First (incomplete!) shot at more robust CTAB support.
Assembler can now add it, but we still need to parse it better and report it
all back to the app in MOJOSHADER_parse().
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#include <stdio.h>
#include <stdlib.h>
#include "mojoshader.h"
static int assemble(const char *buf, const char *outfile)
{
FILE *io = fopen(outfile, "wb");
if (io == NULL)
{
printf(" ... fopen('%s') failed.\n", outfile);
return 0;
} // if
const MOJOSHADER_parseData *pd;
int retval = 0;
pd = MOJOSHADER_assemble(buf, NULL, 0, NULL, 0, NULL, NULL, NULL);
if (pd->error != NULL)
printf("ERROR: (line %d) %s\n", pd->error_position, pd->error);
else
{
if (pd->output != NULL)
{
if (fwrite(pd->output, pd->output_len, 1, io) != 1)
printf(" ... fwrite('%s') failed.\n", outfile);
else if (fclose(io) == EOF)
printf(" ... fclose('%s') failed.\n", outfile);
else
retval = 1;
} // if
} // else
MOJOSHADER_freeParseData(pd);
return retval;
} // assemble
int main(int argc, char **argv)
{
int retval = 1;
if (argc != 3)
printf("\n\nUSAGE: %s <d3dasmfile> <outputfile>\n\n", argv[0]);
else
{
const char *infile = argv[1];
const char *outfile = argv[2];
FILE *io = fopen(infile, "rb");
if (io == NULL)
printf(" ... fopen('%s') failed.\n", infile);
else
{
char *buf = (char *) malloc(1000000);
int rc = fread(buf, 1, 1000000-1, io);
fclose(io);
if (rc == EOF)
printf(" ... fread('%s') failed.\n", infile);
else
{
buf[rc] = '\0';
if (assemble(buf, outfile))
retval = 0;
else
remove(outfile);
free(buf);
} // else
} // for
} // else
return retval;
} // main
// end of assemble.c ...