author  Ryan C. Gordon <icculus@icculus.org> 
Tue, 29 May 2012 02:43:24 0400  
changeset 1104  9147482e1ec7 
parent 1074  3fdc7cbd0c37 
child 1150  02c0f0afb39a 
permissions  rwrr 
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/** 
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* MojoShader; generate shader programs from bytecode of compiled 
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* Direct3D shaders. 
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* 
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* Please see the file LICENSE.txt in the source's root directory. 
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* 
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* This file written by Ryan C. Gordon. 
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*/ 
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#define __MOJOSHADER_INTERNAL__ 1 
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#include "mojoshader_internal.h" 
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#include <math.h> 
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1038
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#if SUPPORT_PRESHADERS 
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void MOJOSHADER_runPreshader(const MOJOSHADER_preshader *preshader, 
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const float *inregs, float *outregs) 
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{ 
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// this is fairly straightforward, as there aren't any branching 
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// opcodes in the preshader instruction set (at the moment, at least). 
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const int scalarstart = (int) MOJOSHADER_PRESHADEROP_SCALAR_OPS; 
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double *temps = NULL; 
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if (preshader>temp_count > 0) 
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{ 
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temps = (double *) alloca(sizeof (double) * preshader>temp_count); 
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memset(temps, '\0', sizeof (double) * preshader>temp_count); 
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} // if 
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double dst[4] = { 0, 0, 0, 0 }; 
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double src[3][4] = { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 } }; 
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const double *src0 = &src[0][0]; 
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const double *src1 = &src[1][0]; 
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const double *src2 = &src[2][0]; 
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MOJOSHADER_preshaderInstruction *inst = preshader>instructions; 
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int instit; 
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for (instit = 0; instit < preshader>instruction_count; instit++, inst++) 
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{ 
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const MOJOSHADER_preshaderOperand *operand = inst>operands; 
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const int elems = inst>element_count; 
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const int elemsbytes = sizeof (double) * elems; 
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const int isscalarop = (inst>opcode >= scalarstart); 
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assert(elems >= 0); 
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assert(elems <= 4); 
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// load up our operands... 
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int opiter, elemiter; 
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for (opiter = 0; opiter < inst>operand_count1; opiter++, operand++) 
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{ 
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const int isscalar = ((isscalarop) && (opiter == 0)); 
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const unsigned int index = operand>index; 
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switch (operand>type) 
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{ 
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case MOJOSHADER_PRESHADEROPERAND_LITERAL: 
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{ 
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const double *lit = &preshader>literals[index]; 
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assert((index + elems) <= preshader>literal_count); 
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if (!isscalar) 
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memcpy(&src[opiter][0], lit, elemsbytes); 
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else 
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{ 
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const double val = *lit; 
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for (elemiter = 0; elemiter < elems; elemiter++) 
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src[opiter][elemiter] = val; 
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} // else 
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break; 
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} // case 
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case MOJOSHADER_PRESHADEROPERAND_INPUT: 
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if (isscalar) 
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src[opiter][0] = inregs[index]; 
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else 
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{ 
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int cpy; 
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for (cpy = 0; cpy < elems; cpy++) 
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src[opiter][cpy] = inregs[index+cpy]; 
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} // else 
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break; 
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case MOJOSHADER_PRESHADEROPERAND_OUTPUT: 
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if (isscalar) 
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src[opiter][0] = outregs[index]; 
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else 
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{ 
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int cpy; 
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for (cpy = 0; cpy < elems; cpy++) 
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src[opiter][cpy] = outregs[index+cpy]; 
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} // else 
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break; 
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case MOJOSHADER_PRESHADEROPERAND_TEMP: 
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if (temps != NULL) 
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{ 
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if (isscalar) 
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src[opiter][0] = temps[index]; 
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else 
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memcpy(src[opiter], temps + index, elemsbytes); 
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} // if 
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break; 
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default: 
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assert(0 && "unexpected preshader operand type."); 
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return; 
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} // switch 
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} // for 
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// run the actual instruction, store result to dst. 
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int i; 
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switch (inst>opcode) 
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{ 
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#define OPCODE_CASE(op, val) \ 
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case MOJOSHADER_PRESHADEROP_##op: \ 
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for (i = 0; i < elems; i++) { dst[i] = val; } \ 
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break; 
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//OPCODE_CASE(NOP, 0.0) // not a real instruction. 
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OPCODE_CASE(MOV, src0[i]) 
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OPCODE_CASE(NEG, src0[i]) 
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122 
OPCODE_CASE(RCP, 1.0 / src0[i]) 
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123 
OPCODE_CASE(FRC, src0[i]  floor(src0[i])) 
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124 
OPCODE_CASE(EXP, exp(src0[i])) 
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125 
OPCODE_CASE(LOG, log(src0[i])) 
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126 
OPCODE_CASE(RSQ, 1.0 / sqrt(src0[i])) 
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127 
OPCODE_CASE(SIN, sin(src0[i])) 
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128 
OPCODE_CASE(COS, cos(src0[i])) 
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129 
OPCODE_CASE(ASIN, asin(src0[i])) 
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130 
OPCODE_CASE(ACOS, acos(src0[i])) 
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131 
OPCODE_CASE(ATAN, atan(src0[i])) 
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OPCODE_CASE(MIN, (src0[i] < src1[i]) ? src0[i] : src1[i]) 
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OPCODE_CASE(MAX, (src0[i] > src1[i]) ? src0[i] : src1[i]) 
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OPCODE_CASE(LT, (src0[i] < src1[i]) ? 1.0 : 0.0) 
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135 
OPCODE_CASE(GE, (src0[i] >= src1[i]) ? 1.0 : 0.0) 
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136 
OPCODE_CASE(ADD, src0[i] + src1[i]) 
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137 
OPCODE_CASE(MUL, src0[i] * src1[i]) 
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138 
OPCODE_CASE(ATAN2, atan2(src0[i], src1[i])) 
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OPCODE_CASE(DIV, src0[i] / src1[i]) 
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OPCODE_CASE(CMP, (src0[i] >= 0.0) ? src1[i] : src2[i]) 
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//OPCODE_CASE(NOISE, ???) // !!! FIXME: don't know what this does 
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//OPCODE_CASE(MOVC, ???) // !!! FIXME: don't know what this does 
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143 
OPCODE_CASE(MIN_SCALAR, (src0[0] < src1[i]) ? src0[0] : src1[i]) 
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144 
OPCODE_CASE(MAX_SCALAR, (src0[0] > src1[i]) ? src0[0] : src1[i]) 
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145 
OPCODE_CASE(LT_SCALAR, (src0[0] < src1[i]) ? 1.0 : 0.0) 
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146 
OPCODE_CASE(GE_SCALAR, (src0[0] >= src1[i]) ? 1.0 : 0.0) 
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147 
OPCODE_CASE(ADD_SCALAR, src0[0] + src1[i]) 
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148 
OPCODE_CASE(MUL_SCALAR, src0[0] * src1[i]) 
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149 
OPCODE_CASE(ATAN2_SCALAR, atan2(src0[0], src1[i])) 
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150 
OPCODE_CASE(DIV_SCALAR, src0[0] / src1[i]) 
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151 
//OPCODE_CASE(DOT_SCALAR) // !!! FIXME: isn't this just a MUL? 
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//OPCODE_CASE(NOISE_SCALAR, ???) // !!! FIXME: ? 
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153 
#undef OPCODE_CASE 
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154 

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155 
case MOJOSHADER_PRESHADEROP_DOT: 
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156 
{ 
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double final = 0.0; 
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158 
for (i = 0; i < elems; i++) 
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159 
final += src0[i] * src1[i]; 
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160 
for (i = 0; i < elems; i++) 
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161 
dst[i] = final; // !!! FIXME: is this right? 
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162 
} // case 
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163 

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164 
default: 
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165 
assert(0 && "Unhandled preshader opcode!"); 
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166 
break; 
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167 
} // switch 
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168 

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169 
// Figure out where dst wants to be stored. 
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if (operand>type == MOJOSHADER_PRESHADEROPERAND_TEMP) 
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171 
{ 
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172 
assert(preshader>temp_count >= 
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173 
operand>index + (elemsbytes / sizeof (double))); 
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memcpy(temps + operand>index, dst, elemsbytes); 
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} // if 
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176 
else 
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177 
{ 
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178 
assert(operand>type == MOJOSHADER_PRESHADEROPERAND_OUTPUT); 
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179 
for (i = 0; i < elems; i++) 
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outregs[operand>index + i] = (float) dst[i]; 
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181 
} // else 
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182 
} // for 
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183 
} // MOJOSHADER_runPreshader 
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#endif 
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185 

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static MOJOSHADER_effect MOJOSHADER_out_of_mem_effect = { 
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187 
1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 
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188 
}; 
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189 

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190 
static uint32 readui32(const uint8 **_ptr, uint32 *_len) 
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191 
{ 
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192 
uint32 retval = 0; 
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193 
if (*_len < sizeof (retval)) 
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194 
*_len = 0; 
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195 
else 
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196 
{ 
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const uint32 *ptr = (const uint32 *) *_ptr; 
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198 
retval = SWAP32(*ptr); 
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199 
*_ptr += sizeof (retval); 
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200 
*_len = sizeof (retval); 
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201 
} // else 
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return retval; 
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203 
} // readui32 
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204 

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205 
// !!! FIXME: this is sort of a big, ugly function. 
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206 
const MOJOSHADER_effect *MOJOSHADER_parseEffect(const char *profile, 
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207 
const unsigned char *buf, 
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208 
const unsigned int _len, 
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209 
const MOJOSHADER_swizzle *swiz, 
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const unsigned int swizcount, 
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211 
const MOJOSHADER_samplerMap *smap, 
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const unsigned int smapcount, 
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MOJOSHADER_malloc m, 
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214 
MOJOSHADER_free f, 
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215 
void *d) 
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216 
{ 
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217 
if ( ((m == NULL) && (f != NULL))  ((m != NULL) && (f == NULL)) ) 
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return &MOJOSHADER_out_of_mem_effect; // supply both or neither. 
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219 

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220 
if (m == NULL) m = MOJOSHADER_internal_malloc; 
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221 
if (f == NULL) f = MOJOSHADER_internal_free; 
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222 

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223 
MOJOSHADER_effect *retval = m(sizeof (MOJOSHADER_effect), d); 
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224 
if (retval == NULL) 
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225 
return &MOJOSHADER_out_of_mem_effect; // supply both or neither. 
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226 
memset(retval, '\0', sizeof (*retval)); 
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227 

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retval>malloc = m; 
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retval>free = f; 
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retval>malloc_data = d; 
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231 

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const uint8 *ptr = (const uint8 *) buf; 
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uint32 len = (uint32) _len; 
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234 
size_t siz = 0; 
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235 
int i, j, k; 
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236 

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if (len < 8) 
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238 
goto parseEffect_unexpectedEOF; 
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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239 

1037
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240 
const uint8 *base = NULL; 
1019
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241 
if (readui32(&ptr, &len) != 0xFEFF0901) // !!! FIXME: is this always magic? 
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Initial work on parsing binary Effects files.
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242 
goto parseEffect_notAnEffectsFile; 
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff
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243 
else 
e8988ca01c6d
Initial work on parsing binary Effects files.
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diff
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244 
{ 
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245 
const uint32 offset = readui32(&ptr, &len); 
1037
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246 
base = ptr; 
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247 
//printf("base offset == %u\n", offset); 
1019
e8988ca01c6d
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248 
if (offset > len) 
e8988ca01c6d
Initial work on parsing binary Effects files.
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249 
goto parseEffect_unexpectedEOF; 
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Initial work on parsing binary Effects files.
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diff
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250 
ptr += offset; 
e8988ca01c6d
Initial work on parsing binary Effects files.
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251 
len = offset; 
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252 
} // else 
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Initial work on parsing binary Effects files.
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253 

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Initial work on parsing binary Effects files.
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254 
// params... 
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diff
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255 

e8988ca01c6d
Initial work on parsing binary Effects files.
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diff
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256 
if (len < 16) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff
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257 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

258 

e8988ca01c6d
Initial work on parsing binary Effects files.
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259 
const uint32 numparams = readui32(&ptr, &len); 
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260 
const uint32 numtechniques = readui32(&ptr, &len); 
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261 

1037
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262 
readui32(&ptr, &len); // !!! FIXME: there are 8 unknown bytes here. Annotations? 
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Filled in and fixed some stuff in the Effect parser.
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263 
/*const uint32 numobjects = */ readui32(&ptr, &len); 
1019
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Initial work on parsing binary Effects files.
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264 

1037
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265 
if (numparams > 0) 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
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diff
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266 
{ 
1037
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Filled in and fixed some stuff in the Effect parser.
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diff
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267 
siz = sizeof (MOJOSHADER_effectParam) * numparams; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
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diff
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268 
retval>params = (MOJOSHADER_effectParam *) m(siz, d); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
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269 
if (retval>params == NULL) 
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Filled in and fixed some stuff in the Effect parser.
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270 
goto parseEffect_outOfMemory; 
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Filled in and fixed some stuff in the Effect parser.
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diff
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271 
memset(retval>params, '\0', siz); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
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272 

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273 
retval>param_count = numparams; 
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diff
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274 

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Filled in and fixed some stuff in the Effect parser.
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275 
for (i = 0; i < numparams; i++) 
b102a563d9cb
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276 
{ 
b102a563d9cb
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277 
if (len < 16) 
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Filled in and fixed some stuff in the Effect parser.
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diff
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278 
goto parseEffect_unexpectedEOF; 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
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diff
changeset

279 

1037
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
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diff
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280 
const uint32 typeoffset = readui32(&ptr, &len); 
1041
200cde29af83
Fixed compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
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1038
diff
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281 
/*const uint32 valoffset =*/ readui32(&ptr, &len); 
200cde29af83
Fixed compiler warnings.
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1038
diff
changeset

282 
/*const uint32 flags =*/ readui32(&ptr, &len); 
1037
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
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diff
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283 
const uint32 numannos = readui32(&ptr, &len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
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diff
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284 
for (j = 0; j < numannos; j++) 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
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diff
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285 
{ 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
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1036
diff
changeset

286 
if (len < 8) 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
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287 
goto parseEffect_unexpectedEOF; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

288 
// !!! FIXME: parse annotations. 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
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diff
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289 
readui32(&ptr, &len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
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290 
readui32(&ptr, &len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

291 
} // for 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

292 

b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
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diff
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293 
const uint8 *typeptr = base + typeoffset; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
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294 
unsigned int typelen = 9999999; // !!! FIXME 
1041
200cde29af83
Fixed compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
1038
diff
changeset

295 
/*const uint32 paramtype =*/ readui32(&typeptr, &typelen); 
200cde29af83
Fixed compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
1038
diff
changeset

296 
/*const uint32 paramclass =*/ readui32(&typeptr, &typelen); 
1037
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
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1036
diff
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297 
const uint32 paramname = readui32(&typeptr, &typelen); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
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298 
const uint32 paramsemantic = readui32(&typeptr, &typelen); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

299 

b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
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300 
// !!! FIXME: sanity checks! 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

301 
const char *namestr = ((const char *) base) + paramname; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
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302 
const char *semstr = ((const char *) base) + paramsemantic; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

303 
uint32 len; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

304 
char *strptr; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

305 
len = *((const uint32 *) namestr); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

306 
strptr = (char *) m(len + 1, d); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

307 
memcpy(strptr, namestr + 4, len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

308 
strptr[len] = '\0'; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

309 
retval>params[i].name = strptr; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

310 
len = *((const uint32 *) semstr); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

311 
strptr = (char *) m(len + 1, d); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

312 
memcpy(strptr, semstr + 4, len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

313 
strptr[len] = '\0'; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

314 
retval>params[i].semantic = strptr; 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

315 
} // for 
1037
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

316 
} // if 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

317 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

318 
uint32 numshaders = 0; // we'll calculate this later. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

319 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

320 
// techniques... 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

321 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

322 
if (numtechniques > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

323 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

324 
siz = sizeof (MOJOSHADER_effectTechnique) * numtechniques; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

325 
retval>techniques = (MOJOSHADER_effectTechnique *) m(siz, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

326 
if (retval>techniques == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

327 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

328 
memset(retval>techniques, '\0', siz); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

329 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

330 
retval>technique_count = numtechniques; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

331 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

332 
for (i = 0; i < numtechniques; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

333 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

334 
if (len < 12) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

335 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

336 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

337 
MOJOSHADER_effectTechnique *technique = &retval>techniques[i]; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

338 

1037
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
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1036
diff
changeset

339 
const uint32 nameoffset = readui32(&ptr, &len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset

340 
const uint32 numannos = readui32(&ptr, &len); 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

341 
const uint32 numpasses = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

342 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

343 
if (nameoffset >= _len) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

344 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

345 

1037
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

346 
if (numannos > 0) 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

347 
{ 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

348 
// !!! FIXME: expose these to the caller? 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

349 
for (j = 0; j < numannos; j++) 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

350 
{ 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

351 
if (len < 8) 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

352 
goto parseEffect_unexpectedEOF; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

353 
readui32(&ptr, &len); // typedef offset 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

354 
readui32(&ptr, &len); // value offset 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

355 
} // for 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

356 
} // if 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

357 

b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

358 
// !!! FIXME: verify this doesn't go past EOF looking for a null. 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

359 
{ 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

360 
const char *namestr = ((char *) base) + nameoffset; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

361 
uint32 len = *((const uint32 *) namestr); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

362 
char *strptr = (char *) m(len + 1, d); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

363 
memcpy(strptr, namestr + 4, len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

364 
strptr[len] = '\0'; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

365 
technique>name = strptr; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

366 
} 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

367 

1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

368 
if (numpasses > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

369 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

370 
technique>pass_count = numpasses; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

371 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

372 
siz = sizeof (MOJOSHADER_effectPass) * numpasses; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

373 
technique>passes = (MOJOSHADER_effectPass *) m(siz, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

374 
if (technique>passes == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

375 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

376 
memset(technique>passes, '\0', siz); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

377 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

378 
for (j = 0; j < numpasses; j++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

379 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

380 
if (len < 12) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

381 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

382 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

383 
MOJOSHADER_effectPass *pass = &technique>passes[j]; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

384 

1037
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

385 
const uint32 passnameoffset = readui32(&ptr, &len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

386 
const uint32 numannos = readui32(&ptr, &len); 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

387 
const uint32 numstates = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

388 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

389 
if (passnameoffset >= _len) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

390 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

391 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

392 
// !!! FIXME: verify this doesn't go past EOF looking for a null. 
1037
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

393 
{ 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

394 
const char *namestr = ((char *) base) + passnameoffset; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

395 
uint32 len = *((const uint32 *) namestr); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

396 
char *strptr = (char *) m(len + 1, d); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

397 
memcpy(strptr, namestr + 4, len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

398 
strptr[len] = '\0'; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

399 
pass>name = strptr; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

400 
} 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

401 

b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

402 
if (numannos > 0) 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

403 
{ 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

404 
for (k = 0; k < numannos; k++) 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

405 
{ 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

406 
if (len < 8) 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

407 
goto parseEffect_unexpectedEOF; 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

408 
// !!! FIXME: do something with this. 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

409 
readui32(&ptr, &len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

410 
readui32(&ptr, &len); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

411 
} // for 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

412 
} // if 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

413 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

414 
if (numstates > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

415 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

416 
pass>state_count = numstates; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

417 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

418 
siz = sizeof (MOJOSHADER_effectState) * numstates; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

419 
pass>states = (MOJOSHADER_effectState *) m(siz, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

420 
if (pass>states == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

421 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

422 
memset(pass>states, '\0', siz); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

423 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

424 
for (k = 0; k < numstates; k++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

425 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

426 
if (len < 16) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

427 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

428 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

429 
MOJOSHADER_effectState *state = &pass>states[k]; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

430 
const uint32 type = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

431 
readui32(&ptr, &len); // !!! FIXME: don't know what this field does. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

432 
/*const uint32 offsetend = */ readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

433 
/*const uint32 offsetstart = */ readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

434 
state>type = type; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

435 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

436 
if ((type == 0x92)  (type == 0x93)) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

437 
numshaders++; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

438 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

439 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

440 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

441 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

442 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

443 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

444 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

445 
// textures... 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

446 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

447 
if (len < 8) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

448 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

449 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

450 
const int numtextures = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

451 
const int numobjects = readui32(&ptr, &len); // !!! FIXME: "objects" for lack of a better word. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

452 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

453 
if (numtextures > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

454 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

455 
siz = sizeof (MOJOSHADER_effectTexture) * numtextures; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

456 
retval>textures = m(siz, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

457 
if (retval>textures == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

458 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

459 
memset(retval>textures, '\0', siz); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

460 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

461 
for (i = 0; i < numtextures; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

462 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

463 
if (len < 8) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

464 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

465 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

466 
MOJOSHADER_effectTexture *texture = &retval>textures[i]; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

467 
const uint32 texparam = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

468 
const uint32 texsize = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

469 
// apparently texsize will pad out to 32 bits. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

470 
const uint32 readsize = (((texsize + 3) / 4) * 4); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

471 
if (len < readsize) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

472 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

473 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

474 
texture>param = texparam; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

475 
char *str = m(texsize + 1, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

476 
if (str == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

477 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

478 
memcpy(str, ptr, texsize); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

479 
str[texsize] = '\0'; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

480 
texture>name = str; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

481 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

482 
ptr += readsize; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

483 
len = readsize; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

484 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

485 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

486 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

487 
// shaders... 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

488 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

489 
if (numshaders > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

490 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

491 
siz = sizeof (MOJOSHADER_effectShader) * numshaders; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

492 
retval>shaders = (MOJOSHADER_effectShader *) m(siz, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

493 
if (retval>shaders == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

494 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

495 
memset(retval>shaders, '\0', siz); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

496 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

497 
retval>shader_count = numshaders; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

498 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

499 
// !!! FIXME: I wonder if we should pull these from offsets and not 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

500 
// !!! FIXME: count on them all being in a line like this. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

501 
for (i = 0; i < numshaders; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

502 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

503 
if (len < 24) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

504 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

505 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

506 
MOJOSHADER_effectShader *shader = &retval>shaders[i]; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

507 
const uint32 technique = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

508 
const uint32 pass = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

509 
readui32(&ptr, &len); // !!! FIXME: don't know what this does. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

510 
readui32(&ptr, &len); // !!! FIXME: don't know what this does (vertex/pixel/geometry?) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

511 
readui32(&ptr, &len); // !!! FIXME: don't know what this does. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

512 
const uint32 shadersize = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

513 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

514 
if (len < shadersize) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

515 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

516 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

517 
shader>technique = technique; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

518 
shader>pass = pass; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

519 
shader>shader = MOJOSHADER_parse(profile, ptr, shadersize, 
1104
9147482e1ec7
Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents:
1074
diff
changeset

520 
swiz, swizcount, smap, smapcount, 
9147482e1ec7
Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents:
1074
diff
changeset

521 
m, f, d); 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

522 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

523 
// !!! FIXME: check for errors. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

524 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

525 
ptr += shadersize; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

526 
len = shadersize; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

527 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

528 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

529 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

530 
// !!! FIXME: we parse this, but don't expose the data, yet. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

531 
// mappings ... 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

532 
assert(numshaders <= numobjects); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

533 
const uint32 nummappings = numobjects  numshaders; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

534 
if (nummappings > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

535 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

536 
for (i = 0; i < nummappings; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

537 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

538 
if (len < 24) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

539 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

540 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

541 
/*const uint32 magic = */ readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

542 
/*const uint32 index = */ readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

543 
readui32(&ptr, &len); // !!! FIXME: what is this field? 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

544 
readui32(&ptr, &len); // !!! FIXME: what is this field? 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

545 
/*const uint32 type = */ readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

546 
const uint32 mapsize = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

547 
if (mapsize > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

548 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

549 
const uint32 readsize = (((mapsize + 3) / 4) * 4); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

550 
if (len < readsize) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

551 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

552 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

553 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

554 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

555 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

556 
retval>profile = (char *) m(strlen(profile) + 1, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

557 
if (retval>profile == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

558 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

559 
strcpy((char *) retval>profile, profile); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

560 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

561 
return retval; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

562 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

563 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

564 
// !!! FIXME: do something with this. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

565 
parseEffect_notAnEffectsFile: 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

566 
parseEffect_unexpectedEOF: 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

567 
parseEffect_outOfMemory: 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

568 
MOJOSHADER_freeEffect(retval); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

569 
return &MOJOSHADER_out_of_mem_effect; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

570 
} // MOJOSHADER_parseEffect 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

571 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

572 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

573 
void MOJOSHADER_freeEffect(const MOJOSHADER_effect *_effect) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

574 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

575 
MOJOSHADER_effect *effect = (MOJOSHADER_effect *) _effect; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

576 
if ((effect == NULL)  (effect == &MOJOSHADER_out_of_mem_effect)) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

577 
return; // noop. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

578 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

579 
MOJOSHADER_free f = effect>free; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

580 
void *d = effect>malloc_data; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

581 
int i, j; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

582 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

583 
for (i = 0; i < effect>error_count; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

584 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

585 
f((void *) effect>errors[i].error, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

586 
f((void *) effect>errors[i].filename, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

587 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

588 
f((void *) effect>errors, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

589 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

590 
f((void *) effect>profile, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

591 

1037
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

592 
for (i = 0; i < effect>param_count; i++) 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

593 
{ 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

594 
f((void *) effect>params[i].name, d); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

595 
f((void *) effect>params[i].semantic, d); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

596 
} // for 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

597 
f(effect>params, d); 
b102a563d9cb
Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents:
1036
diff
changeset

598 

1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

599 
for (i = 0; i < effect>technique_count; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

600 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

601 
MOJOSHADER_effectTechnique *technique = &effect>techniques[i]; 
1021
cad933999680
Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents:
1019
diff
changeset

602 
f((void *) technique>name, d); 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

603 
for (j = 0; j < technique>pass_count; j++) 
1021
cad933999680
Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents:
1019
diff
changeset

604 
{ 
cad933999680
Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents:
1019
diff
changeset

605 
f((void *) technique>passes[j].name, d); 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

606 
f(technique>passes[j].states, d); 
1021
cad933999680
Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents:
1019
diff
changeset

607 
} // for 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

608 
f(technique>passes, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

609 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

610 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

611 
f(effect>techniques, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

612 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

613 
for (i = 0; i < effect>texture_count; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

614 
f((void *) effect>textures[i].name, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

615 
f(effect>textures, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

616 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

617 
for (i = 0; i < effect>shader_count; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

618 
MOJOSHADER_freeParseData(effect>shaders[i].shader); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

619 
f(effect>shaders, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

620 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

621 
f(effect, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

622 
} // MOJOSHADER_freeEffect 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

623 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

624 
// end of mojoshader_effects.c ... 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

625 