMEOUT_IGNORED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   862
/* Reuse tokens from ARB_texture_multisample */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   863
/* reuse GL_SAMPLE_POSITION */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   864
/* reuse GL_SAMPLE_MASK */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   865
/* reuse GL_SAMPLE_MASK_VALUE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   866
/* reuse GL_MAX_SAMPLE_MASK_WORDS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   867
/* reuse GL_TEXTURE_2D_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   868
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   869
/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   870
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   871
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   872
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   873
/* reuse GL_TEXTURE_SAMPLES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   874
/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   875
/* reuse GL_SAMPLER_2D_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   876
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   877
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   878
/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   879
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   880
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   881
/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   882
/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   883
/* reuse GL_MAX_INTEGER_SAMPLES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   884
/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   885
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   886
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   887
#ifndef GL_VERSION_3_3
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   888
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   889
/* Reuse tokens from ARB_blend_func_extended */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   890
/* reuse GL_SRC1_COLOR */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   891
/* reuse GL_ONE_MINUS_SRC1_COLOR */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   892
/* reuse GL_ONE_MINUS_SRC1_ALPHA */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   893
/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   894
/* Reuse tokens from ARB_explicit_attrib_location (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   895
/* Reuse tokens from ARB_occlusion_query2 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   896
/* reuse GL_ANY_SAMPLES_PASSED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   897
/* Reuse tokens from ARB_sampler_objects */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   898
/* reuse GL_SAMPLER_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   899
/* Reuse tokens from ARB_shader_bit_encoding (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   900
/* Reuse tokens from ARB_texture_rgb10_a2ui */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   901
/* reuse GL_RGB10_A2UI */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   902
/* Reuse tokens from ARB_texture_swizzle */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   903
/* reuse GL_TEXTURE_SWIZZLE_R */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   904
/* reuse GL_TEXTURE_SWIZZLE_G */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   905
/* reuse GL_TEXTURE_SWIZZLE_B */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   906
/* reuse GL_TEXTURE_SWIZZLE_A */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   907
/* reuse GL_TEXTURE_SWIZZLE_RGBA */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   908
/* Reuse tokens from ARB_timer_query */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   909
/* reuse GL_TIME_ELAPSED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   910
/* reuse GL_TIMESTAMP */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   911
/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   912
/* reuse GL_INT_2_10_10_10_REV */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   913
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   914
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   915
#ifndef GL_VERSION_4_0
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   916
#define GL_SAMPLE_SHADING                 0x8C36
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   917
#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   918
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   919
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   920
#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   921
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   922
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   923
#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   924
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   925
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   926
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   927
/* Reuse tokens from ARB_texture_query_lod (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   928
/* Reuse tokens from ARB_draw_buffers_blend (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   929
/* Reuse tokens from ARB_draw_indirect */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   930
/* reuse GL_DRAW_INDIRECT_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   931
/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   932
/* Reuse tokens from ARB_gpu_shader5 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   933
/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   934
/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   935
/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   936
/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   937
/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   938
/* reuse GL_MAX_VERTEX_STREAMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   939
/* Reuse tokens from ARB_gpu_shader_fp64 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   940
/* reuse GL_DOUBLE_VEC2 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   941
/* reuse GL_DOUBLE_VEC3 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   942
/* reuse GL_DOUBLE_VEC4 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   943
/* reuse GL_DOUBLE_MAT2 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   944
/* reuse GL_DOUBLE_MAT3 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   945
/* reuse GL_DOUBLE_MAT4 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   946
/* reuse GL_DOUBLE_MAT2x3 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   947
/* reuse GL_DOUBLE_MAT2x4 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   948
/* reuse GL_DOUBLE_MAT3x2 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   949
/* reuse GL_DOUBLE_MAT3x4 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   950
/* reuse GL_DOUBLE_MAT4x2 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   951
/* reuse GL_DOUBLE_MAT4x3 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   952
/* Reuse tokens from ARB_shader_subroutine */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   953
/* reuse GL_ACTIVE_SUBROUTINES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   954
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   955
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   956
/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   957
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   958
/* reuse GL_MAX_SUBROUTINES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   959
/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   960
/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   961
/* reuse GL_COMPATIBLE_SUBROUTINES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   962
/* Reuse tokens from ARB_tessellation_shader */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   963
/* reuse GL_PATCHES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   964
/* reuse GL_PATCH_VERTICES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   965
/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   966
/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   967
/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   968
/* reuse GL_TESS_GEN_MODE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   969
/* reuse GL_TESS_GEN_SPACING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   970
/* reuse GL_TESS_GEN_VERTEX_ORDER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   971
/* reuse GL_TESS_GEN_POINT_MODE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   972
/* reuse GL_ISOLINES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   973
/* reuse GL_FRACTIONAL_ODD */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   974
/* reuse GL_FRACTIONAL_EVEN */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   975
/* reuse GL_MAX_PATCH_VERTICES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   976
/* reuse GL_MAX_TESS_GEN_LEVEL */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   977
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   978
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   979
/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   980
/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   981
/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   982
/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   983
/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   984
/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   985
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   986
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   987
/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   988
/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   989
/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   990
/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   991
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   992
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   993
/* reuse GL_TESS_EVALUATION_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   994
/* reuse GL_TESS_CONTROL_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   995
/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   996
/* Reuse tokens from ARB_transform_feedback2 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   997
/* reuse GL_TRANSFORM_FEEDBACK */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   998
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
   999
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1000
/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1001
/* Reuse tokens from ARB_transform_feedback3 */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1002
/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1003
/* reuse GL_MAX_VERTEX_STREAMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1004
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1005
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1006
#ifndef GL_VERSION_4_1
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1007
/* Reuse tokens from ARB_ES2_compatibility */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1008
/* reuse GL_FIXED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1009
/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1010
/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1011
/* reuse GL_LOW_FLOAT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1012
/* reuse GL_MEDIUM_FLOAT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1013
/* reuse GL_HIGH_FLOAT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1014
/* reuse GL_LOW_INT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1015
/* reuse GL_MEDIUM_INT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1016
/* reuse GL_HIGH_INT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1017
/* reuse GL_SHADER_COMPILER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1018
/* reuse GL_NUM_SHADER_BINARY_FORMATS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1019
/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1020
/* reuse GL_MAX_VARYING_VECTORS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1021
/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1022
/* Reuse tokens from ARB_get_program_binary */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1023
/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1024
/* reuse GL_PROGRAM_BINARY_LENGTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1025
/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1026
/* reuse GL_PROGRAM_BINARY_FORMATS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1027
/* Reuse tokens from ARB_separate_shader_objects */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1028
/* reuse GL_VERTEX_SHADER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1029
/* reuse GL_FRAGMENT_SHADER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1030
/* reuse GL_GEOMETRY_SHADER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1031
/* reuse GL_TESS_CONTROL_SHADER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1032
/* reuse GL_TESS_EVALUATION_SHADER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1033
/* reuse GL_ALL_SHADER_BITS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1034
/* reuse GL_PROGRAM_SEPARABLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1035
/* reuse GL_ACTIVE_PROGRAM */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1036
/* reuse GL_PROGRAM_PIPELINE_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1037
/* Reuse tokens from ARB_shader_precision (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1038
/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1039
/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1040
/* reuse GL_MAX_VIEWPORTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1041
/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1042
/* reuse GL_VIEWPORT_BOUNDS_RANGE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1043
/* reuse GL_LAYER_PROVOKING_VERTEX */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1044
/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1045
/* reuse GL_UNDEFINED_VERTEX */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1046
#endif
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1047
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1048
#ifndef GL_VERSION_4_2
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1049
/* Reuse tokens from ARB_base_instance (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1050
/* Reuse tokens from ARB_shading_language_420pack (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1051
/* Reuse tokens from ARB_transform_feedback_instanced (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1052
/* Reuse tokens from ARB_compressed_texture_pixel_storage */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1053
/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1054
/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1055
/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1056
/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1057
/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1058
/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1059
/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1060
/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1061
/* Reuse tokens from ARB_conservative_depth (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1062
/* Reuse tokens from ARB_internalformat_query */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1063
/* reuse GL_NUM_SAMPLE_COUNTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1064
/* Reuse tokens from ARB_map_buffer_alignment */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1065
/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1066
/* Reuse tokens from ARB_shader_atomic_counters */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1067
/* reuse GL_ATOMIC_COUNTER_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1068
/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1069
/* reuse GL_ATOMIC_COUNTER_BUFFER_START */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1070
/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1071
/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1072
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1073
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1074
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1075
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1076
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1077
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1078
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1079
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1080
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1081
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1082
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1083
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1084
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1085
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1086
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1087
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1088
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1089
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1090
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1091
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1092
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1093
/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1094
/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1095
/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1096
/* Reuse tokens from ARB_shader_image_load_store */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1097
/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1098
/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1099
/* reuse GL_UNIFORM_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1100
/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1101
/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1102
/* reuse GL_COMMAND_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1103
/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1104
/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1105
/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1106
/* reuse GL_FRAMEBUFFER_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1107
/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1108
/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1109
/* reuse GL_ALL_BARRIER_BITS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1110
/* reuse GL_MAX_IMAGE_UNITS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1111
/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1112
/* reuse GL_IMAGE_BINDING_NAME */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1113
/* reuse GL_IMAGE_BINDING_LEVEL */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1114
/* reuse GL_IMAGE_BINDING_LAYERED */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1115
/* reuse GL_IMAGE_BINDING_LAYER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1116
/* reuse GL_IMAGE_BINDING_ACCESS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1117
/* reuse GL_IMAGE_1D */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1118
/* reuse GL_IMAGE_2D */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1119
/* reuse GL_IMAGE_3D */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1120
/* reuse GL_IMAGE_2D_RECT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1121
/* reuse GL_IMAGE_CUBE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1122
/* reuse GL_IMAGE_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1123
/* reuse GL_IMAGE_1D_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1124
/* reuse GL_IMAGE_2D_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1125
/* reuse GL_IMAGE_CUBE_MAP_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1126
/* reuse GL_IMAGE_2D_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1127
/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1128
/* reuse GL_INT_IMAGE_1D */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1129
/* reuse GL_INT_IMAGE_2D */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1130
/* reuse GL_INT_IMAGE_3D */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1131
/* reuse GL_INT_IMAGE_2D_RECT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1132
/* reuse GL_INT_IMAGE_CUBE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1133
/* reuse GL_INT_IMAGE_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1134
/* reuse GL_INT_IMAGE_1D_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1135
/* reuse GL_INT_IMAGE_2D_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1136
/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1137
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1138
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1139
/* reuse GL_UNSIGNED_INT_IMAGE_1D */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1140
/* reuse GL_UNSIGNED_INT_IMAGE_2D */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1141
/* reuse GL_UNSIGNED_INT_IMAGE_3D */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1142
/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1143
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1144
/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1145
/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1146
/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1147
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1148
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1149
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1150
/* reuse GL_MAX_IMAGE_SAMPLES */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1151
/* reuse GL_IMAGE_BINDING_FORMAT */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1152
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1153
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1154
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1155
/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1156
/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1157
/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1158
/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1159
/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1160
/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1161
/* Reuse tokens from ARB_shading_language_packing (none) */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1162
/* Reuse tokens from ARB_texture_storage */
db4aefd4c209 Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents: 246
diff changeset
  1163
/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
174
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1164
#endif
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1165
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1166
#ifndef GL_ARB_multitexture
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1167
#define GL_TEXTURE0_ARB                   0x84C0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1168
#define GL_TEXTURE1_ARB                   0x84C1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1169
#define GL_TEXTURE2_ARB                   0x84C2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1170
#define GL_TEXTURE3_ARB                   0x84C3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1171
#define GL_TEXTURE4_ARB                   0x84C4
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1172
#define GL_TEXTURE5_ARB                   0x84C5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1173
#define GL_TEXTURE6_ARB                   0x84C6
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1174
#define GL_TEXTURE7_ARB                   0x84C7
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1175
#define GL_TEXTURE8_ARB                   0x84C8
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1176
#define GL_TEXTURE9_ARB                   0x84C9
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1177
#define GL_TEXTURE10_ARB                  0x84CA
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1178
#define GL_TEXTURE11_ARB                  0x84CB
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1179
#define GL_TEXTURE12_ARB                  0x84CC
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1180
#define GL_TEXTURE13_ARB                  0x84CD
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1181
#define GL_TEXTURE14_ARB                  0x84CE
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1182
#define GL_TEXTURE15_ARB                  0x84CF
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1183
#define GL_TEXTURE16_ARB                  0x84D0
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1184
#define GL_TEXTURE17_ARB                  0x84D1
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1185
#define GL_TEXTURE18_ARB                  0x84D2
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1186
#define GL_TEXTURE19_ARB                  0x84D3
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1187
#define GL_TEXTURE20_ARB                  0x84D4
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
  1188
#define GL_TEXTURE21_ARB                  0x84D5
0eb9e160ff7f Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset