README.txt
author Ryan C. Gordon <icculus@icculus.org>
Mon, 23 Apr 2012 02:03:02 -0400
changeset 1102 0af2fb8af7fc
parent 471 61f87c72e447
child 1189 9aaae21251bc
permissions -rw-r--r--
GLSL and ARB1: Implemented TEXM3X3 opcode.

To use this in your project:

- Add mojoshader*.c and mojoshader*.h to your project.
- Compile mojoshader*.c
- If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
  you'll need to compile the .c files as C++ to get them to build.
- If you don't have cmake to generate mojoshader_version.h, you can either
  add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
  your preprocessor definitions.

// end of README.txt ...