author | Ryan C. Gordon <icculus@icculus.org> |
Thu, 03 Mar 2011 00:00:22 -0800 | |
changeset 1007 | 7bd3a6b86fd7 |
parent 471 | 61f87c72e447 |
child 1189 | 9aaae21251bc |
permissions | -rw-r--r-- |
To use this in your project: - Add mojoshader*.c and mojoshader*.h to your project. - Compile mojoshader*.c - If you don't have a C99-compliant compiler, like Microsoft Visual Studio, you'll need to compile the .c files as C++ to get them to build. - If you don't have cmake to generate mojoshader_version.h, you can either add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to your preprocessor definitions. // end of README.txt ...