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mojoshader_common.c

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#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
typedef struct HashItem
{
const void *key;
const void *value;
struct HashItem *next;
} HashItem;
struct HashTable
{
HashItem **table;
uint32 table_len;
int stackable;
HashTable_HashFn hash;
HashTable_KeyMatchFn keymatch;
HashTable_NukeFn nuke;
MOJOSHADER_malloc malloc;
MOJOSHADER_free free;
void *malloc_data;
};
int hash_find(const HashTable *table, const void *key, const void **_value)
{
HashItem *i;
const uint32 hash = table->hash(key) & table->table_len;
for (i = table->table[hash]; i != NULL; i = i->next)
{
if (table->keymatch(key, i->key))
{
if (_value != NULL)
*_value = i->value;
return 1;
} // if
} // for
return 0;
} // hash_find
int hash_insert(HashTable *table, const void *key, const void *value)
{
HashItem *item = NULL;
const uint32 hash = table->hash(key) & table->table_len;
if ( (!table->stackable) && (hash_find(table, key, NULL)) )
return 0;
// !!! FIXME: grow and rehash table if it gets too saturated.
item = (HashItem *) table->malloc(sizeof (HashItem), table->malloc_data);
if (item == NULL)
return -1;
item->key = key;
item->value = value;
item->next = table->table[hash];
table->table[hash] = item;
return 1;
} // hash_insert
int hash_init(HashTable *table, const uint32 initial_table_size,
const HashTable_HashFn hashfn,
const HashTable_KeyMatchFn keymatchfn,
const HashTable_NukeFn nukefn,
const int stackable,
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d)
{
const uint32 alloc_len = sizeof (HashItem *) * initial_table_size;
memset(table, '\0', sizeof (HashTable));
table->table = (HashItem **) m(alloc_len, d);
if (table->table == NULL)
return 0;
memset(table->table, '\0', alloc_len);
table->table_len = initial_table_size;
table->stackable = stackable;
table->hash = hashfn;
table->keymatch = keymatchfn;
table->nuke = nukefn;
table->malloc = m;
table->free = f;
table->malloc_data = d;
return 1;
} // hash_init
void hash_deinit(HashTable *table)
{
uint32 i;
for (i = 0; i < table->table_len; i++)
{
HashItem *item = table->table[i];
while (item != NULL)
{
HashItem *next = item->next;
table->nuke(item->key, item->value);
table->free(item, table->malloc_data);
item = next;
} // while
} // for
table->free(table->table, table->malloc_data);
memset(table, '\0', sizeof (HashTable));
} // hash_deinit
int hash_remove(HashTable *table, const void *key)
{
HashItem *item = NULL;
HashItem *prev = NULL;
const uint32 hash = table->hash(key) & table->table_len;
for (item = table->table[hash]; item != NULL; item = item->next)
{
if (table->keymatch(key, item->key))
{
if (prev != NULL)
prev->next = item->next;
else
table->table[hash] = item->next;
table->nuke(item->key, item->value);
table->free(item, table->malloc_data);
return 1;
} // if
prev = item;
} // for
return 0;
} // hash_remove
// end of mojoshader_common.c ...