author  Ryan C. Gordon <icculus@icculus.org> 
Sun, 22 May 2011 17:23:57 0400  
changeset 1021  cad933999680 
parent 1019  e8988ca01c6d 
child 1036  8a3597b44ff7 
permissions  rwrr 
1019
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/** 
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* MojoShader; generate shader programs from bytecode of compiled 
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* Direct3D shaders. 
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* 
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* Please see the file LICENSE.txt in the source's root directory. 
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* 
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* This file written by Ryan C. Gordon. 
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*/ 
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#define __MOJOSHADER_INTERNAL__ 1 
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#include "mojoshader_internal.h" 
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static MOJOSHADER_effect MOJOSHADER_out_of_mem_effect = { 
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1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 
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}; 
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static uint32 readui32(const uint8 **_ptr, uint32 *_len) 
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{ 
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uint32 retval = 0; 
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if (*_len < sizeof (retval)) 
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*_len = 0; 
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else 
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{ 
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const uint32 *ptr = (const uint32 *) *_ptr; 
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retval = SWAP32(*ptr); 
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*_ptr += sizeof (retval); 
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*_len = sizeof (retval); 
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} // else 
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return retval; 
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} // readui32 
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// !!! FIXME: this is sort of a big, ugly function. 
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const MOJOSHADER_effect *MOJOSHADER_parseEffect(const char *profile, 
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const unsigned char *buf, 
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const unsigned int _len, 
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const MOJOSHADER_swizzle *swiz, 
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const unsigned int swizcount, 
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MOJOSHADER_malloc m, 
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MOJOSHADER_free f, 
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void *d) 
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{ 
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if ( ((m == NULL) && (f != NULL))  ((m != NULL) && (f == NULL)) ) 
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return &MOJOSHADER_out_of_mem_effect; // supply both or neither. 
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if (m == NULL) m = MOJOSHADER_internal_malloc; 
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if (f == NULL) f = MOJOSHADER_internal_free; 
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MOJOSHADER_effect *retval = m(sizeof (MOJOSHADER_effect), d); 
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if (retval == NULL) 
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return &MOJOSHADER_out_of_mem_effect; // supply both or neither. 
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memset(retval, '\0', sizeof (*retval)); 
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retval>malloc = m; 
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retval>free = f; 
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retval>malloc_data = d; 
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const uint8 *ptr = (const uint8 *) buf; 
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uint32 len = (uint32) _len; 
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size_t siz = 0; 
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int i, j, k; 
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if (len < 8) 
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goto parseEffect_unexpectedEOF; 
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if (readui32(&ptr, &len) != 0xFEFF0901) // !!! FIXME: is this always magic? 
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goto parseEffect_notAnEffectsFile; 
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else 
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{ 
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const uint32 offset = readui32(&ptr, &len); 
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if (offset > len) 
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goto parseEffect_unexpectedEOF; 
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ptr += offset; 
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len = offset; 
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} // else 
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// params... 
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if (len < 16) 
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goto parseEffect_unexpectedEOF; 
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const uint32 numparams = readui32(&ptr, &len); 
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const uint32 numtechniques = readui32(&ptr, &len); 
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readui32(&ptr, &len); // !!! FIXME: there are 8 unknown bytes here. 
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readui32(&ptr, &len); 
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87 

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for (i = 0; i < numparams; i++) 
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{ 
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if (len < 16) 
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goto parseEffect_unexpectedEOF; 
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/*const uint32 startoffset = */ readui32(&ptr, &len); 
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/*const uint32 endoffset = */ readui32(&ptr, &len); 
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readui32(&ptr, &len); // !!! FIXME: don't know what this is. 
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const uint32 numannos = readui32(&ptr, &len); 
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for (j = 0; j < numannos; j++) 
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{ 
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if (len < 8) 
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goto parseEffect_unexpectedEOF; 
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// !!! FIXME: parse annotations. 
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readui32(&ptr, &len); 
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readui32(&ptr, &len); 
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} // for 
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} // for 
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uint32 numshaders = 0; // we'll calculate this later. 
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// techniques... 
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if (numtechniques > 0) 
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{ 
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siz = sizeof (MOJOSHADER_effectTechnique) * numtechniques; 
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retval>techniques = (MOJOSHADER_effectTechnique *) m(siz, d); 
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if (retval>techniques == NULL) 
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goto parseEffect_outOfMemory; 
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memset(retval>techniques, '\0', siz); 
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118 

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retval>technique_count = numtechniques; 
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for (i = 0; i < numtechniques; i++) 
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{ 
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123 
if (len < 12) 
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goto parseEffect_unexpectedEOF; 
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125 

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MOJOSHADER_effectTechnique *technique = &retval>techniques[i]; 
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// !!! FIXME: is this always 12? 
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const uint32 nameoffset = readui32(&ptr, &len) + 12; 
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readui32(&ptr, &len); // !!! FIXME: don't know what this field does. 
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const uint32 numpasses = readui32(&ptr, &len); 
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if (nameoffset >= _len) 
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goto parseEffect_unexpectedEOF; 
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if (numpasses > 0) 
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{ 
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parents:
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138 
// !!! FIXME: verify this doesn't go past EOF looking for a null. 
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139 
siz = strlen(((const char *) buf) + nameoffset) + 1; 
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140 
technique>name = (char *) m(siz, d); 
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Initial work on parsing binary Effects files.
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diff
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141 
if (technique>name == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

142 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

143 
strcpy((char *) technique>name, ((const char *) buf) + nameoffset); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

144 

e8988ca01c6d
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Ryan C. Gordon <icculus@icculus.org>
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diff
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145 
technique>pass_count = numpasses; 
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

146 

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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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147 
siz = sizeof (MOJOSHADER_effectPass) * numpasses; 
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Initial work on parsing binary Effects files.
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148 
technique>passes = (MOJOSHADER_effectPass *) m(siz, d); 
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Initial work on parsing binary Effects files.
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parents:
diff
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149 
if (technique>passes == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff
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150 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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151 
memset(technique>passes, '\0', siz); 
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Initial work on parsing binary Effects files.
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parents:
diff
changeset

152 

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Initial work on parsing binary Effects files.
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153 
for (j = 0; j < numpasses; j++) 
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154 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
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diff
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155 
if (len < 12) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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156 
goto parseEffect_unexpectedEOF; 
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

157 

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Ryan C. Gordon <icculus@icculus.org>
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diff
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158 
MOJOSHADER_effectPass *pass = &technique>passes[j]; 
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Initial work on parsing binary Effects files.
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parents:
diff
changeset

159 

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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff
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160 
// !!! FIXME: is this always 12? 
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Initial work on parsing binary Effects files.
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161 
const uint32 passnameoffset = readui32(&ptr, &len) + 12; 
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Initial work on parsing binary Effects files.
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parents:
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162 
readui32(&ptr, &len); // !!! FIXME: don't know what this field does. 
e8988ca01c6d
Initial work on parsing binary Effects files.
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parents:
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163 
const uint32 numstates = readui32(&ptr, &len); 
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Initial work on parsing binary Effects files.
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parents:
diff
changeset

164 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff
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165 
if (passnameoffset >= _len) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

166 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

167 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

168 
// !!! FIXME: verify this doesn't go past EOF looking for a null. 
e8988ca01c6d
Initial work on parsing binary Effects files.
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parents:
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169 
siz = strlen(((const char *) buf) + passnameoffset) + 1; 
e8988ca01c6d
Initial work on parsing binary Effects files.
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170 
pass>name = (char *) m(siz, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
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parents:
diff
changeset

171 
if (pass>name == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

172 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

173 
strcpy((char *) pass>name, ((const char *) buf) + passnameoffset); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

174 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

175 
if (numstates > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

176 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
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parents:
diff
changeset

177 
pass>state_count = numstates; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

178 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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179 
siz = sizeof (MOJOSHADER_effectState) * numstates; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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180 
pass>states = (MOJOSHADER_effectState *) m(siz, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

181 
if (pass>states == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

182 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

183 
memset(pass>states, '\0', siz); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

184 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

185 
for (k = 0; k < numstates; k++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

186 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

187 
if (len < 16) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

188 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

189 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

190 
MOJOSHADER_effectState *state = &pass>states[k]; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

191 
const uint32 type = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

192 
readui32(&ptr, &len); // !!! FIXME: don't know what this field does. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

193 
/*const uint32 offsetend = */ readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

194 
/*const uint32 offsetstart = */ readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

195 
state>type = type; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

196 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

197 
if ((type == 0x92)  (type == 0x93)) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

198 
numshaders++; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

199 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

200 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

201 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

202 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

203 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

204 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

205 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

206 
// textures... 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

207 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

208 
if (len < 8) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

209 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

210 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

211 
const int numtextures = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

212 
const int numobjects = readui32(&ptr, &len); // !!! FIXME: "objects" for lack of a better word. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

213 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

214 
if (numtextures > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

215 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

216 
siz = sizeof (MOJOSHADER_effectTexture) * numtextures; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

217 
retval>textures = m(siz, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

218 
if (retval>textures == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

219 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

220 
memset(retval>textures, '\0', siz); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

221 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

222 
for (i = 0; i < numtextures; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

223 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

224 
if (len < 8) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

225 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

226 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

227 
MOJOSHADER_effectTexture *texture = &retval>textures[i]; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

228 
const uint32 texparam = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

229 
const uint32 texsize = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

230 
// apparently texsize will pad out to 32 bits. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

231 
const uint32 readsize = (((texsize + 3) / 4) * 4); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

232 
if (len < readsize) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

233 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

234 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

235 
texture>param = texparam; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

236 
char *str = m(texsize + 1, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

237 
if (str == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

238 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

239 
memcpy(str, ptr, texsize); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

240 
str[texsize] = '\0'; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

241 
texture>name = str; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

242 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

243 
ptr += readsize; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

244 
len = readsize; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

245 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

246 
} // if 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

247 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

248 
// shaders... 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

249 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

250 
if (numshaders > 0) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

251 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

252 
siz = sizeof (MOJOSHADER_effectShader) * numshaders; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

253 
retval>shaders = (MOJOSHADER_effectShader *) m(siz, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

254 
if (retval>shaders == NULL) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

255 
goto parseEffect_outOfMemory; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

256 
memset(retval>shaders, '\0', siz); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

257 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

258 
retval>shader_count = numshaders; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

259 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

260 
// !!! FIXME: I wonder if we should pull these from offsets and not 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

261 
// !!! FIXME: count on them all being in a line like this. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

262 
for (i = 0; i < numshaders; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

263 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

264 
if (len < 24) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

265 
goto parseEffect_unexpectedEOF; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

266 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

267 
MOJOSHADER_effectShader *shader = &retval>shaders[i]; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

268 
const uint32 technique = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

269 
const uint32 pass = readui32(&ptr, &len); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

270 
readui32(&ptr, &len); // !!! FIXME: don't know what this does. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

271 
readui32(&ptr, &len); // !!! FIXME: don't know what this does (vertex/pixel/geometry?) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

272 
readui32(&ptr, &len); // !!! FIXME: don't know what this does. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

273 
const uint32 shadersize = readui32(&ptr, &len); 
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Initial work on parsing binary Effects files.
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274 

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275 
if (len < shadersize) 
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276 
goto parseEffect_unexpectedEOF; 
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277 

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278 
shader>technique = technique; 
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279 
shader>pass = pass; 
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280 
shader>shader = MOJOSHADER_parse(profile, ptr, shadersize, 
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281 
swiz, swizcount, m, f, d); 
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282 

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283 
// !!! FIXME: check for errors. 
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284 

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285 
ptr += shadersize; 
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286 
len = shadersize; 
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287 
} // for 
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288 
} // if 
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289 

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290 
// !!! FIXME: we parse this, but don't expose the data, yet. 
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291 
// mappings ... 
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292 
assert(numshaders <= numobjects); 
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293 
const uint32 nummappings = numobjects  numshaders; 
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294 
if (nummappings > 0) 
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295 
{ 
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296 
for (i = 0; i < nummappings; i++) 
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297 
{ 
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298 
if (len < 24) 
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299 
goto parseEffect_unexpectedEOF; 
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300 

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301 
/*const uint32 magic = */ readui32(&ptr, &len); 
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302 
/*const uint32 index = */ readui32(&ptr, &len); 
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303 
readui32(&ptr, &len); // !!! FIXME: what is this field? 
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304 
readui32(&ptr, &len); // !!! FIXME: what is this field? 
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305 
/*const uint32 type = */ readui32(&ptr, &len); 
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306 
const uint32 mapsize = readui32(&ptr, &len); 
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307 
if (mapsize > 0) 
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308 
{ 
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309 
const uint32 readsize = (((mapsize + 3) / 4) * 4); 
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310 
if (len < readsize) 
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Initial work on parsing binary Effects files.
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311 
goto parseEffect_unexpectedEOF; 
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Initial work on parsing binary Effects files.
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312 
} // if 
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313 
} // for 
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314 
} // if 
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Initial work on parsing binary Effects files.
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diff
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315 

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316 
retval>profile = (char *) m(strlen(profile) + 1, d); 
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Initial work on parsing binary Effects files.
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317 
if (retval>profile == NULL) 
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Initial work on parsing binary Effects files.
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318 
goto parseEffect_outOfMemory; 
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

319 
strcpy((char *) retval>profile, profile); 
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Initial work on parsing binary Effects files.
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diff
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320 

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Initial work on parsing binary Effects files.
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321 
return retval; 
e8988ca01c6d
Initial work on parsing binary Effects files.
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diff
changeset

322 

e8988ca01c6d
Initial work on parsing binary Effects files.
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parents:
diff
changeset

323 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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324 
// !!! FIXME: do something with this. 
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Initial work on parsing binary Effects files.
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diff
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325 
parseEffect_notAnEffectsFile: 
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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326 
parseEffect_unexpectedEOF: 
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Initial work on parsing binary Effects files.
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diff
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327 
parseEffect_outOfMemory: 
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Initial work on parsing binary Effects files.
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diff
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328 
MOJOSHADER_freeEffect(retval); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff
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329 
return &MOJOSHADER_out_of_mem_effect; 
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Initial work on parsing binary Effects files.
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diff
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330 
} // MOJOSHADER_parseEffect 
e8988ca01c6d
Initial work on parsing binary Effects files.
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parents:
diff
changeset

331 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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332 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff
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333 
void MOJOSHADER_freeEffect(const MOJOSHADER_effect *_effect) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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334 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff
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335 
MOJOSHADER_effect *effect = (MOJOSHADER_effect *) _effect; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

336 
if ((effect == NULL)  (effect == &MOJOSHADER_out_of_mem_effect)) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

337 
return; // noop. 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

338 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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339 
MOJOSHADER_free f = effect>free; 
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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340 
void *d = effect>malloc_data; 
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

341 
int i, j; 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

342 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

343 
for (i = 0; i < effect>error_count; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
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parents:
diff
changeset

344 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
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parents:
diff
changeset

345 
f((void *) effect>errors[i].error, d); 
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

346 
f((void *) effect>errors[i].filename, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

347 
} // for 
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Initial work on parsing binary Effects files.
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parents:
diff
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348 
f((void *) effect>errors, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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349 

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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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350 
f((void *) effect>profile, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

351 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

352 
for (i = 0; i < effect>technique_count; i++) 
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parents:
diff
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353 
{ 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

354 
MOJOSHADER_effectTechnique *technique = &effect>techniques[i]; 
1021
cad933999680
Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents:
1019
diff
changeset

355 
f((void *) technique>name, d); 
1019
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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

356 
for (j = 0; j < technique>pass_count; j++) 
1021
cad933999680
Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents:
1019
diff
changeset

357 
{ 
cad933999680
Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents:
1019
diff
changeset

358 
f((void *) technique>passes[j].name, d); 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

359 
f(technique>passes[j].states, d); 
1021
cad933999680
Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents:
1019
diff
changeset

360 
} // for 
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

361 
f(technique>passes, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

362 
} // for 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

363 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

364 
f(effect>techniques, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

365 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

366 
for (i = 0; i < effect>texture_count; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
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parents:
diff
changeset

367 
f((void *) effect>textures[i].name, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

368 
f(effect>textures, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

369 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

370 
for (i = 0; i < effect>shader_count; i++) 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

371 
MOJOSHADER_freeParseData(effect>shaders[i].shader); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

372 
f(effect>shaders, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

373 

e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

374 
f(effect, d); 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

375 
} // MOJOSHADER_freeEffect 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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376 

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Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
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377 
// end of mojoshader_effects.c ... 
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset

378 