CMakeLists.txt
author Ryan C. Gordon <icculus@icculus.org>
Wed, 11 Feb 2009 21:28:48 -0500
changeset 564 c669568326fb
parent 563 d22551643fcb
child 569 117d6e606c4e
permissions -rw-r--r--
Reworked preprocessor newline management. My thought about the semicolon and assembly comments was a brain fart, newlines will have to go through to the assembler, and we'll just mirror Direct3D's preprocessor output behaviour in MOJOSHADER_preprocess() instead. This gets rid of the nasty insert_token nonsense, as an added benefit.
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4)
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PROJECT(MojoShader)
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EXECUTE_PROCESS(
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    COMMAND hg tip --template {rev}
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    WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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    RESULT_VARIABLE HGVERSION_RC
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    OUTPUT_VARIABLE MOJOSHADER_VERSION
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    ERROR_QUIET
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    OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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EXECUTE_PROCESS(
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    COMMAND hg tip --template hg-{rev}:{node|short}
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    WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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    RESULT_VARIABLE HGVERSION_RC
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    OUTPUT_VARIABLE MOJOSHADER_CHANGESET
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    ERROR_QUIET
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    OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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WRITE_FILE(
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    "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_version.h"
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    "/* This file was autogenerated. Do not edit! */\n"
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    "#ifndef _INCL_MOJOSHADER_VERSION_H_\n"
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    "#define _INCL_MOJOSHADER_VERSION_H_\n"
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    "#define MOJOSHADER_VERSION ${MOJOSHADER_VERSION}\n"
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    "#define MOJOSHADER_CHANGESET \"${MOJOSHADER_CHANGESET}\"\n"
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    "#endif\n"
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)
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IF(CMAKE_COMPILER_IS_GNUCC)
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    ADD_DEFINITIONS(-Wall -ggdb3)
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ENDIF(CMAKE_COMPILER_IS_GNUCC)
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# testparse uses this when I'm looking at memory usage patterns.
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#ADD_DEFINITIONS(-DMOJOSHADER_DEBUG_MALLOC=1)
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IF(MSVC)
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    ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS=1)
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    ADD_DEFINITIONS(-TP)  # force .c files to compile as C++.
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ENDIF(MSVC)
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ADD_LIBRARY(mojoshader STATIC
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    mojoshader.c
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    mojoshader_preprocessor.c
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    mojoshader_lexer.c
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    mojoshader_assembler.c
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    mojoshader_opengl.c
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)
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ADD_CUSTOM_COMMAND(
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    OUTPUT mojoshader_lexer.c
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    DEPENDS mojoshader_lexer.re
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    COMMAND re2c
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    ARGS -s -o ${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.c ${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.re
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)
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FIND_PACKAGE(SDL)
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IF(SDL_FOUND)
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    INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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    ADD_DEFINITIONS(-DFINDERRORS_COMPILE_SHADERS=1)
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    ADD_EXECUTABLE(glcaps glcaps.c)
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    TARGET_LINK_LIBRARIES(glcaps ${SDL_LIBRARY})
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    ADD_EXECUTABLE(bestprofile bestprofile.c)
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    TARGET_LINK_LIBRARIES(bestprofile mojoshader ${SDL_LIBRARY})
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    ADD_EXECUTABLE(availableprofiles availableprofiles.c)
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    TARGET_LINK_LIBRARIES(availableprofiles mojoshader ${SDL_LIBRARY})
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ENDIF(SDL_FOUND)
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ADD_EXECUTABLE(testparse testparse.c)
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TARGET_LINK_LIBRARIES(testparse mojoshader)
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ADD_EXECUTABLE(testoutput testoutput.c)
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TARGET_LINK_LIBRARIES(testoutput mojoshader)
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ADD_EXECUTABLE(finderrors finderrors.c)
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TARGET_LINK_LIBRARIES(finderrors mojoshader ${SDL_LIBRARY})
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ADD_EXECUTABLE(assemble assemble.c)
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TARGET_LINK_LIBRARIES(assemble mojoshader)
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ADD_EXECUTABLE(preprocess preprocess.c)
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TARGET_LINK_LIBRARIES(preprocess mojoshader)
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# End of CMakeLists.txt ...
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