Skip to content

Latest commit

 

History

History
2145 lines (1793 loc) · 70.3 KB

mojoshader_opengl.c

File metadata and controls

2145 lines (1793 loc) · 70.3 KB
 
Apr 29, 2008
Apr 29, 2008
1
2
3
4
5
6
7
8
9
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
Jun 1, 2011
Jun 1, 2011
10
11
12
// !!! FIXME: preshaders shouldn't be handled in here at all. This should
// !!! FIXME: be in the Effects API, once that's actually written.
Apr 26, 2008
Apr 26, 2008
13
14
15
16
17
18
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
Feb 13, 2009
Feb 13, 2009
19
// !!! FIXME: most of these _MSC_VER should probably be _WINDOWS?
Apr 30, 2008
Apr 30, 2008
20
21
22
23
24
#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
Nov 8, 2008
Nov 8, 2008
25
26
27
28
29
30
31
32
#if (defined(__APPLE__) && defined(__MACH__))
#define PLATFORM_MACOSX 1
#endif
#if PLATFORM_MACOSX
#include <Carbon/Carbon.h>
#endif
Dec 2, 2008
Dec 2, 2008
33
34
35
#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
Apr 27, 2008
Apr 27, 2008
36
#define GL_GLEXT_LEGACY 1
Apr 29, 2008
Apr 29, 2008
37
38
#include "GL/gl.h"
#include "GL/glext.h"
Apr 26, 2008
Apr 26, 2008
39
Aug 24, 2008
Aug 24, 2008
40
41
42
43
44
45
46
47
48
#ifndef GL_HALF_FLOAT
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
Apr 26, 2008
Apr 26, 2008
49
50
51
struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
May 25, 2008
May 25, 2008
52
GLuint handle;
Apr 26, 2008
Apr 26, 2008
53
54
55
uint32 refcount;
};
Apr 27, 2008
Apr 27, 2008
56
57
typedef struct
{
Apr 27, 2008
Apr 27, 2008
58
MOJOSHADER_shaderType shader_type;
Apr 27, 2008
Apr 27, 2008
59
const MOJOSHADER_uniform *uniform;
Nov 15, 2009
Nov 15, 2009
60
GLint location;
Apr 27, 2008
Apr 27, 2008
61
62
} UniformMap;
Apr 27, 2008
Apr 27, 2008
63
64
typedef struct
{
Apr 27, 2008
Apr 27, 2008
65
const MOJOSHADER_attribute *attribute;
Nov 15, 2009
Nov 15, 2009
66
GLint location;
Apr 27, 2008
Apr 27, 2008
67
68
} AttributeMap;
Apr 26, 2008
Apr 26, 2008
69
70
struct MOJOSHADER_glProgram
{
Apr 27, 2008
Apr 27, 2008
71
72
MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
May 25, 2008
May 25, 2008
73
GLuint handle;
Aug 14, 2009
Aug 14, 2009
74
uint32 generation;
Apr 27, 2008
Apr 27, 2008
75
uint32 uniform_count;
Apr 27, 2008
Apr 27, 2008
76
UniformMap *uniforms;
Apr 27, 2008
Apr 27, 2008
77
uint32 attribute_count;
Apr 27, 2008
Apr 27, 2008
78
AttributeMap *attributes;
Aug 7, 2009
Aug 7, 2009
79
80
81
82
83
84
85
86
87
88
89
90
size_t vs_uniforms_float4_count;
GLfloat *vs_uniforms_float4;
size_t vs_uniforms_int4_count;
GLint *vs_uniforms_int4;
size_t vs_uniforms_bool_count;
GLint *vs_uniforms_bool;
size_t ps_uniforms_float4_count;
GLfloat *ps_uniforms_float4;
size_t ps_uniforms_int4_count;
GLint *ps_uniforms_int4;
size_t ps_uniforms_bool_count;
GLint *ps_uniforms_bool;
Jun 1, 2011
Jun 1, 2011
91
92
93
94
95
96
size_t vs_preshader_reg_count;
GLfloat *vs_preshader_regs;
size_t ps_preshader_reg_count;
GLfloat *ps_preshader_regs;
Apr 26, 2008
Apr 26, 2008
97
uint32 refcount;
Aug 7, 2009
Aug 7, 2009
98
// GLSL uses these...location of uniform arrays.
Nov 15, 2009
Nov 15, 2009
99
100
101
102
103
104
GLint vs_float4_loc;
GLint vs_int4_loc;
GLint vs_bool_loc;
GLint ps_float4_loc;
GLint ps_int4_loc;
GLint ps_bool_loc;
Apr 26, 2008
Apr 26, 2008
105
106
};
May 3, 2008
May 3, 2008
107
108
109
110
#ifndef WINGDIAPI
#define WINGDIAPI
#endif
Apr 28, 2008
Apr 28, 2008
111
// Entry points in base OpenGL that lack function pointer prototypes...
May 3, 2008
May 3, 2008
112
113
typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
May 28, 2008
May 28, 2008
114
typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
Jun 15, 2008
Jun 15, 2008
115
116
typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
Apr 28, 2008
Apr 28, 2008
117
Aug 14, 2009
Aug 14, 2009
118
119
120
121
122
// Max entries for each register file type...
#define MAX_REG_FILE_F 8192
#define MAX_REG_FILE_I 2047
#define MAX_REG_FILE_B 2047
Apr 28, 2008
Apr 28, 2008
123
124
125
126
127
128
129
130
struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
Dec 30, 2009
Dec 30, 2009
131
132
// !!! FIXME: Man, it kills me how much memory this takes...
// !!! FIXME: ... make this dynamically allocated on demand.
Aug 14, 2009
Aug 14, 2009
133
134
135
136
137
138
GLfloat vs_reg_file_f[MAX_REG_FILE_F * 4];
GLint vs_reg_file_i[MAX_REG_FILE_I * 4];
uint8 vs_reg_file_b[MAX_REG_FILE_B];
GLfloat ps_reg_file_f[MAX_REG_FILE_F * 4];
GLint ps_reg_file_i[MAX_REG_FILE_I * 4];
uint8 ps_reg_file_b[MAX_REG_FILE_B];
May 6, 2008
May 6, 2008
139
GLuint sampler_reg_file[16];
Apr 28, 2008
Apr 28, 2008
140
Aug 14, 2009
Aug 14, 2009
141
142
143
// This increments every time we change the register files.
uint32 generation;
Aug 15, 2009
Aug 15, 2009
144
// This tells us which vertex attribute arrays we have enabled.
Nov 15, 2009
Nov 15, 2009
145
GLint max_attrs;
Aug 15, 2009
Aug 15, 2009
146
147
148
uint8 want_attr[32];
uint8 have_attr[32];
Apr 28, 2008
Apr 28, 2008
149
150
151
152
// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
Apr 30, 2008
Apr 30, 2008
153
char profile[16];
Apr 28, 2008
Apr 28, 2008
154
155
// Extensions...
Dec 2, 2008
Dec 2, 2008
156
157
158
159
160
161
162
163
164
165
166
167
168
169
int have_base_opengl;
int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
int have_GL_NV_vertex_program2_option;
int have_GL_NV_fragment_program2;
int have_GL_NV_vertex_program3;
int have_GL_NV_gpu_program4;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
int have_GL_ARB_half_float_vertex;
int have_GL_OES_vertex_half_float;
Apr 28, 2008
Apr 28, 2008
170
171
172
// Entry points...
PFNGLGETSTRINGPROC glGetString;
May 28, 2008
May 28, 2008
173
PFNGLGETERRORPROC glGetError;
May 3, 2008
May 3, 2008
174
PFNGLGETINTEGERVPROC glGetIntegerv;
Jun 15, 2008
Jun 15, 2008
175
176
PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
Apr 28, 2008
Apr 28, 2008
177
178
179
180
181
182
183
184
185
186
187
188
189
PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
Aug 8, 2009
Aug 8, 2009
190
191
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM1IVARBPROC glUniform1iv;
Apr 28, 2008
Apr 28, 2008
192
193
194
195
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
May 28, 2008
May 28, 2008
196
197
PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
Jun 25, 2008
Jun 25, 2008
198
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
Jul 7, 2008
Jul 7, 2008
199
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV;
May 28, 2008
May 28, 2008
200
201
202
203
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
May 25, 2008
May 25, 2008
204
205
206
// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
May 28, 2008
May 28, 2008
207
int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
May 25, 2008
May 25, 2008
208
209
void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
Jun 2, 2008
Jun 2, 2008
210
GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
Aug 7, 2009
Aug 7, 2009
211
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx);
Jun 2, 2008
Jun 2, 2008
212
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
May 28, 2008
May 28, 2008
213
GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
Aug 8, 2009
Aug 8, 2009
214
void (*profileFinalInitProgram)(MOJOSHADER_glProgram *program);
May 28, 2008
May 28, 2008
215
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program);
Aug 7, 2009
Aug 7, 2009
216
217
218
void (*profilePushConstantArray)(MOJOSHADER_glProgram *, const MOJOSHADER_uniform *, const GLfloat *);
void (*profilePushUniforms)(void);
void (*profilePushSampler)(GLint loc, GLuint sampler);
Aug 6, 2009
Aug 6, 2009
219
220
int (*profileMustPushConstantArrays)(void);
int (*profileMustPushSamplers)(void);
Apr 28, 2008
Apr 28, 2008
221
222
};
May 25, 2008
May 25, 2008
223
Apr 28, 2008
Apr 28, 2008
224
static MOJOSHADER_glContext *ctx = NULL;
Apr 28, 2008
Apr 28, 2008
225
Apr 27, 2008
Apr 27, 2008
226
227
228
229
230
231
232
233
// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
Nov 8, 2008
Nov 8, 2008
234
235
236
237
238
239
240
241
#if PLATFORM_MACOSX
static inline int macosx_version_atleast(int x, int y, int z)
{
static int checked = 0;
static int combined = 0;
if (!checked)
{
Dec 30, 2009
Dec 30, 2009
242
SInt32 ver, major, minor, patch;
Nov 8, 2008
Nov 8, 2008
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
int convert = 0;
if (Gestalt(gestaltSystemVersion, &ver) != noErr)
ver = 0x1000; // oh well.
else if (ver < 0x1030)
convert = 1; // split (ver) into (major),(minor),(patch).
else
{
// presumably this won't fail. But if it does, we'll just use the
// original version value. This might cut the value--10.12.11 will
// come out to 10.9.9, for example--but it's better than nothing.
if (Gestalt(gestaltSystemVersionMajor, &major) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionMinor, &minor) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionBugFix, &patch) != noErr)
convert = 1;
} // else
if (convert)
{
major = ((ver & 0xFF00) >> 8);
major = (((major / 16) * 10) + (major % 16));
minor = ((ver & 0xF0) >> 4);
patch = (ver & 0xF);
Feb 2, 2009
Feb 2, 2009
268
} // if
Nov 8, 2008
Nov 8, 2008
269
270
271
272
273
combined = (major << 16) | (minor << 8) | patch;
checked = 1;
} // if
Nov 28, 2008
Nov 28, 2008
274
return (combined >= ((x << 16) | (y << 8) | z));
Nov 8, 2008
Nov 8, 2008
275
276
277
} // macosx_version_atleast
#endif
Apr 26, 2008
Apr 26, 2008
278
279
280
static inline void *Malloc(const size_t len)
{
May 10, 2008
May 10, 2008
281
void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
Apr 27, 2008
Apr 27, 2008
282
283
284
if (retval == NULL)
set_error("out of memory");
return retval;
Apr 26, 2008
Apr 26, 2008
285
286
287
288
} // Malloc
static inline void Free(void *ptr)
{
Apr 27, 2008
Apr 27, 2008
289
if (ptr != NULL)
Apr 28, 2008
Apr 28, 2008
290
ctx->free_fn(ptr, ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
291
292
293
} // Free
Jun 15, 2008
Jun 15, 2008
294
295
296
297
298
299
300
301
302
static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
Jun 29, 2008
Jun 29, 2008
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
// profile-specific implementations...
#if SUPPORT_PROFILE_GLSL
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // glsl_shader_type
Aug 6, 2009
Aug 6, 2009
318
319
static int impl_GLSL_MustPushConstantArrays(void) { return 1; }
static int impl_GLSL_MustPushSamplers(void) { return 1; }
Jul 31, 2008
Jul 31, 2008
320
Jun 29, 2008
Jun 29, 2008
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // impl_GLSL_MaxUniforms
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = glsl_shader_type(pd->shader_type);
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
377
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
} // impl_GLSL_GetUniformLocation
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->samplers[idx].name);
} // impl_GLSL_GetSamplerLocation
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
return ctx->glGetAttribLocation(program->handle, a[idx].name);
} // impl_GLSL_GetAttribLocation
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
const GLuint program = ctx->glCreateProgramObject();
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
ctx->glLinkProgram(program);
GLint ok = 0;
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
ctx->glDeleteObject(program);
return 0;
} // if
return program;
} // impl_GLSL_LinkProgram
Aug 8, 2009
Aug 8, 2009
421
static void impl_GLSL_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
422
423
424
425
426
427
428
429
430
431
432
433
434
{
program->vs_float4_loc =
ctx->glGetUniformLocation(program->handle, "vs_uniforms_vec4");
program->vs_int4_loc =
ctx->glGetUniformLocation(program->handle, "vs_uniforms_ivec4");
program->vs_bool_loc =
ctx->glGetUniformLocation(program->handle, "vs_uniforms_bool");
program->ps_float4_loc =
ctx->glGetUniformLocation(program->handle, "ps_uniforms_vec4");
program->ps_int4_loc =
ctx->glGetUniformLocation(program->handle, "ps_uniforms_ivec4");
program->ps_bool_loc =
ctx->glGetUniformLocation(program->handle, "ps_uniforms_bool");
Aug 8, 2009
Aug 8, 2009
435
} // impl_GLSL_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
436
437
Jun 29, 2008
Jun 29, 2008
438
439
440
441
442
443
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program)
{
ctx->glUseProgramObject((program != NULL) ? program->handle : 0);
} // impl_GLSL_UseProgramObject
Aug 7, 2009
Aug 7, 2009
444
445
446
static void impl_GLSL_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
447
{
Aug 7, 2009
Aug 7, 2009
448
const GLint loc = ctx->glGetUniformLocation(program->handle, u->name);
Nov 15, 2009
Nov 15, 2009
449
if (loc >= 0) // not optimized out?
Aug 7, 2009
Aug 7, 2009
450
451
ctx->glUniform4fv(loc, u->array_count, f);
} // impl_GLSL_PushConstantArray
Jun 29, 2008
Jun 29, 2008
452
453
Aug 7, 2009
Aug 7, 2009
454
static void impl_GLSL_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
455
{
Aug 7, 2009
Aug 7, 2009
456
const MOJOSHADER_glProgram *program = ctx->bound_program;
Jun 29, 2008
Jun 29, 2008
457
Aug 9, 2009
Aug 9, 2009
458
459
assert(program->uniform_count > 0); // don't call with nothing to do!
Aug 7, 2009
Aug 7, 2009
460
461
462
463
464
465
if (program->vs_float4_loc != -1)
{
ctx->glUniform4fv(program->vs_float4_loc,
program->vs_uniforms_float4_count,
program->vs_uniforms_float4);
} // if
Jun 29, 2008
Jun 29, 2008
466
Aug 7, 2009
Aug 7, 2009
467
468
469
470
471
472
if (program->vs_int4_loc != -1)
{
ctx->glUniform4iv(program->vs_int4_loc,
program->vs_uniforms_int4_count,
program->vs_uniforms_int4);
} // if
Jun 29, 2008
Jun 29, 2008
473
Aug 7, 2009
Aug 7, 2009
474
475
476
477
478
479
if (program->vs_bool_loc != -1)
{
ctx->glUniform1iv(program->vs_bool_loc,
program->vs_uniforms_bool_count,
program->vs_uniforms_bool);
} // if
Jun 29, 2008
Jun 29, 2008
480
Aug 7, 2009
Aug 7, 2009
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
if (program->ps_float4_loc != -1)
{
ctx->glUniform4fv(program->ps_float4_loc,
program->ps_uniforms_float4_count,
program->ps_uniforms_float4);
} // if
if (program->ps_int4_loc != -1)
{
ctx->glUniform4iv(program->ps_int4_loc,
program->ps_uniforms_int4_count,
program->ps_uniforms_int4);
} // if
if (program->ps_bool_loc != -1)
{
ctx->glUniform1iv(program->ps_bool_loc,
program->ps_uniforms_bool_count,
program->ps_uniforms_bool);
} // if
} // impl_GLSL_PushUniforms
static void impl_GLSL_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
505
506
{
ctx->glUniform1i(loc, sampler);
Aug 7, 2009
Aug 7, 2009
507
} // impl_GLSL_PushSampler
Jun 29, 2008
Jun 29, 2008
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
#endif // SUPPORT_PROFILE_GLSL
#if SUPPORT_PROFILE_ARB1
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
Aug 6, 2009
Aug 6, 2009
524
525
static int impl_ARB1_MustPushConstantArrays(void) { return 0; }
static int impl_ARB1_MustPushSamplers(void) { return 0; }
Jun 29, 2008
Jun 29, 2008
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval; // !!! FIXME: times four?
} // impl_ARB1_MaxUniforms
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
585
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
} // impl_ARB1_GetUniformLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
Aug 8, 2009
Aug 8, 2009
610
static void impl_ARB1_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
611
612
{
// no-op.
Aug 8, 2009
Aug 8, 2009
613
} // impl_ARB1_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
614
615
Jun 29, 2008
Jun 29, 2008
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program)
{
GLuint vhandle = 0;
GLuint phandle = 0;
if (program != NULL)
{
if (program->vertex != NULL)
vhandle = program->vertex->handle;
if (program->fragment != NULL)
phandle = program->fragment->handle;
} // if
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0);
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0);
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle);
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle);
} // impl_ARB1_UseProgramObject
Aug 7, 2009
Aug 7, 2009
636
637
638
static void impl_ARB1_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
639
{
Aug 7, 2009
Aug 7, 2009
640
641
// no-op. Constant arrays are defined in source code for arb1.
} // impl_ARB1_PushConstantArray
Jun 29, 2008
Jun 29, 2008
642
643
Aug 7, 2009
Aug 7, 2009
644
static void impl_ARB1_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
645
{
Aug 9, 2009
Aug 9, 2009
646
647
648
// vertex shader uniforms come first in program->uniforms array.
MOJOSHADER_shaderType shader_type = MOJOSHADER_TYPE_VERTEX;
GLenum arb_shader_type = arb1_shader_type(shader_type);
Aug 7, 2009
Aug 7, 2009
649
const MOJOSHADER_glProgram *program = ctx->bound_program;
Aug 9, 2009
Aug 9, 2009
650
651
652
653
654
const uint32 count = program->uniform_count;
const GLfloat *srcf = program->vs_uniforms_float4;
const GLint *srci = program->vs_uniforms_int4;
const GLint *srcb = program->vs_uniforms_bool;
GLint loc = 0;
Aug 7, 2009
Aug 7, 2009
655
uint32 i;
Jun 29, 2008
Jun 29, 2008
656
Aug 9, 2009
Aug 9, 2009
657
658
assert(count > 0); // shouldn't call this with nothing to do!
Aug 7, 2009
Aug 7, 2009
659
660
for (i = 0; i < count; i++)
{
Aug 8, 2009
Aug 8, 2009
661
UniformMap *map = &program->uniforms[i];
Aug 9, 2009
Aug 9, 2009
662
const MOJOSHADER_shaderType uniform_shader_type = map->shader_type;
Aug 7, 2009
Aug 7, 2009
663
664
665
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const int size = u->array_count ? u->array_count : 1;
Jun 29, 2008
Jun 29, 2008
666
Aug 7, 2009
Aug 7, 2009
667
assert(!u->constant);
Jun 29, 2008
Jun 29, 2008
668
Aug 9, 2009
Aug 9, 2009
669
// Did we switch from vertex to pixel (to geometry, etc)?
Aug 9, 2009
Aug 9, 2009
670
if (shader_type != uniform_shader_type)
Aug 7, 2009
Aug 7, 2009
671
{
Aug 9, 2009
Aug 9, 2009
672
673
// we start with vertex, move to pixel, then to geometry, etc.
// The array should always be sorted as such.
Aug 9, 2009
Aug 9, 2009
674
if (uniform_shader_type == MOJOSHADER_TYPE_PIXEL)
Aug 9, 2009
Aug 9, 2009
675
{
Aug 9, 2009
Aug 9, 2009
676
assert(shader_type == MOJOSHADER_TYPE_VERTEX);
Aug 9, 2009
Aug 9, 2009
677
678
679
680
681
682
683
srcf = program->ps_uniforms_float4;
srci = program->ps_uniforms_int4;
srcb = program->ps_uniforms_bool;
loc = 0;
} // if
else
{
Aug 9, 2009
Aug 9, 2009
684
// These should be ordered vertex, then pixel, then geometry.
Aug 9, 2009
Aug 9, 2009
685
686
assert(0 && "Unexpected shader type");
} // else
Jul 7, 2008
Jul 7, 2008
687
Aug 9, 2009
Aug 9, 2009
688
689
shader_type = uniform_shader_type;
arb_shader_type = arb1_shader_type(uniform_shader_type);
Aug 9, 2009
Aug 9, 2009
690
} // if
Jul 7, 2008
Jul 7, 2008
691
Aug 7, 2009
Aug 7, 2009
692
693
694
if (type == MOJOSHADER_UNIFORM_FLOAT)
{
int i;
Aug 9, 2009
Aug 9, 2009
695
696
for (i = 0; i < size; i++, srcf += 4, loc++)
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, srcf);
Aug 7, 2009
Aug 7, 2009
697
698
699
700
} // if
else if (type == MOJOSHADER_UNIFORM_INT)
{
int i;
May 24, 2011
May 24, 2011
701
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
702
703
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
704
705
for (i = 0; i < size; i++, srci += 4, loc++)
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, srci);
Aug 7, 2009
Aug 7, 2009
706
707
708
} // if
else
{
Aug 9, 2009
Aug 9, 2009
709
for (i = 0; i < size; i++, srci += 4, loc++)
Aug 7, 2009
Aug 7, 2009
710
{
Aug 9, 2009
Aug 9, 2009
711
712
713
714
715
const GLfloat fv[4] = {
(GLfloat) srci[0], (GLfloat) srci[1],
(GLfloat) srci[2], (GLfloat) srci[3]
};
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
716
717
718
719
720
721
} // for
} // else
} // else if
else if (type == MOJOSHADER_UNIFORM_BOOL)
{
int i;
May 24, 2011
May 24, 2011
722
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
723
724
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
725
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
726
{
Aug 9, 2009
Aug 9, 2009
727
const GLint ib = (GLint) ((*srcb) ? 1 : 0);
Aug 7, 2009
Aug 7, 2009
728
const GLint iv[4] = { ib, ib, ib, ib };
Aug 9, 2009
Aug 9, 2009
729
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, iv);
Aug 7, 2009
Aug 7, 2009
730
731
732
733
} // for
} // if
else
{
Aug 9, 2009
Aug 9, 2009
734
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
735
{
Aug 9, 2009
Aug 9, 2009
736
const GLfloat fb = (GLfloat) ((*srcb) ? 1.0f : 0.0f);
Aug 7, 2009
Aug 7, 2009
737
const GLfloat fv[4] = { fb, fb, fb, fb };
Aug 9, 2009
Aug 9, 2009
738
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
739
740
741
742
743
} // for
} // else
} // else if
} // for
} // impl_ARB1_PushUniforms
Jul 7, 2008
Jul 7, 2008
744
Aug 7, 2009
Aug 7, 2009
745
static void impl_ARB1_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
746
747
748
{
// no-op in this profile...arb1 uses the texture units as-is.
assert(loc == (GLint) sampler);
Aug 7, 2009
Aug 7, 2009
749
} // impl_ARB1_PushSampler
Jun 29, 2008
Jun 29, 2008
750
751
752
753
754
755
756
757
758
759
#endif // SUPPORT_PROFILE_ARB1
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Mar 31, 2010
Mar 31, 2010
760
761
static void *loadsym(MOJOSHADER_glGetProcAddress lookup, void *d,
const char *fn, int *ext)
Apr 28, 2008
Apr 28, 2008
762
763
764
765
{
void *retval = NULL;
if (lookup != NULL)
{
Mar 31, 2010
Mar 31, 2010
766
retval = lookup(fn, d);
Apr 28, 2008
Apr 28, 2008
767
768
769
770
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
Mar 31, 2010
Mar 31, 2010
771
retval = lookup(arbfn, d);
Apr 28, 2008
Apr 28, 2008
772
773
774
775
776
777
778
779
780
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
Mar 31, 2010
Mar 31, 2010
781
static void lookup_entry_points(MOJOSHADER_glGetProcAddress lookup, void *d)
Apr 28, 2008
Apr 28, 2008
782
{
Jun 18, 2008
Jun 18, 2008
783
#define DO_LOOKUP(ext, typ, fn) { \
May 24, 2011
May 24, 2011
784
ctx->fn = (typ) loadsym(lookup, d, #fn, &ctx->have_##ext); \
Jun 18, 2008
Jun 18, 2008
785
786
}
Apr 28, 2008
Apr 28, 2008
787
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
May 28, 2008
May 28, 2008
788
DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError);
May 3, 2008
May 3, 2008
789
DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
Jun 15, 2008
Jun 15, 2008
790
791
DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable);
Apr 28, 2008
Apr 28, 2008
792
793
794
795
796
797
798
799
800
801
802
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
Aug 7, 2009
Aug 7, 2009
803
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IVARBPROC, glUniform1iv);
Apr 28, 2008
Apr 28, 2008
804
805
806
807
808
809
810
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
May 28, 2008
May 28, 2008
811
812
813
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
Jun 25, 2008
Jun 25, 2008
814
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
May 28, 2008
May 28, 2008
815
816
817
818
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
Jul 7, 2008
Jul 7, 2008
819
DO_LOOKUP(GL_NV_gpu_program4, PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC, glProgramLocalParameterI4ivNV);
May 28, 2008
May 28, 2008
820
Apr 28, 2008
Apr 28, 2008
821
822
823
824
825
826
827
828
829
830
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
Apr 30, 2008
Apr 30, 2008
831
832
833
else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
Apr 28, 2008
Apr 28, 2008
834
// See if it's in the spec for this GL implementation's version.
Apr 28, 2008
Apr 28, 2008
835
836
if (major >= 0)
{
Apr 28, 2008
Apr 28, 2008
837
if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
Apr 28, 2008
Apr 28, 2008
838
839
840
((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
Apr 28, 2008
Apr 28, 2008
841
842
843
844
845
846
847
848
849
850
851
852
853
854
// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
Jun 29, 2008
Jun 29, 2008
855
static void parse_opengl_version_str(const char *verstr, int *maj, int *min)
Apr 28, 2008
Apr 28, 2008
856
857
{
if (verstr == NULL)
Jun 29, 2008
Jun 29, 2008
858
*maj = *min = 0;
Apr 28, 2008
Apr 28, 2008
859
else
Jun 29, 2008
Jun 29, 2008
860
861
862
863
864
865
866
sscanf(verstr, "%d.%d", maj, min);
} // parse_opengl_version_str
static inline void parse_opengl_version(const char *verstr)
{
parse_opengl_version_str(verstr, &ctx->opengl_major, &ctx->opengl_minor);
Apr 28, 2008
Apr 28, 2008
867
868
869
} // parse_opengl_version
Dec 30, 2009
Dec 30, 2009
870
#if SUPPORT_PROFILE_GLSL
Jun 29, 2008
Jun 29, 2008
871
872
873
874
875
876
877
878
879
880
881
882
static int glsl_version_atleast(int maj, int min)
{
int glslmin = 0;
int glslmaj = 0;
ctx->glGetError(); // flush any existing error state.
const GLenum enumval = GL_SHADING_LANGUAGE_VERSION_ARB;
const char *str = (const char *) ctx->glGetString(enumval);
if (ctx->glGetError() == GL_INVALID_ENUM)
return 0; // this is a basic, 1.0-compliant implementation.
parse_opengl_version_str(str, &glslmaj, &glslmin);
return ( (glslmaj > maj) || ((glslmaj == maj) && (glslmin >= min)) );
} // glsl_version_atleast
Dec 30, 2009
Dec 30, 2009
883
#endif
Jun 29, 2008
Jun 29, 2008
884
885
Mar 31, 2010
Mar 31, 2010
886
static void load_extensions(MOJOSHADER_glGetProcAddress lookup, void *d)
Apr 28, 2008
Apr 28, 2008
887
{
Apr 30, 2008
Apr 30, 2008
888
889
const char *extlist = NULL;
Apr 28, 2008
Apr 28, 2008
890
ctx->have_base_opengl = 1;
May 25, 2008
May 25, 2008
891
892
ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
Jun 20, 2008
Jun 20, 2008
893
894
ctx->have_GL_NV_vertex_program2_option = 1;
ctx->have_GL_NV_fragment_program2 = 1;
Jul 3, 2008
Jul 3, 2008
895
ctx->have_GL_NV_vertex_program3 = 1;
Jul 9, 2008
Jul 9, 2008
896
ctx->have_GL_NV_gpu_program4 = 1;
Apr 28, 2008
Apr 28, 2008
897
898
899
900
901
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
Aug 24, 2008
Aug 24, 2008
902
903
ctx->have_GL_ARB_half_float_vertex = 1;
ctx->have_GL_OES_vertex_half_float = 1;
Apr 28, 2008
Apr 28, 2008
904
Mar 31, 2010
Mar 31, 2010
905
lookup_entry_points(lookup, d);
Apr 28, 2008
Apr 28, 2008
906
Apr 30, 2008
Apr 30, 2008
907
if (!ctx->have_base_opengl)
Apr 28, 2008
Apr 28, 2008
908
set_error("missing basic OpenGL entry points");
Apr 30, 2008
Apr 30, 2008
909
910
911
912
913
else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
Apr 28, 2008
Apr 28, 2008
914
915
916
917
918
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
Apr 28, 2008
Apr 28, 2008
919
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
Apr 28, 2008
Apr 28, 2008
920
May 25, 2008
May 25, 2008
921
922
VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
Apr 28, 2008
Apr 28, 2008
923
924
925
926
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
Jul 3, 2008
Jul 3, 2008
927
928
VERIFY_EXT(GL_NV_vertex_program2_option, -1, -1);
VERIFY_EXT(GL_NV_fragment_program2, -1, -1);
Jul 3, 2008
Jul 3, 2008
929
VERIFY_EXT(GL_NV_vertex_program3, -1, -1);
Apr 28, 2008
Apr 28, 2008
930
VERIFY_EXT(GL_NV_half_float, -1, -1);
Aug 24, 2008
Aug 24, 2008
931
932
VERIFY_EXT(GL_ARB_half_float_vertex, 3, 0);
VERIFY_EXT(GL_OES_vertex_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
933
934
#undef VERIFY_EXT
Apr 30, 2008
Apr 30, 2008
935
936
937
938
939
} // load_extensions
static int valid_profile(const char *profile)
{
Dec 30, 2009
Dec 30, 2009
940
#if SUPPORT_PROFILE_GLSL
Nov 8, 2008
Nov 8, 2008
941
942
943
944
945
// If running on Mac OS X <= 10.4, don't ever pick GLSL, even if
// the system claims it is available.
#if PLATFORM_MACOSX
const int allow_glsl = macosx_version_atleast(10, 5, 0);
#else
Dec 11, 2008
Dec 11, 2008
946
const int allow_glsl = 1;
Nov 8, 2008
Nov 8, 2008
947
#endif
Dec 30, 2009
Dec 30, 2009
948
#endif
Nov 8, 2008
Nov 8, 2008
949
Apr 30, 2008
Apr 30, 2008
950
951
if (!ctx->have_base_opengl)
return 0;
Apr 28, 2008
Apr 28, 2008
952
Apr 30, 2008
Apr 30, 2008
953
954
#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
955
May 8, 2008
May 8, 2008
956
957
958
959
960
if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
Apr 30, 2008
Apr 30, 2008
961
May 25, 2008
May 25, 2008
962
963
964
965
966
967
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);
} // else if
Dec 30, 2009
Dec 30, 2009
968
#endif
May 25, 2008
May 25, 2008
969
Dec 30, 2009
Dec 30, 2009
970
#if SUPPORT_PROFILE_ARB1_NV
Jun 18, 2008
Jun 18, 2008
971
972
973
974
975
976
977
else if (strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_fragment_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_vertex_program2_option);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_fragment_program2);
} // else if
Jul 3, 2008
Jul 3, 2008
978
979
980
981
982
983
984
985
else if (strcmp(profile, MOJOSHADER_PROFILE_NV3) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_fragment_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_vertex_program3);
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_fragment_program2);
} // else if
Jul 7, 2008
Jul 7, 2008
986
987
988
989
990
else if (strcmp(profile, MOJOSHADER_PROFILE_NV4) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV4, GL_NV_gpu_program4);
} // else if
Jun 18, 2008
Jun 18, 2008
991
992
#endif
Dec 30, 2009
Dec 30, 2009
993
#if SUPPORT_PROFILE_GLSL120
Nov 8, 2008
Nov 8, 2008
994
else if ((allow_glsl) && (strcmp(profile, MOJOSHADER_PROFILE_GLSL120) == 0))
Jun 29, 2008
Jun 29, 2008
995
996
997
998
999
1000
{
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
// if you got here, you have all the extensions.